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1. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: all you do by reducing cycle time is increase crystal consumption, though. it's easier to avoid potential loss with longer cycles as you're more likely to cancel the cycle closer to when you need to cancel it if you're not doi...
- by Inspiration - at 2012.07.28 22:08:00
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2. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Inspiration wrote: Dave stark wrote: it was past tense; reading is as good as your maths i see. when your argument was based around % values that you didn't back up; and still haven't backed up. then yes, it is about mat...
- by Inspiration - at 2012.07.28 21:45:00
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3. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Inspiration wrote: Here some facts with screen dumps so you can comprehend it too! Hulk, dual with dual MLU: http://clip2net.com/s/29Ryz Every 3 minutes, 3 x 1593 m3 = 4779 m3 theoretical peak Mackinaw with tripple ML...
- by Inspiration - at 2012.07.28 21:27:00
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4. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: it was past tense; reading is as good as your maths i see. when your argument was based around % values that you didn't back up; and still haven't backed up. then yes, it is about maths. you made it that way. oh please, i do ...
- by Inspiration - at 2012.07.28 21:10:00
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5. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Here some facts with screen dumps so you can comprehend it too! Hulk, dual with dual MLU: http://clip2net.com/s/29Ryz Every 3 minutes, 3 x 1593 m3 = 4779 m3 theoretical peak Mackinaw with tripple MLU: http://clip2net.com/s/29Rz1 Every 3 m...
- by Inspiration - at 2012.07.28 20:57:00
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6. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: your attempts at being condescending are cute. i'm not doing your maths for you; if you can't do it yourself stop throwing out made up numbers. also even if you do know the exact moment when you *should* turn off your mining l...
- by Inspiration - at 2012.07.28 20:37:00
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7. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Inspiration wrote: Dave stark wrote: 1. being distracted is not an excuse, and if you're distracted faster cycles is going to hurt more. 2. yes you can. what do you mean made worse, you just hit f1 and wait for the aste...
- by Inspiration - at 2012.07.28 20:26:00
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8. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Inspiration wrote: Unit757 wrote: ITT - lazy miners want max yield/easy mode hulk. Quote: Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice m...
- by Inspiration - at 2012.07.28 20:19:00
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9. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: 1. being distracted is not an excuse, and if you're distracted faster cycles is going to hurt more. 2. yes you can. what do you mean made worse, you just hit f1 and wait for the asteroid to pop. there's really nothing to micr...
- by Inspiration - at 2012.07.28 20:03:00
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10. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Unit757 wrote: Quote: False comparison, no matter how often you repeat it! A combat ship is not in combat for 5 hours at an end......move on! You really think so? No, maybe they arn't in direct combat for 5 hours straight, but they can b...
- by Inspiration - at 2012.07.28 19:55:00
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11. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Unit757 wrote: ITT - lazy miners want max yield/easy mode hulk. Quote: Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detail...
- by Inspiration - at 2012.07.28 19:50:00
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12. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Unit757 wrote: ITT - lazy miners want max yield/easy mode hulk. I will repeat myself again, the vast majority of PVP ships CANNOT carry every single type of ammo they have avalible to them, with the exception of amarr ships. False compar...
- by Inspiration - at 2012.07.28 19:41:00
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13. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Inspiration wrote: Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk ove...
- by Inspiration - at 2012.07.28 19:39:00
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14. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk over a Mackinaw does not make a whole lot of s...
- by Inspiration - at 2012.07.28 19:08:00
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15. Sticky:Issues thread for the new font on SiSi - in Test Server Feedback [original thread]
From the font screenshot i found that h and n looked almost identical, its like the line that extends form the h is just a pixel (or two) too short.
- by Inspiration - at 2011.10.05 21:00:00
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16. The client shows way too much of the window titlebar on Vista 64 bit - in Test Server Feedback [original thread]
I just seen the new "Fixed Window" mode which does pretty much what I like (even a little better as the titlebar is completely gone). I still see no reason for the regular window mode to have changed behavior tho.
- by Inspiration - at 2010.11.20 19:09:00
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17. The client shows way too much of the window titlebar on Vista 64 bit - in Test Server Feedback [original thread]
I run three clients in window mode on three different screens. Each client's window I move up as high as possible to see nearly nothing of the titlebar. This way I loose as little as possible of the eve clients window content at the bottom and min...
- by Inspiration - at 2010.11.20 19:02:00
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18. Let's start some constructive critique for improving fitting screen. - in Test Server Feedback [original thread]
Originally by: Xavier Zedicus its not huge on a higher resolution. Wrong, I run at 2560x1600 and I immediately had WTF...and got all the issues mentioned by the OP and loads more. The design made a wrong start by insisting the ship to be...
- by Inspiration - at 2009.02.11 22:29:00
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19. fitting window - in Test Server Feedback [original thread]
Originally by: Cailais Originally by: Shadowsword Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress ...
- by Inspiration - at 2009.02.11 22:03:00
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20. fitting window - in Test Server Feedback [original thread]
Originally by: Aurora Reverte Originally by: small chimp Edited by: small chimp on 11/02/2009 08:05:29 Will that new fitting interface support cans? Or do I have to have all my 100+ modules in main hangar getting messed with st...
- by Inspiration - at 2009.02.11 21:26:00
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