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1. Cargo space remaining display please! - in Player Features and Ideas Discussion [original thread]
I have to say I do the math often but it would be a simple beautiful thing that would save a lot of calculator use especially when you work with bigger and bigger holds.
- by Demon-of-Razgriz - at 2014.10.06 23:48:00
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2. COVERT SUPPLY SHIPS - in Player Features and Ideas Discussion [original thread]
Although its not a completely bad idea. I feel there is already too many ships i currently own that can do exactly that minus a cloak. I also feel that this is a tad too OP to have specialized holds with said cloak as it lowered risk immensely. I ...
- by Demon-of-Razgriz - at 2014.10.06 22:49:00
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3. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Unseen Spectre wrote: The idea of course have advantages and disadvantages. However, the main question is whether CCP will ever allow ships to jump into hisec :). And thats why this is only an idea.
- by Demon-of-Razgriz - at 2014.08.16 19:19:00
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4. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Unseen Spectre wrote: I have seen several ideas about people being able to jump to/in hisec and obviously CCP has good reasons for not allowing this (keeping capitals out of hisec, balancing of risk vs. reward etc.). i can understand the ca...
- by Demon-of-Razgriz - at 2014.08.16 17:04:00
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5. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
There's currently no risk at all. Except for the cyno pilot.
- by Demon-of-Razgriz - at 2014.08.15 22:46:00
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6. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: Theres a reson CCP Cyno jams high sec, its a balancing act so jump freighters cant jump from high sec to highsec with 0 risk from their NPC Corp. If you want a jump freighter and you buy one you accepted the terms and ...
- by Demon-of-Razgriz - at 2014.08.15 21:40:00
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7. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Cyno ship should also have faction police start chasing it after going suspect, minimum. Make it a cruiser up module or expensive fitting mods to get it on frigs, minimum. Larger use of topes, minimum. freighter needs weapon...
- by Demon-of-Razgriz - at 2014.08.15 21:07:00
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8. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Now that I took time to look through, Think, and do some more research. The suspect timer wouldn't harm the freighter in any way other than he is free to attack for the timer length (unless my time in null significantly messed with my understandin...
- by Demon-of-Razgriz - at 2014.08.15 20:58:00
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9. remove lock range limit (250km) - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: eve ships have a hard limit of 250km lock range. I was always wondering why its there. If there is no good reason to have it.. please remove it. There are some fits which could project damage further than 250k. With on gird ...
- by Demon-of-Razgriz - at 2014.08.15 02:36:00
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10. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Daoden wrote: You can get that once I get covert cynos working in high sec to. PS: its never going to happen. I never stated that all cyno were needed in high sec. Why the hell would convert or normal cynosural field be needed in high sec? ...
- by Demon-of-Razgriz - at 2014.08.15 02:12:00
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11. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: When you double-web a freighter into instawarp, there's virtually no risk involved as there isn't any time at all for the ship to be bumped. If you aren't aware of this you are also not qualified to determine what does a...
- by Demon-of-Razgriz - at 2014.08.15 01:47:00
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12. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
If there is a problem please tell me something that makes it an issue that isn't with a normal fighter outside cost, safety, etc. something that makes it not balanced.
- by Demon-of-Razgriz - at 2014.08.15 01:32:00
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13. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: You must be a complete blithering idiot if you don't think my cyno ship is going to have dual webs so I can web that JF into insta-warp before anyone has a chance to do anything to it. Same thing for a non jump freigh...
- by Demon-of-Razgriz - at 2014.08.15 01:30:00
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14. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Rudina wrote: Demon-of-Razgriz wrote: What about the pilots who are not complete idiots and dock instantly like any jump freighter pilot should be doing. Not the point, there is still a chance for you to get it wrong, with your idea the...
- by Demon-of-Razgriz - at 2014.08.15 00:40:00
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15. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Rudina wrote: You can bump off stations in low/null and be tackled, hence risk, jumping into highsec nothing can tackle you except by bumping, ergo there is essentially no risk. What about the pilots who are not complete idiots and dock inst...
- by Demon-of-Razgriz - at 2014.08.15 00:15:00
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16. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Currently in low and nullsec cyno is lit on station most times and they dock instantly. So I don't really see much issues there. If you're talking about time.
- by Demon-of-Razgriz - at 2014.08.15 00:08:00
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17. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Rudina wrote: can't be lit within 10k of stations/gates then it might be ok I did state it could not be lit within so much distance i was personally thinking 50-75km. However suspect for the freighter seems overkill but cyno I can agree a c...
- by Demon-of-Razgriz - at 2014.08.15 00:01:00
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18. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Ok so we can change to be just .5 security. I picked .7 because it was in the middle of .5 and 1.0. The ultimate purpose never changes regardless which high security system value you use.
- by Demon-of-Razgriz - at 2014.08.14 23:46:00
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19. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
I was thinking about how cool it would be for a new cyno in EVE for one single purpose. A "Logistics Cynosural Field" only a jump freighter can use and it would be the only cyno that could be lit in .7 and under security. This would allow jump fre...
- by Demon-of-Razgriz - at 2014.08.14 23:21:00
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