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281. Skill Implants pls read - in Player Features and Ideas Discussion [original thread]
At first sight it appear to be a good idea but I think this may unbalance the game a lot. This is going to be expensive and only seasoned pilots can actually buy those making them more powerfull than ever. They would fart and you shields+armor is ...
- by Felcas - at 2005.09.27 01:15:00
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282. Let the players redesign the existing ships. - in Player Features and Ideas Discussion [original thread]
Also...there is even possibility to add value to the game with time... Lets think that instead of making a new ship for each ship class we could actually make one new ship for each single ship that already exist. Now I can hear you shouting "THA...
- by Felcas - at 2005.09.27 01:06:00
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283. Let the players redesign the existing ships. - in Player Features and Ideas Discussion [original thread]
I agree somewhat with the proposal. I think all races and all classes have some ships ~that are really a pain to the eyes. I am minmatar and I love projectiles but I real think almost all minmatar ships sucks in style and aesthetics (sorry if I wr...
- by Felcas - at 2005.09.27 00:44:00
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284. The Machariel II - newbee questions - in Ships and Modules [original thread]
Thank you Batar.... You just made my wish even stronger!!!
- by Felcas - at 2005.09.24 22:59:00
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285. The Machariel II - newbee questions - in Ships and Modules [original thread]
IMHO this is simply the most beautifull "heavy ship" of all in EVE fleet. And since I saw it the first time it was love at first sight... It became my objective to own one. I would like to know: 1-How can I buy one? Who are potential black market ...
- by Felcas - at 2005.09.24 19:55:00
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286. Radial Velocity - What is this??? - in Skill Discussions [original thread]
Ok I have to agree...with all explanations it makes sense now. But it is still not pratical, especially if you think that the same concept is used in aeronautic and maritime navigation and is called closure rate. Now I would ask...how much people ...
- by Felcas - at 2005.09.22 14:23:00
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287. Radial Velocity - What is this??? - in Skill Discussions [original thread]
Ok I have to agree...with all explanations it makes sense now. But it is still not pratical, especially if you think that the same concept is used in aeronautic and maritime navigation and is called closure rate. Now I would ask...how much people ...
- by Felcas - at 2005.09.22 14:23:00
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288. Radial Velocity - What is this??? - in Skill Discussions [original thread]
Edited by: Felcas on 22/09/2005 04:45:26 Thanks all for the feedback. After sometime experimenting I confirm that Radial Speed is indeed the speed two objects get closer or farter. I just would like to know why the hell CCP use word RADIAL SP...
- by Felcas - at 2005.09.22 04:43:00
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289. Online status for people in forums - in Player Features and Ideas Discussion [original thread]
I would like to suggest the adition of a square within the player info, green for online and red for offline, same thing we see in the game. This way I could call the person to talk about the subject talked in the forum. Felcas
- by Felcas - at 2005.09.21 20:41:00
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290. Avatar - in EVE General Discussion [original thread]
How do I insert Avatar in my signature? I tried to click in the image icon below the signature form but nothing happens. Am I skiping something? Thanks Felcas
- by Felcas - at 2005.09.21 20:34:00
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291. Radial Velocity - What is this??? - in Skill Discussions [original thread]
I discovered under my overview some interesting information and one of them made me curious, the RADIAL VELOCITY. I tried to search here and in the internet but I could not find anything that could satisfy me. Do you more seasoned pilots know what...
- by Felcas - at 2005.09.21 20:15:00
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292. 280mm Jolt howitzer - in Sell Orders [original thread]
I have a BPC of this 280mm Jolt artilary that I got from a cosmo agent... This does not interest me, soo I want to sell... Anyone know how much is it worth? Please honest opinions. I will not sell it here. Thanks in advance. Felcas
- by Felcas - at 2005.09.20 05:32:00
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293. "move to cargohold" - in Player Features and Ideas Discussion [original thread]
May I add something? Thanks I would suggest a command on the right click over can to "close in and scoop contents to cargo hold", soo you just click this and the ap would do the rest. The bad is that you eventually will end with a lot of junki...
- by Felcas - at 2005.09.18 19:50:00
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294. Joystick - in Player Features and Ideas Discussion [original thread]
for precision control we could have a fixed camera one that would change position in space but would be fixed to the axis of the ship, for example straight behind the ship, you keep turning but the camera would keep locked with the ship axis. Als...
- by Felcas - at 2005.09.16 17:40:00
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295. Button "Reload all Weapons" - in Player Features and Ideas Discussion [original thread]
I want too
- by Felcas - at 2005.09.16 17:34:00
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296. Challenge - Skirmishes in High Sec - in Player Features and Ideas Discussion [original thread]
I would like a mode that you could ask someone in space to challange... Lets call it Skirmish mode, individual wars. Once you ask for challenge someone else a box would open with some options to set time and if you can pod or not. Soo lets say a c...
- by Felcas - at 2005.09.16 17:34:00
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297. Probes - in Player Features and Ideas Discussion [original thread]
Edited by: Felcas on 16/09/2005 17:03:28 Edited by: Felcas on 16/09/2005 17:02:25 A probe with warp capabilitie? Not mentioning the unbalance it would cause, it is UNreal to think that you can fit warp drives, computers and etc inside a dr...
- by Felcas - at 2005.09.16 17:02:00
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