Pages: [1] 2 3 4 |
1. Npc - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Gargantoi wrote: ... Drifter bs's are pointless atm ..isk / reward ratio isnt worth it ..doesent drop loot ..no bounty ..pointless No, silly. The point was that DED complexes would become a group activity again - thou sh...
- by Gargantoi - at 2015.03.02 01:43:25
|
2. Npc - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: I'm all for adding T2 rats but don't make the bounty any higher just make it a small bit harder to kill the rats around it to get their bounties normaly a t2 rat gets 3x the bounty size compared to basic t1 rat if we...
- by Gargantoi - at 2015.03.02 01:40:45
|
3. Npc - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Dude, go back to 1st grade and relearn basic grammar skills, please. english isnt my primary language so ..0 fucks given m8 about grammar u can go on someone elses post and talk that grammar **** all day long not here...
- by Gargantoi - at 2015.03.02 01:38:12
|
4. Npc - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Because afk ishtar farming isn't already profitable enough?? Profitable or not i would love to see some changes in this boring ratting system thats stuck like this since 2007 srsly ..id love to warp to a belt see a t2...
- by Gargantoi - at 2015.03.01 16:41:32
|
5. Npc - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Good idea. Let's give them 30 billion bounty and make them a little stronger than usual, maybe jove-pirate drifter - meta 858388475823 level. But here's a catch, to make them not too easy they will instapop capital ships, supe...
- by Gargantoi - at 2015.03.01 16:38:01
|
6. Npc - in Player Features and Ideas Discussion [original thread]
Ok the only thing id honestly want to see is a change in the npc rats....belt / ded / plex doesent matter . The change should consist in adding t2 bs rats for example lets take guristas ..the 1.8 m rat the usurper ..u simply make it "dire guristas...
- by Gargantoi - at 2015.03.01 06:02:10
|
7. ECM Rebalance By Level Suggestions - in Player Features and Ideas Discussion [original thread]
Ok so in conclusion your problem sounds like this : i hate logistics ccp should boost EW to counter them . What u said in this post with the strenght of the jammers beeing increased / ship would be overpowered ..because falcon for instance can jam...
- by Gargantoi - at 2014.06.07 04:02:00
|
8. How ? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Depending on which system you employ to calculate your month, it can have between 29 days and 27 days, so CCP is pretty much spot on with seeing 30 days as a standard month to eliminate irregularities. Furthermore, 30 days is...
- by Gargantoi - at 2014.04.09 12:03:00
|
9. How ? - in Player Features and Ideas Discussion [original thread]
My question here is how doese ccp sees 1 month ? Why i`m asking ?..with the plex prices rising up ..as in 730 mil a plex as of today i just activated like 8-9 of them after liquidating a lot of **** ..so from 06.05.2014 when my account would of ex...
- by Gargantoi - at 2014.04.09 07:25:00
|
10. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
i`m gonna stick to what i said ..but still everyone is saying is a bad ideea ..when u say that ..just post facts like why u wouldnt want a 1000 dps tempest post facts on all bs's type class t1 / t2 / faction w/e i UNDERSTAND that gallente ships wo...
- by Gargantoi - at 2013.10.16 20:52:00
|
11. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: So because the Proteus is a bit out of line we should mess with every other ship in the game? Your logic is impeccable. Also please look at the other attributes of the 4 BCs that can fit large weapons and then compare th...
- by Gargantoi - at 2013.10.14 09:37:00
|
12. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: DPS Tank 100% 100% 105% 100% 105% 105% 110% 105% 110% 110% I'm sure if you look at this hard and long you will see why your post is awful. First off got no ideea what u said here :) second off ..still can`t figure ...
- by Gargantoi - at 2013.10.14 09:33:00
|
13. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: You are trying to directly compare ACs, pulse lasers, blasters, and cruise missiles by only looking at their paper DPS. There are many other far more important factors to consider like projection, application, cap use, an...
- by Gargantoi - at 2013.10.12 01:54:00
|
14. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
Khanid Voltar wrote: This idea (5% instead of 2%) would require virtually every ship in game to be rebalanced, at the point when every almost every ship and module has just been rebalanced. Bearing in mind the current rebalancing process has ...
- by Gargantoi - at 2013.10.11 21:22:00
|
15. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Gargantoi wrote: Also a lot of people complain about how ships lack dps ..like tempest / marauders some bc's ..this would sort of fix people's complaining also ..but as i said ...is just a sugestion and everyone can ex...
- by Gargantoi - at 2013.10.11 21:13:00
|
16. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
Also a lot of people complain about how ships lack dps ..like tempest / marauders some bc's ..this would sort of fix people's complaining also ..but as i said ...is just a sugestion and everyone can express theire opinion here ..pro's and con's
- by Gargantoi - at 2013.10.10 21:05:00
|
17. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
Batelle wrote: *I trained lvl 5 autocannon spec* *why the hell did I do this?* *Buff spec skills* *this will help noobs vs older players* My irony gland exploded reading OP's post. No that isnt the point as i said due to tanks beeing increa...
- by Gargantoi - at 2013.10.10 21:02:00
|
18. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Quote: why spend 23-30 days ( depending on implants / attributes ) to train a spec skill from 4 to 5 for just 2% dmg ..is a waste of time ..in that time u could do a lot of better skills . That is actually the point be...
- by Gargantoi - at 2013.10.10 14:21:00
|
19. Help the Tempest - in Player Features and Ideas Discussion [original thread]
David Kir wrote: Little Dragon Khamez wrote: Armageddon is crap thats why, it used to be decent when it was an amarr ship, I miss those days... Eh? What? We were talking capacitor warfare directed against capital ships, where does your ...
- by Gargantoi - at 2013.10.10 01:35:00
|
20. A little bit more Dps and diference between new and old - in Player Features and Ideas Discussion [original thread]
Ideea is simple . Due to tank boosts + ancilary reppers taking down targets is getting harder if you are solo or even with 1 friend . Another problem is the advantages new players have vs the old ones wich is ok but still at the same time it isn`t...
- by Gargantoi - at 2013.10.10 01:24:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |