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1. Mobile Warp Disruptors do NOT stop insta jumps - in Ships and Modules [original thread]
Edited by: Duhoh on 18/08/2004 09:21:32 Originally by: Orestes The "End" Destination of an instajump is usually 15 km behind the gate. As far as I know, a WarpDisruptor only stops warp paths that end in its sphere of influence. This ...
- by Duhoh - at 2004.08.18 09:18:00
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2. Mobile Warp Disruptors do NOT stop insta jumps - in Ships and Modules [original thread]
Edited by: Duhoh on 18/08/2004 09:21:32 Originally by: Orestes The "End" Destination of an instajump is usually 15 km behind the gate. As far as I know, a WarpDisruptor only stops warp paths that end in its sphere of influence. This ...
- by Duhoh - at 2004.08.18 09:18:00
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3. I thought of a good use for the Exequror. - in Ships and Modules [original thread]
Edited by: Duhoh on 18/08/2004 08:54:50 With it's big cargo, you can easily use the Exeq to transport and deploy mobile warp disruptors while still being able to fit two microwarpdrives and a mix of guns. Joy. (and it might be even more usefu...
- by Duhoh - at 2004.08.18 08:53:00
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4. I thought of a good use for the Exequror. - in Ships and Modules [original thread]
Edited by: Duhoh on 18/08/2004 08:54:50 With it's big cargo, you can easily use the Exeq to transport and deploy mobile warp disruptors while still being able to fit two microwarpdrives and a mix of guns. Joy. (and it might be even more usefu...
- by Duhoh - at 2004.08.18 08:53:00
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5. large proj guns, question?? - in Ships and Modules [original thread]
You all seem to be ignoring that: 1: Different NPCs have varying resistances to your weapons. You may be comparing damage on different NPCs. 2: Unless I'm mistaken, the resistances of NPCs were recently tweaked to make them harder to kill. So......
- by Duhoh - at 2004.08.12 01:54:00
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6. large proj guns, question?? - in Ships and Modules [original thread]
You all seem to be ignoring that: 1: Different NPCs have varying resistances to your weapons. You may be comparing damage on different NPCs. 2: Unless I'm mistaken, the resistances of NPCs were recently tweaked to make them harder to kill. So......
- by Duhoh - at 2004.08.12 01:54:00
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7. Tempest for a .............. - in Ships and Modules [original thread]
...... pony?
- by Duhoh - at 2004.08.02 19:18:00
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8. Tempest for a .............. - in Ships and Modules [original thread]
...... pony?
- by Duhoh - at 2004.08.02 19:18:00
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9. A fix for all this MWD stuff. - in Ships and Modules [original thread]
Quote: your name is very appropriate, my god you are dumb! Wow you have changed my mind completely with your argument. I bow before your supreme intellect.
- by Duhoh - at 2004.08.01 20:44:00
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10. A fix for all this MWD stuff. - in Ships and Modules [original thread]
Quote: your name is very appropriate, my god you are dumb! Wow you have changed my mind completely with your argument. I bow before your supreme intellect.
- by Duhoh - at 2004.08.01 20:44:00
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11. A fix for all this MWD stuff. - in Ships and Modules [original thread]
umm, they will be fixing missiles.
- by Duhoh - at 2004.08.01 18:53:00
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12. A fix for all this MWD stuff. - in Ships and Modules [original thread]
umm, they will be fixing missiles.
- by Duhoh - at 2004.08.01 18:53:00
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13. A fix for all this MWD stuff. - in Ships and Modules [original thread]
Just remove the dang things. Problem solved.
- by Duhoh - at 2004.08.01 18:12:00
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14. A fix for all this MWD stuff. - in Ships and Modules [original thread]
Just remove the dang things. Problem solved.
- by Duhoh - at 2004.08.01 18:12:00
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15. Droonies - in Ships and Modules [original thread]
/me thinks about flying an Imicus into battle. 14.25 thermal damage per second at 42km with long range targeting 4 Snap a webber and a MWD on it and I might make things interesting. This leaves me to wonder though, why don't we get any drone c...
- by Duhoh - at 2004.07.29 01:24:00
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16. Droonies - in Ships and Modules [original thread]
/me thinks about flying an Imicus into battle. 14.25 thermal damage per second at 42km with long range targeting 4 Snap a webber and a MWD on it and I might make things interesting. This leaves me to wonder though, why don't we get any drone c...
- by Duhoh - at 2004.07.29 01:24:00
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17. Drones: Damaging to PvP? - in Ships and Modules [original thread]
It's pretty sad when you've got to use two of your characters to bash me Morlocke. I guess I must have hit a nerve or something? You are either just a troll or someone who really needs to get control of their emotions.
- by Duhoh - at 2004.07.27 16:16:00
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18. Drones: Damaging to PvP? - in Ships and Modules [original thread]
It's pretty sad when you've got to use two of your characters to bash me Morlocke. I guess I must have hit a nerve or something? You are either just a troll or someone who really needs to get control of their emotions.
- by Duhoh - at 2004.07.27 16:16:00
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19. Drones: Damaging to PvP? - in Ships and Modules [original thread]
Please excuse Morlocke, he must have missed TomB's two recent posts on drones. Of course I must also apologize for using TomB's new values without exactly stating I was. I was just following the thread, in which the latest posts were also referi...
- by Duhoh - at 2004.07.27 06:48:00
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20. Drones: Damaging to PvP? - in Ships and Modules [original thread]
Please excuse Morlocke, he must have missed TomB's two recent posts on drones. Of course I must also apologize for using TomB's new values without exactly stating I was. I was just following the thread, in which the latest posts were also referi...
- by Duhoh - at 2004.07.27 06:48:00
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