| Pages: [1] 2 |
1. Skill System - A Different Idea... - in Skill Discussions [original thread]
Edited by: Hakera on 23/10/2006 22:40:53 hmm following the current system/ranks would indeed lead to harsh lvl 7 training times. Perhaps propose an advanced version of relevent skills with significant pre-requistes which could be rank 10+ ski...
- by Hakera - at 2006.10.23 22:40:00
|
2. What does Margin Trading do? - in Skill Discussions [original thread]
your wallet would show -500k + scc in old days at least would give you a standings hit/fine (no idea if thats still around tbh)
- by Hakera - at 2006.10.23 21:17:00
|
3. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
heh, never thought this thread would see the light of day again. Interesting to see the additional opinions, But I believe Im still a minority in having such opinions. Its mainly down to my thinking that even eve as it is, needs some adjustments t...
- by Hakera - at 2006.08.31 22:10:00
|
4. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
Edited by: Hakera on 18/04/2006 18:00:03 Originally by: Harry Voyager Something people seem to be missing here is if old players become to powerful, in relation to newer players, the game will reach stagnation, and die. i think you...
- by Hakera - at 2006.04.18 18:00:00
|
5. The starting industialist - in Skill Discussions [original thread]
you need to have high int & memory character wise, cant remember which bloodline is best for that with starting skills (think caldari achura inventor path is a science one) you want the industry subgroup so industry, production effeciency, for p...
- by Hakera - at 2006.04.17 02:51:00
|
6. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
the last replies are all focusing on the wrong thing. Its not about newbie vs veteran 1 vs 1 totally unrealistic scenarios. In any such case the outcome is determined by the ship choice and setup and ultimatly decided before you undock hence its n...
- by Hakera - at 2006.04.14 19:13:00
|
7. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
I guess we'll have to take different routes on solving our problems. Mine is that i cannot specialise in cruiser class having maxed it out. Having no option to go any further simply because noobs must be allowed to catch you is not a great reason ...
- by Hakera - at 2006.04.14 03:21:00
|
8. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
Originally by: Erfnam The real gap should come from the player's experience, not how long the character idled up skill points. experience never counts unless you learn from that experience. skill points give you diversity of options an...
- by Hakera - at 2006.04.13 21:26:00
|
9. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
Edited by: Hakera on 13/04/2006 21:24:15 Originally by: Severe McCald ...do not agree that the 5% here and 5% there do not add up to a significant difference. The extra speed, the extra pg, the extra cpu, give you an extra slot or two ...
- by Hakera - at 2006.04.13 21:21:00
|
10. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
Originally by: Wizerud The difference, in reality, is FAR greater than 5%. For a newbie. its not really the point for this topic, only an issue, but its more to do with those who have reached the top, having nowhere to go but into an...
- by Hakera - at 2006.04.13 19:05:00
|
11. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
Edited by: Hakera on 13/04/2006 18:18:58 Originally by: Xerku Mhar The addition of new high rank, high pre-requisite skills that influence run-of-the-mill ships like the one you listed would be absolutely terrible for newer players. I...
- by Hakera - at 2006.04.13 18:17:00
|
12. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
Edited by: Hakera on 13/04/2006 18:00:18 New Skill Suggestions: Advanced Racial Frigate Command - rank 10 skill A fundemental advanced understanding and grasp of <race> spaceship design and command. A superior understanding in <r...
- by Hakera - at 2006.04.13 18:00:00
|
13. Eve Skill System - specialising and the problem with vets - in Skill Discussions [original thread]
Since the dawn of eve we have lived with a unique time based system but once that relied on ranks to close the gap between an advanced player and a newer player. My problem realised by Gronsak and delving deeper into what will be a growing probl...
- by Hakera - at 2006.04.13 17:20:00
|
14. Is having generalised attributes a bad idea? - in Skill Discussions [original thread]
jack of all trades, master of none :)
- by Hakera - at 2006.03.20 20:12:00
|
15. Battlecruiser and Destroyer Skills - in Skill Discussions [original thread]
Originally by: Numenor Zizou Ah right, its in the ship info rather than the skill. Thought I'd seen it somewhere Cheers mate yes the bonuses from the ship skills are all listed in the ship info as the individual bonuses changes acro...
- by Hakera - at 2005.05.16 10:54:00
|
16. Battlecruiser and Destroyer Skills - in Skill Discussions [original thread]
All ships have a bonus related to the relevent ship skill so in short the answer is yes, train it as high as possible. For eg: the cyclone has the following bonus: Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and ...
- by Hakera - at 2005.05.16 09:50:00
|
17. noob here - in Skill Discussions [original thread]
Read me check out the rest of that guide as well. Dumbledore - Eve-I.com
- by Hakera - at 2005.01.17 17:48:00
|
18. Once again... level 5 skills - in Skill Discussions [original thread]
Originally by: Scorpyn Originally by: Hakera Originally by: Siobhan Engineering Energy Emissions V odd one there, planning on heavy nos T2 eh? Even if it's not a prereq for heavy nosf II, it's still good fo...
- by Hakera - at 2004.12.27 15:22:00
|
19. Once again... level 5 skills - in Skill Discussions [original thread]
Originally by: Scorpyn Originally by: Hakera Originally by: Siobhan Engineering Energy Emissions V odd one there, planning on heavy nos T2 eh? Even if it's not a prereq for heavy nosf II, it's still good fo...
- by Hakera - at 2004.12.27 15:22:00
|
20. Once again... level 5 skills - in Skill Discussions [original thread]
Originally by: Siobhan Engineering Energy Emissions V odd one there, planning on heavy nos T2 eh? Dumbledore - Eve-I.com
- by Hakera - at 2004.12.27 10:11:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |