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21. To anyone who has been playing since the patch... - in EVE General Discussion [original thread]
Yeah I was W T F about that... but then there's other patch notes where CCP said they have resolved some (vague) aspects of node lag.... that is a HUGE deal if true, but why in the hell would we want to see even more PC portraits on various windo...
- by IoWalker - at 2011.04.06 21:57:00
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22. To anyone who has been playing since the patch... - in EVE General Discussion [original thread]
Edited by: IoWalker on 06/04/2011 21:44:35 the patch notes did mention something about Drone UI iianm
- by IoWalker - at 2011.04.06 21:44:00
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23. o/ bye EVE - in Out of Pod Experience [original thread]
Originally by: Mak Gruber Edited by: Mak Gruber on 06/04/2011 Good ... because you fail to make friends IRL and in a spaceship game...don't think the single moms of farmville are going to be your buddies either. L O L
- by IoWalker - at 2011.04.06 21:16:00
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24. To anyone who has been playing since the patch... - in EVE General Discussion [original thread]
What do you like best? What new UI fixes have proven most valuable? Drone UI, character creation UI, market UI? Has anyone actually done enough exploration to find these new sites?
- by IoWalker - at 2011.04.06 20:43:00
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25. All non-tengu t3 need buffs? - in Ships and Modules [original thread]
this also involves a free pass from any threat of PVP at chokepoints, as well as doing PVE in areas that typically beg for PVP. a Tengu short circuits the two concepts, and this is an issue of accessibility for others without a Tengu to reap the I...
- by IoWalker - at 2011.04.05 18:18:00
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26. All non-tengu t3 need buffs? - in Ships and Modules [original thread]
interesting view, Mkah. maybe it can be addressed at the production cost level.
- by IoWalker - at 2011.04.05 18:02:00
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27. All non-tengu t3 need buffs? - in Ships and Modules [original thread]
whether the vast majority of the T3 cruisers' contribution ended up being PVE or not is immaterial. the Tengu's special gifts of low- and null-sec running and exploration is so much more superior, that that alone warrants some sort of attention. ...
- by IoWalker - at 2011.04.05 17:54:00
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28. who else says true sec should be dynamic and not static?!?!?!? - in Player Features and Ideas Discussion [original thread]
Gate guns, Concord time.
- by IoWalker - at 2011.04.02 17:32:00
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29. Has there been any talk of re-imbursing standard mineral mining skills - in EVE General Discussion [original thread]
I guess that actually answers why learning skills happened. It didn't involve scandal.
- by IoWalker - at 2011.04.02 17:28:00
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30. Has there been any talk of re-imbursing standard mineral mining skills - in EVE General Discussion [original thread]
Edited by: IoWalker on 02/04/2011 17:16:58 But learning skills happened, and that was only a philosophical change to gameplay. These were real skills people sunk into what became, a bot market. If anything, this is like 34534543500000x the imp...
- by IoWalker - at 2011.04.02 17:13:00
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31. Has there been any talk of re-imbursing standard mineral mining skills - in EVE General Discussion [original thread]
Like doing away with standard mineral mining altogether? CCP has sheltered the major institutional bots to mine the standard minerals. What is left is Moon Goo, and ice. And Ice is in question as well. Moon Goo is pretty much spoken for by all the...
- by IoWalker - at 2011.04.02 17:08:00
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32. who else says true sec should be dynamic and not static?!?!?!? - in Player Features and Ideas Discussion [original thread]
Well, they're getting to the point to where they'll have to actually re-imburse players for any Mining skills, so I guess things like this would have a shot of happening.
- by IoWalker - at 2011.04.02 16:43:00
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33. who else says true sec should be dynamic and not static?!?!?!? - in Player Features and Ideas Discussion [original thread]
So effectively you want to increase the cost of playing this game.
- by IoWalker - at 2011.04.02 16:21:00
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34. who else says true sec should be dynamic and not static?!?!?!? - in Player Features and Ideas Discussion [original thread]
Power gamers would find a way to drop a system sec and probably faster than they learned to quash incursions. The notion is silly. Even the RL money players wouldn't want this, much less Joe Blow.
- by IoWalker - at 2011.04.02 16:14:00
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35. who else says true sec should be dynamic and not static?!?!?!? - in Player Features and Ideas Discussion [original thread]
The catch is simply that this game needs a grinding area for normal players to fund their preferred activities. When I said this game is PLEX-to-buy, it's quite real. You let hi-sec go away and you are going to find that barrier drop very sharply...
- by IoWalker - at 2011.04.02 16:06:00
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36. fixing lowsec - in Player Features and Ideas Discussion [original thread]
Originally by: Holy One alts are what break low sec. no fix for that. main issue with low sec is that nobody can live and do business there due to the lack of consequences to aggression. until that is addressed low sec will remain an alt...
- by IoWalker - at 2011.04.02 15:45:00
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37. Solo (multi-box actually) Class 4 WH? - in Missions & Complexes [original thread]
That was a good one, much admired.
- by IoWalker - at 2011.04.02 15:40:00
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38. Solo (multi-box actually) Class 4 WH? - in Missions & Complexes [original thread]
dude... your cheeks
- by IoWalker - at 2011.04.02 15:30:00
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39. Attacked on a high sec mission - in Missions & Complexes [original thread]
I feel a huge influx of Officer-Named Ship PlayerNames.
- by IoWalker - at 2011.04.02 15:27:00
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40. who else says true sec should be dynamic and not static?!?!?!? - in Player Features and Ideas Discussion [original thread]
Incursions were brought in to sort of give that feel. Who can battle Concord, from an corp/alliance perspective? Heck maybe nerf Concord slightly, or, allow capitals in hi-sec. In the end, this game is pay-to-play and PLEX-to-buy. You should be ...
- by IoWalker - at 2011.04.02 15:06:00
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