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661. New hulk pilot - in Ships and Modules [original thread]
I'm ordering my hulk down from the empire in a few days, but I have no idea what fitting I should order down with it. Skills are not an issue. I'm mining in Angel Cartel infested area, which deal explosive, kinetic and thermal damage. I also hea...
- by Dennmoth Ferdier - at 2007.10.08 15:26:00
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662. Hyperion & skillz - in Ships and Modules [original thread]
Oookey.. that's gonna take a while. Well then, I guess it's better get started now than later. Thank you for your information.
- by Dennmoth Ferdier - at 2007.09.30 10:10:00
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663. Hyperion & skillz - in Ships and Modules [original thread]
Edited by: Dennmoth Ferdier on 29/09/2007 22:16:37 Edited by: Dennmoth Ferdier on 29/09/2007 22:16:14 First things first, I'm a miner with zero fighting skills and experience. I am new to the game also. I've almost got my hulk and the time...
- by Dennmoth Ferdier - at 2007.09.29 22:14:00
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664. [Recruiting] Daedalus Initiative! - in Alliance and Corporation Recruitment Center [original thread]
Daedalus Initiative is a well established 0.0 corporation in a strong alliance. We are looking for enthusiastic fighters as well as miners. Miners we need to strengthen our economic backbone, which has withered since the recruiting was last open. ...
- by Dennmoth Ferdier - at 2007.09.24 23:14:00
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665. Crazy ship names - in Ships and Modules [original thread]
I'm currently flying Space Cow IV. The fate of Space Cow, I, II and III still saddens me greatly. If you didn't guess, they're mining barges.
- by Dennmoth Ferdier - at 2007.09.15 23:09:00
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666. Fittings on a blockade runner - in Ships and Modules [original thread]
This confuses me a bit. How exactly does a warp disruptor work? I understand the basic of the disruption and stabilizer strength, but what I don't know is the mechanic of the disruptor. How long is the semidiameter of the bubble, and how far does ...
- by Dennmoth Ferdier - at 2007.09.13 22:18:00
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667. Fittings on a blockade runner - in Ships and Modules [original thread]
So basicly, what I'm counting on is the stabilizers and the Micro warp. Is it guaranteed that the MWD will take me far enough from the bubble to jump? Can its use be prevented somehow by the campers?
- by Dennmoth Ferdier - at 2007.09.13 15:15:00
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668. Fittings on a blockade runner - in Ships and Modules [original thread]
Edited by: Dennmoth Ferdier on 13/09/2007 14:51:26 Originally by: Augeas Your key to survival isn't warp core stabs, it's agility. So fit inertial stabilisers and polycarbon rigs for maximum agility. The expanded cargoholds sound nic...
- by Dennmoth Ferdier - at 2007.09.13 14:51:00
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669. Fittings on a blockade runner - in Ships and Modules [original thread]
Originally by: Shadowsword For low-sec I'd say 2 WCS. Will I really need two? I mean, that'd mean overall warp strength of 4, and to block that There would have to be 3 warp disruptors at least to break it, since 2 is the maximun stren...
- by Dennmoth Ferdier - at 2007.09.13 14:47:00
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670. Fittings on a blockade runner - in Ships and Modules [original thread]
Edited by: Dennmoth Ferdier on 13/09/2007 14:40:22 Edited by: Dennmoth Ferdier on 13/09/2007 14:28:48 So, I was thinking of having a transport ship, that could travel in and out of 0.4-0.0 without much harm from occasional gate camps. I'...
- by Dennmoth Ferdier - at 2007.09.13 14:28:00
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