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61. Banana Split - in Player Features and Ideas Discussion [original thread]
I came here for banana split recipes. I am leaving disappointed. Also: No, the whole point is multiple ships, not generic ships for everyone.
- by FireT - at 2012.07.27 18:57:00
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62. the death of the rookie ships - in Ships and Modules [original thread]
This is amking me laugh. One topic about Waaaaaaaaaaaa rookie ships are getting frigate stats while, at the same time, another discussion is going on Waaaaaaaaaaaaaaa the frigates are getting slotted into new roles. CCP really can not satisfy eve...
- by FireT - at 2012.07.27 17:30:00
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63. I want to see all ships in hanger while docked... - in Player Features and Ideas Discussion [original thread]
You can, it is called your inventory box. You can see it in a nice drop down menu / list. On a serious note: you would most likely complain that that same 'see all ships' should then apply to the inventory too. And then most likely you have probl...
- by FireT - at 2012.07.27 14:35:00
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64. Role Fever? - in Player Features and Ideas Discussion [original thread]
So people are freaking out about a system that has not even begun being implemented for the most basic frigates? CCP's idea actually has fantastic merit. Simply put your fears are laughable since so many ships in Eve appear to be ignored anyways ...
- by FireT - at 2012.07.27 14:30:00
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65. skills should look different - in Skill Discussions [original thread]
Jax Bederen wrote: Pretty good idea actually. Actually no, since new players would have to actually learn the whole color coding system before anything else. And there would be an insane color coding since it would be the original 4 empires,...
- by FireT - at 2012.07.27 14:00:00
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66. Simple request about turrets. - in Player Features and Ideas Discussion [original thread]
Marcus Ichiro wrote: The guns aren't small, the ships are big. Battleships would look ridiculous if they had guns nearly a quarter of a kilometer long. All I suddenly imagined was flailing ship arms........
- by FireT - at 2012.07.26 20:52:00
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67. Logi need some loving too - in Player Features and Ideas Discussion [original thread]
Sarah Gianni wrote: I'm in AAA sorry for not posting on my main. Fleet size is likely 256 so no. I would simply like to see a % capacitor output on locked targets that are in my fleet. I believe there is logical flow to having that feature in t...
- by FireT - at 2012.07.26 19:28:00
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68. Realise the potential of Space Terrain! - in Player Features and Ideas Discussion [original thread]
The problem with them would be that in low sec and in 0.0 is that they would become too much of a key installation for sectors. They would give the defenders or attackers significant advantages after all. Even minor buffs would be exaggerated on...
- by FireT - at 2012.07.26 19:24:00
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69. Make the cost of war (decs) flexible and linked to the cost of peace (surrender) - in Player Features and Ideas Discussion [original thread]
Minnaroth wrote: Thanks for the comments. Could you explain in more detail how this promotes extortion more than the current system? In the current system the attacker effectively sets the surrender price to whatever they like and pays a fi...
- by FireT - at 2012.07.26 19:07:00
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70. the death of the rookie ships - in Ships and Modules [original thread]
I am still amazed that someone complains about their ship being buffed. Too bad we can't monitor your chats for the rest of your life to see if you ever say that you like the Velator after the buff. In which case all your ISK and property should ...
- by FireT - at 2012.07.26 18:27:00
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71. Should I use my 100mil ISK on implants? - in Skill Discussions [original thread]
My recommendation: get a good ship and ship gear first. Implants are the long term pat on the back. You want to have a ship that allows you to have a consistent income. Unless of course you constantly run with corp mates, in which case an acceler...
- by FireT - at 2012.07.26 18:24:00
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72. skills should look different - in Skill Discussions [original thread]
Shedling wrote: I think iconised/colour coded skill graphics are a much needed improvement to the UI - great idea. Because reading is hard, right? Think about it that way: ships have descriptions -> ship descriptions tell you what guns t...
- by FireT - at 2012.07.26 18:14:00
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73. Realise the potential of Space Terrain! - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: if by 'chest high walls' you're referring to the level of difficulty it'd impart to regular small scale PVP, most of that goes on at gates, in asteroid belts and at stations. they wouldn't generally be areas that'd h...
- by FireT - at 2012.07.26 17:49:00
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74. Pirate ships with HUGE damage bonuses - in Ships and Modules [original thread]
Zhilia Mann wrote: Jonas Land wrote: When can the missle ship pilots in the game expect a pirate or faction ship with the HUGE DAMAGE BONUSES that are available for the projectile and hybrid ships??? As soon as I get my drone Marauder. ...
- by FireT - at 2012.07.26 17:36:00
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75. Realise the potential of Space Terrain! - in Player Features and Ideas Discussion [original thread]
I am sorry but all I can think of is 'chest high walls' in your idea. While it would be interesting I thought that is what wormholes and their goffymetrics is for.
- by FireT - at 2012.07.26 17:13:00
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76. Logi need some loving too - in Player Features and Ideas Discussion [original thread]
Sarah Gianni wrote: Yes I understand that I can find capacitor level with a ship scanner thanks for stating the obvious. My point is this. While a ship scanner makes perfect sense when dealing with hostiles it doesn't make sense for friendlies....
- by FireT - at 2012.07.26 17:12:00
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77. Logi need some loving too - in Player Features and Ideas Discussion [original thread]
Sarah Gianni wrote: Did they give a hint at a time frame? Unfortunately no. The problem is most likely solved after the current rebalancing piece of CCP. And quite honestly, I prefer them that way. It is better to rebalance all the ships, as...
- by FireT - at 2012.07.26 15:55:00
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78. Logi need some loving too - in Player Features and Ideas Discussion [original thread]
This has been discussed, by the community and by CCP, and CCP mentioned that kill mails will be reworked in the future.
- by FireT - at 2012.07.26 15:38:00
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79. Make the cost of war (decs) flexible and linked to the cost of peace (surrender) - in Player Features and Ideas Discussion [original thread]
Minnaroth wrote: In the event of surrender, the defender pays the same price for a week of peace that the attacker paid for a week of war. The attacker is refunded their fee for that week and receives the payment from the defender. In the even...
- by FireT - at 2012.07.26 15:20:00
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80. Can you queue the same training skill from level 1 - 5 back to back? - in Skill Discussions [original thread]
You can only que up what is within a 24 hour period. After that it just requires you to wait. For most skills (up to a skill time multiplier of 5 I believe) this means that you can que up the first 3 levels of that skill. After that the cumulativ...
- by FireT - at 2012.07.25 20:49:00
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