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1. AGEIA PhysX and the new Patch - in EVE Technology Lab [original thread]
Edited by: Durethia on 21/12/2007 02:54:18 Originally by: The1Avenger the AGEIA PhysX cards have been out for a while, and looking at other forums about the AGEIA PhysX card and eve, I was wondering wheter the new patch wil have code t...
- by Durethia - at 2007.12.21 02:52:00
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2. EVE API REQUEST - in EVE Technology Lab [original thread]
It would be nice, if access to eve-mail was accessible (read-only), and eve-news (via rss) via EVE API. I think this would provide an enourmous "utility" for offline players, to receive/read eve-mail out-of-game. (Of course, they'll have to log ...
- by Durethia - at 2007.08.03 21:04:00
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3. Recreating the Space Maps in 3D (Maya) - in EVE Technology Lab [original thread]
Edited by: Durethia on 10/07/2007 03:38:25 I'm not sure about Maya, but I'm somewhat handy with Blender. Something like that can happen in Blender if I misuse subsurface subdivision on a mesh; though corners are typically more rounded when th...
- by Durethia - at 2007.07.10 03:37:00
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4. font change in eve - in EVE Technology Lab [original thread]
CCP, please, do not make the fonts exclusively bigger. I wish they were smaller, and I have 1600x1200 LCDs, and all my laptops have 1600x1200 UXGA screens. Also, I use small VGA fonts in my terminals (with pseudo transparent Eterms). I have no p...
- by Durethia - at 2007.06.20 07:38:00
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5. Request for official G15 LCD support from CCP - in EVE Technology Lab [original thread]
I'd rather CCP provide hooks so that we can write our own software or deploy already existing generic driver software/APIs for use on LCD/LED panels. That way, I can use any LCD/LED display. From the Logitech G15 LCD panel to enourmous outdoor A...
- by Durethia - at 2007.06.15 04:51:00
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6. There are 10 kinds of people in this world. - in EVE Technology Lab [original thread]
01010100011010000110111101110011011001010010000001110111011010000110111100100000 01110101011011100110010001100101011100100111001101110100011000010110111001100100 00100000011000100110100101101110011000010111001001111001001011000010000001100001 0110...
- by Durethia - at 2007.06.14 02:21:00
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7. Above Average System and CRAPPY FPS! - in EVE Technology Lab [original thread]
Edited by: Durethia on 07/06/2007 03:49:58 Originally by: Major Stallion here's my DXDIAG info...someone tell me why when im doing something as SIMPLE as ratting, my FPS drops to 8.5??????????? ------------------ System Information ...
- by Durethia - at 2007.06.07 03:44:00
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8. Linux drivers - in EVE Technology Lab [original thread]
Edited by: Durethia on 06/06/2007 07:35:36 nevermind, looking at Envy right now.
- by Durethia - at 2007.06.06 07:34:00
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9. One ip address - one login - in EVE Technology Lab [original thread]
Originally by: El***ER there are a lot of persons who share one ip address as they use nat to access the net (families, students) also easy to work around by tunneling traffic over different servers on the net There are still ways to ...
- by Durethia - at 2007.06.02 15:46:00
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10. If the Universe ran on Unix... - in EVE Technology Lab [original thread]
Originally by: Nofonno I know that EVE runs on M$ Windows... But my heart would leap and sing if they moved to some brand of UNIX (not Linux ).. and got a nice server, say a Superdome or a Fire E25K... and got some proper programming p...
- by Durethia - at 2007.06.02 05:23:00
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11. Contradictions in available documentation for IGB - in EVE Technology Lab [original thread]
After testing an html page I wrote for the IGB, I found that the following CSS calls do not operate at all. DIV tags ignore: 'width' values based on percentiles or if given 'auto' as a value 'float' which isn't reported as supported anyways 'lin...
- by Durethia - at 2006.09.28 19:53:00
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12. In-Game HTML Specs - in EVE Technology Lab [original thread]
thank you A prince ought to have no other aim or thought, nor select anything else for his study, than war and its rules and discipline... -- Nicolo Machiavelli (1505 AD)
- by Durethia - at 2006.09.26 21:20:00
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13. In-Game HTML Specs - in EVE Technology Lab [original thread]
Edited by: Durethia on 26/09/2006 20:17:59 Hi. Well, here's the situation... I have a lot of stuff that I like to show others who might be interested in buying something. A lot of faction loot. However, I am unable to put any more links in m...
- by Durethia - at 2006.09.26 20:17:00
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14. Vote for Novell to contact CCP about EVE port for Linux. - in EVE Technology Lab [original thread]
Nice. I submitted my vote.
- by Durethia - at 2006.02.26 12:10:00
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15. Serious freezing/crashing problems - in EVE Technology Lab [original thread]
Edited by: Durethia on 20/12/2005 04:06:14 In Linux, if there are random reboots or crashes, there's a hardware problem 99.99999% of the time. In Windows, crashes are usually on account of the monkey programmers Microsoft hires, but there is ...
- by Durethia - at 2005.12.20 04:05:00
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16. Fuzzy pixels on 2 different screens - in EVE Technology Lab [original thread]
Edited by: Durethia on 17/12/2005 10:35:00 Originally by: LegilGalad I've had a slightly different problem but it is similar. Since i first started the game the writing on the game was fuzzy, but since i downloaded the 'Red Moon Rising...
- by Durethia - at 2005.12.17 10:33:00
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17. Depth Buffer Types - in EVE Technology Lab [original thread]
Originally by: Landrake Thurrafork Well Durethia, my old comp had a nvidia GF4600ti, my new one has a 7800gtx - yeah, I reackon it is obviously something in my new pc that is causing the w buffer to be unavailable but it just seems odd tha...
- by Durethia - at 2005.12.17 10:13:00
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18. Eve server status - in EVE Technology Lab [original thread]
CCP probably doesn't want you reverse engineering their warez. However, there's nothing to be indicative of reverse engineering with plain text or even ciphered (not encrypted, enciphered) text within a data stream... As much as I disagree with...
- by Durethia - at 2005.12.16 20:33:00
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19. Eve server status - in EVE Technology Lab [original thread]
CCP probably doesn't want you reverse engineering their warez. However, there's nothing to be indicative of reverse engineering with plain text or even ciphered (not encrypted, enciphered) text within a data stream... As much as I disagree with...
- by Durethia - at 2005.12.16 20:33:00
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20. Better EVE cluster? - in EVE Technology Lab [original thread]
Perhaps LDAP could be used for more static/semi-permenant data, such as skill data and player names. LDAP reads are far faster than SQL, especially when you're above 100K peaces of information range. Plus, LDAP has a natural dynamic layout (multip...
- by Durethia - at 2005.12.16 11:59:00
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