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101. Paladin, my setup and what will it cost totaly? - in Missions & Complexes [original thread]
Edited by: Hotice on 29/12/2007 23:04:44 Originally by: Sea Pound so what skills is needed to have a very good tank on a nightmare? is it enough to train all shield skills to lvl 4? and caldari BS to 4 is that enought? yep, lvl 4...
- by Hotice - at 2007.12.29 23:01:00
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102. Paladin, my setup and what will it cost totaly? - in Missions & Complexes [original thread]
Edited by: Hotice on 29/12/2007 21:34:34 In all honesty, you should go for nightmare instead. Better damage, shield tank means you can deal with any situation and still have good damage mods in low. Also the most important point of all, nightm...
- by Hotice - at 2007.12.29 21:31:00
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103. Paladin vs. Nightmare - in Ships and Modules [original thread]
I have never seen nightmare armor drop below 62% in any lvl 4 missions yet. That was with the old nightmare. With gist x large shield booster, there is no need to keep it on for more than two burst at a time even on bonus stage AE mission. I used ...
- by Hotice - at 2007.12.26 15:38:00
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104. paladin lvl 4 - in Missions & Complexes [original thread]
when you use paladin, you need 2 centus x type hardeners and a centus large armor repairer. 1 ccc rig and 1 aux nano rig. This way, you will get good enough resistance and enough repair power to take damage. Yeah, that setup is expensive but whe...
- by Hotice - at 2007.12.26 15:23:00
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105. Do you trust people? - in Missions & Complexes [original thread]
Generally, you shouldn't trust anybody in Eve. The whole culture of this game is rather dark. If there was one game that shows the ugliest side of human nature, this game would be it. Thus, trust no one and always be ready to deal with any situati...
- by Hotice - at 2007.12.26 15:14:00
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106. WTS 90day GTC 400Million - in Timecode Bazaar [original thread]
1 for Hotice. thanks
- by Hotice - at 2007.10.23 23:55:00
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107. [WTS] 90 gtc ..............400mill - in Timecode Bazaar [original thread]
I will take a gtc if you got extra still. Setup the contract to this character plz.
- by Hotice - at 2007.10.23 23:36:00
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108. Time for Dual Launchers - in Ships and Modules [original thread]
There is no point for dual launchers. Just need to have point defense gun/launchers. They fire small ammo/missile but with high rate of fire. Or have a kind of missile that act like cluster bomb with aoe dmg. Create a new battleship class with def...
- by Hotice - at 2007.10.20 16:26:00
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109. Minmatar BS-lvl 4's - in Ships and Modules [original thread]
with good gunnery skills, maelstorm is a better mission ship than typhoon. 8x T2 1400mm arti pop BCs in one volley most of the times. Kill two bs per reload usually as well. As for ceptors, I let drones to deal with them. Put two web drones in the...
- by Hotice - at 2007.10.09 01:49:00
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110. My mission ship suicide Ganked? What are the odds? - in Ships and Modules [original thread]
It is almost impossible to be ganked in faction ship build for doing missions without put in 10+ ships. Unlike freighter/indy, mission ships are build to take damage. This is especially true when facing a shield tanking mission ship. I personall...
- by Hotice - at 2007.10.06 15:33:00
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111. Age old question: Drake v. Raven for level 4 missions - in Ships and Modules [original thread]
Torps are much better than cruise when going against BC and battleships. For ceptors and frigates, your drones will take care of them. I love torps when fighting angels since they like to come close. However, I hate to use raven with I fight again...
- by Hotice - at 2007.09.29 04:22:00
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112. Sacrilege for 0.0 ratting - in Ships and Modules [original thread]
Well, I can use multi freq crystal with beam and shoot from further away. That means damage can be delt earlier than using pulse. I can use all t2 medium weapons. I have tried them all on different ships. To kills rats in 0.0, beams are better. No...
- by Hotice - at 2007.09.29 04:16:00
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113. Sacrilege for 0.0 ratting - in Ships and Modules [original thread]
Zealot with 3 heatsinks can take out angel spawn in 0.0 without problem. You just need to use t2 beams with multi freq crystals that is all. Sac can do the job for sure but you will have to worry about ammo. It go through missiles like crazy. I do...
- by Hotice - at 2007.09.29 01:16:00
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114. Age old question: Drake v. Raven for level 4 missions - in Ships and Modules [original thread]
If you have the money and skill points behind raven, it will do missions much faster than drake. You cannot even compare drake with a well fitted raven in a skilled pilots with drake. Drake is a just cheaper to fit and able to tank well. I can fly...
- by Hotice - at 2007.09.29 01:09:00
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115. nighthawk question - in Ships and Modules [original thread]
I use gist b type large shield booster on it. I would rather use an AB instead of 2 gistii small shield boosters. I only use that setup on my Cerb. Get the large booster! Nothing can break your tank with it.
- by Hotice - at 2007.09.25 17:55:00
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116. Why so few people running lvl 5 missions? - in Missions & Complexes [original thread]
A few problem with lvl 5s. 1. reward is really low. takes too much time to collect tags, sell them and etc... The longer you are outside of station in low sec, the more likely you will get probed out. 2. Faction hit from doing the lvl 5 missions ...
- by Hotice - at 2007.09.14 23:10:00
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117. using a nightmare to do lvl 4? - in Missions & Complexes [original thread]
My setup is this: 4 t2 tachyon beams 4 dg cruise launchers 1 named 100mn ab 1 officer web(30km range) 2 t2 cap recharger 1 centus x type large armor repairer 3 centus x type armor hardener 1 db heatstink 1 dg bcu 2 ts cpr 1 nano pump rig 2 ccc ...
- by Hotice - at 2007.09.14 01:38:00
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118. amarr, first lvl 4 mission runner. - in Missions & Complexes [original thread]
Edited by: Hotice on 08/09/2007 22:47:23 Looks pretty good, that is what I've used when I first started to do lvl 4s in apoc. Before I moved to HAC/Command ships, my final apoc setup is like this: 5 T2 tachyon beams 3 T2 heavy beams 1 named ...
- by Hotice - at 2007.09.08 22:45:00
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119. Ban ship scanners in high sec? - in EVE General Discussion [original thread]
I say just remove passive targetting, increase scan time based the target size. To scan a frigate takes a few seconds, to scan a freighter require 3 minutes+ time. This will give people a chance to form a some kind of defense at least. Ganking in ...
- by Hotice - at 2007.09.08 02:48:00
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120. Mission Salvaging - in EVE General Discussion [original thread]
The problem is risk vs. reward. The person who did the mission took on all the risk thus should have the sole reward. The person who steals wrecks doesn't face any form of risk but getting a lot of free parts as reward. This game is all about risk...
- by Hotice - at 2007.09.06 02:09:00
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