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1. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
To me a market Hub sounds like a shopping mall. Would we be able to say set up market stalls based on type groups of items or whomever is selling them as a way to facilitate branding of in game assets and then planting billboard saying things like...
- by E1ev1n - at 2015.07.05 14:46:14
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2. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: E1ev1n wrote: While I believe I understand why you felt the need to adjust DDAs I don't at all agree with the decision as it is not an "Ishtar" module but rather a "Drone" module which I am fairly certain is clear in th...
- by E1ev1n - at 2015.07.05 14:18:33
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3. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Kibitt Kallinikov wrote: Sumeragy wrote: HiddenPorpoise wrote: Why did the level of literacy drop so sharply in the past 3 pages? The drake didn't take a <6% drop in damage. I would say more, it did lost a Weapon slot and the heav...
- by E1ev1n - at 2015.07.05 14:08:28
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4. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
While I believe I understand why you felt the need to adjust DDAs I don't at all agree with the decision as it is not an "Ishtar" module but rather a "Drone" module which I am fairly certain is clear in their descriptions. The issue I see with thi...
- by E1ev1n - at 2015.07.02 17:13:26
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5. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Agent 711 wrote: A) Plexing through null activites will be postponed or scaled down at least for a few weeks after fozziesov, ie demand drops on plex cause people prefer to pay $ instead of using isk they cant keep at constant levels or will n...
- by E1ev1n - at 2015.04.30 15:30:18
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6. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
davet517 wrote: E1ev1n wrote: I still feel that there is a better way than putting more than one pilot on the ship. It is risk vs reward, there is no precedent in this game currently to have more than one person's clone risked on one ship. ...
- by E1ev1n - at 2015.04.21 05:32:27
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7. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
davet517 wrote: E1ev1n wrote: ^^ I would like to see caps as useful warships not relegated to being the solo cap on the field boosting all the sub caps but still being worth the time I have invested in building my caps. I normally see the...
- by E1ev1n - at 2015.04.21 01:42:11
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8. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
What if everyone is looking at this issue sideways and not head on, what is the issue? The problem as I understand it is thats it's a logistical nightmare to move caps, and structure grinds are going away so why not give players something else to ...
- by E1ev1n - at 2015.04.20 21:06:10
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9. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Carriers. Remove the rr bonus put it in the triage. Super carriers remove the rr all together. So no better than a Gaurdian or Basilisk? That doesn't really fit with the type of ship it is, you would think something that big ...
- by E1ev1n - at 2015.04.20 20:39:01
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10. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
davet517 wrote: Good topic, Manny The problem with supers in general, and titans especially, as I see it, is risk/reward. They were designed, and priced, with the notion that they'd be rare. Being rare, they could be extremely powerful, thus j...
- by E1ev1n - at 2015.04.20 19:46:58
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11. Shell we let the Subsystems be in common use for all four T3 SC - in Player Features and Ideas Discussion [original thread]
Calypso Bowen Lee wrote: I like Projectile weapon system of loki, Defensive system of tengu, if we can use different race subsystem in one strategic cruiser.and more ship performs.it should be fun. Seems reasonable, given that you lose SP if...
- by E1ev1n - at 2015.03.19 14:10:54
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12. Adjust the Bowhead for use in more WHs - in Player Features and Ideas Discussion [original thread]
https://zkillboard.com/kill/45207605/
An example of what I mean by not a great idea. This ship could defend itself. Welcome to wormholes.
- by E1ev1n - at 2015.03.18 02:43:28
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13. Adjust the Bowhead for use in more WHs - in Player Features and Ideas Discussion [original thread]
Jayze Severasse wrote: E1ev1n wrote: Jayze Severasse wrote: Recon the holes? Need for multiple ships...stealthy recon and DPS? what? Mobile scan inhibitor? Sorry what? I already suggested an option that would make your fleet pretty "s...
- by E1ev1n - at 2015.03.18 01:45:40
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14. Adjust the Bowhead for use in more WHs - in Player Features and Ideas Discussion [original thread]
Jayze Severasse wrote: E1ev1n wrote: Look, all I'm saying is that this doesn't seem to have any real payoff other than more content for me to shoot at, sorry if you feel I am not liking your idea but I am trying to save you from losing a fre...
- by E1ev1n - at 2015.03.18 01:36:21
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15. Adjust the Bowhead for use in more WHs - in Player Features and Ideas Discussion [original thread]
Jayze Severasse wrote: Recon the holes? Need for multiple ships...stealthy recon and DPS? what? Mobile scan inhibitor? Sorry what? I already suggested an option that would make your fleet pretty "safe" running the sites, RR Domi Fleet means...
- by E1ev1n - at 2015.03.18 01:32:34
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16. Adjust the Bowhead for use in more WHs - in Player Features and Ideas Discussion [original thread]
Look, all I'm saying is that this doesn't seem to have any real payoff other than more content for me to shoot at, sorry if you feel I am not liking your idea but I am trying to save you from losing a freighter to the first guy who is in an covops...
- by E1ev1n - at 2015.03.18 01:25:34
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17. Adjust the Bowhead for use in more WHs - in Player Features and Ideas Discussion [original thread]
Jayze Severasse wrote: E1ev1n wrote: Jayze Severasse wrote: Lets keep it on discussion, I know what I/we want to be able to do...as for probes, I already addressed that, it's called "safes" and once in you could use a mobile depot in a s...
- by E1ev1n - at 2015.03.18 01:20:27
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18. Adjust the Bowhead for use in more WHs - in Player Features and Ideas Discussion [original thread]
Jayze Severasse wrote: E1ev1n wrote: Jayze Severasse wrote: P.S. The Orca is for T3, the larger capacity would allow larger harder hitting ships as only us noobs (think Battle cruisers and battleships) are willing to risk big to win big :...
- by E1ev1n - at 2015.03.18 01:16:37
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19. Adjust the Bowhead for use in more WHs - in Player Features and Ideas Discussion [original thread]
Jayze Severasse wrote: Lets keep it on discussion, I know what I/we want to be able to do...as for probes, I already addressed that, it's called "safes" and once in you could use a mobile depot in a safe and put on a higgs and hop around to av...
- by E1ev1n - at 2015.03.18 01:09:37
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20. Adjust the Bowhead for use in more WHs - in Player Features and Ideas Discussion [original thread]
Jayze Severasse wrote: P.S. The Orca is for T3, the larger capacity would allow larger harder hitting ships as only us noobs (think Battle cruisers and battleships) are willing to risk big to win big :P I'm thinking that if My Kronos struggle...
- by E1ev1n - at 2015.03.18 01:01:35
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