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81. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Thank you for posting this. For whatever its worth these changes, plus the changes to deployable infrastructure, fix all the potential issues with the Entosis modules that I had concerns about. The attacker now has to put themselves at risk to mes...
- by FearlessLittleToaster - at 2015.04.02 06:55:09
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82. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: The ability to split PLEX among accounts. Keywords: PLEX Note: This is to allow a player to have all their accounts come due on the same day every month. Right now the only way to sync this is by letting accounts lapse and waiting wh...
- by FearlessLittleToaster - at 2015.03.25 04:06:10
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83. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Lena Lazair wrote: Alavaria Fera wrote: Sounds like a much greater success then fatigue (which was a great success and shook up null) I'm not sure what this has to do with that. I know I never said fatigue would shake up null, and I don't...
- by FearlessLittleToaster - at 2015.03.15 02:53:01
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84. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
A minor suggestion to help combat pure evasion fits. It would be great if you could make it extremely obvious when an Entosis Link has started a new cycle,with something like a gate flash. This would allow an attacker who had eyes on the grid to m...
- by FearlessLittleToaster - at 2015.03.12 11:01:02
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85. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Already published this on The Mittani Dot Com but this is the correct thread so I am leaving it here as well. I propose an additional mechanic be added called Entosis Shock. Entosis shock would be very simple in operation. If a ship with an acti...
- by FearlessLittleToaster - at 2015.03.10 20:36:15
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86. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Fozzie, You are disrupting the natural cycle of Eve exploits. It should work like this: 1. Some really really clever players figure out how to do something and exploit the crap out of it. 2. The information spreads across the game and eventually...
- by FearlessLittleToaster - at 2015.01.07 15:32:00
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87. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Would it be possible to get an "expired crystal" audible alarm for mining? I use a Mackinaw because I like to read/listen to music/drink heavily while mining and a way to tell that I just burnt a crystal out would be handy and save me missed cycle...
- by FearlessLittleToaster - at 2014.12.28 04:20:24
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88. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I realize it looks cool on paper, but have you really considered the impact on risk/reward that will result from the D-Scan immunity? Before this change a player who was at the keyboard and paying attention could reliably escape an incoming red in...
- by FearlessLittleToaster - at 2014.12.18 16:20:08
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89. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
A very minor thing, I use multiple clients loaded on one system and I use the launcher to open them. Each client is customized for one character, but there is currently no way to tell them apart. Would it be possible to somehow name launchers, so ...
- by FearlessLittleToaster - at 2014.12.17 03:39:56
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90. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Greyscale, Thank you for listening. Null may still be a pain to move around in but I can now feasibly base next to the bad men (or the good men, this designation being 100% a matter of perspective) and go shoot them without huge travel times. I s...
- by FearlessLittleToaster - at 2014.10.09 20:44:00
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91. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Devs, A spoonful of sugar helps the medicine go down, but in this case there is a lot of medicine here for the average null player and not much sugar. To be clear I agree with the Jump Fatigue mechanic being applied to ships that can project ...
- by FearlessLittleToaster - at 2014.10.02 06:52:00
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92. The Null Deal: A Statement from Sovereign Nullsec - in EVE General Discussion [original thread]
Gevlon Goblin wrote: This suggestion serves one purpose: to allow the current power holders to condense their large empires into small, unpenetrable fortresses (cynojam, lot of friendlies in fleet 1-2 jumps away) where they can rat in complete ...
- by FearlessLittleToaster - at 2014.09.29 18:16:00
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93. The Null Deal: A Statement from Sovereign Nullsec - in EVE General Discussion [original thread]
As another pontificator upon the mechanics of internet space I support this. It would really improve the game if it was implemented.
- by FearlessLittleToaster - at 2014.09.28 21:47:00
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94. The Logistics Fix Roundup - in Player Features and Ideas Discussion [original thread]
Dr Cedric wrote: What would happen if instead of a Logi being able to fit 3-5 large sized modules, it could only fit one? Similar to how there are certain modules which a ship can only fit one of, like triage or siege modules. Wouldn't this mak...
- by FearlessLittleToaster - at 2014.09.17 22:30:00
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95. The Logistics Fix Roundup - in Player Features and Ideas Discussion [original thread]
Rroff wrote: baltec1 wrote: also do not work in fights of this scale. Well there is your problem right there not logistics at all :S Keep in mind that everything I am arguing here comes down to a question of attrition or the lack the...
- by FearlessLittleToaster - at 2014.09.17 22:28:00
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96. The Logistics Fix Roundup - in Player Features and Ideas Discussion [original thread]
This board hates quotes for some reason so I bolded each point to respond instead. A logistics cruiser can out-repair the damage of three or more battleships[/quote]Two battleships will out-DPS a Guardian's reps with fleet boosts. Could you ...
- by FearlessLittleToaster - at 2014.09.17 22:17:00
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97. The Logistics Fix Roundup - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: baltec1 wrote: [quote=Frostys Virpio][quote=baltec1] Yet, in the past when logi was not a widely used as today smaller fleets often dunked larger fleets due to using better tactics and better counters. I'll take it bei...
- by FearlessLittleToaster - at 2014.09.17 14:39:00
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98. The Logistics Fix Roundup - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: baltec1 wrote: Veers Belvar wrote: baltec1 wrote: Veers Belvar wrote: Stacking penalties on logis would make incursions unplayable. There is too much incoming DPS to countenance penalized logis. The OP's sug...
- by FearlessLittleToaster - at 2014.09.16 20:09:00
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99. The Logistics Fix Roundup - in Player Features and Ideas Discussion [original thread]
Veers Belvar wrote: baltec1 wrote: We are talking about the use of 20-50 logi and Boot fleets with 100-250. Its the high end where the issues are, the lower end of 1-10 are actually able to be countered by E-war and neuts effectively enoug...
- by FearlessLittleToaster - at 2014.09.16 19:06:00
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100. The Logistics Fix Roundup - in Player Features and Ideas Discussion [original thread]
Quote: That is true. Logis dont need a nerf, they are fine. If you try to win a fight outnumbered, you're doing it wrong. Only creativity, inventiveness and in some kind metagaming should give you an advantage over an overwhelming enemy. Pleas...
- by FearlessLittleToaster - at 2014.09.16 15:09:00
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