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1. Static Generators - in Player Features and Ideas Discussion [original thread]
Originally by: Blastil 2) make it a permanent anchorable structure, not a probe to be launched. Anchor time 30s to 60s. so that you could reasonably deploy a static inhibitor in lowsec or 0.0 before probed out, or deploy one in highsec to...
- by Izkhanilov - at 2009.10.02 23:35:00
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2. Static Generators - in Player Features and Ideas Discussion [original thread]
Ever scan down an amazing spot somewhere in low or highsec, or you just don't want to be found? Similar to scan probes, Static Generators can be deployed. Their purpose being to create a sphere of static. They would last from 45 minutes to an ho...
- by Izkhanilov - at 2009.09.24 19:42:00
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3. new skill => taxi man - in Player Features and Ideas Discussion [original thread]
This is probably a horrendously bad idea. I don't want to be the doomsayer, but this would mean players flying around in naturally tanked battleships carrying valuable cargo, being harmlessly pelted by warring frigates in hisec, and they don't eve...
- by Izkhanilov - at 2009.06.30 03:47:00
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4. Corporate Ship Decals - in Player Features and Ideas Discussion [original thread]
Originally by: Uronksur Suth Thats true. Player Corp logos SUCK in comparison to the NPC corps... You think they'd be any better if CCP allowed players to include stylized text, like you see in most NPC corp logos? I think so.. שששש...
- by Izkhanilov - at 2009.06.30 03:42:00
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5. Sell System. - in Player Features and Ideas Discussion [original thread]
Edited by: Izkhanilov on 22/06/2009 00:33:14 Originally by: Kongkim 040382DK As it is now you have to sell one by one. By kliking on them and choose sell. Is quite annoying if you have like 100 random crap items from alot of missions :...
- by Izkhanilov - at 2009.06.22 00:32:00
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6. Drones & disconect - in Player Features and Ideas Discussion [original thread]
That doesn't make alot of sense, because how could drones be big enough to hold a warp core? I realize some drones don't come cheap (Although most do), but having them warp out if you disconnect isn't a very logical idea. I'd say log back in as so...
- by Izkhanilov - at 2009.06.22 00:26:00
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7. Corporate Ship Decals - in Player Features and Ideas Discussion [original thread]
Edited by: Izkhanilov on 22/06/2009 00:22:05 This idea has probably already been suggestion prior to now, but I think it would be healthy to suggest again. I'm sure most of you saw the "RED Alliance" decal on the ships in the Trinity model ree...
- by Izkhanilov - at 2009.06.22 00:18:00
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8. Hybrid Drones. - in Player Features and Ideas Discussion [original thread]
Edited by: Izkhanilov on 29/04/2009 20:06:05 There are, apparently, a pair of faction drones for every scout drone on the market. 'Augmented' and 'Integrated.' These drones use components found in Rogue Drones and use them to improve speed, da...
- by Izkhanilov - at 2009.04.29 19:59:00
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9. Suggested Redesign in the Skill Queue - in Player Features and Ideas Discussion [original thread]
It's not really a bug, per se, but it should probably be changed. Small Hybrid Turret V finishes training in seventeen hours, and when I attempted to add "Small Railgun Specialization I" to the training queue to start once this skill is finished,...
- by Izkhanilov - at 2009.04.08 20:06:00
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10. Mission Turn in Cans - in Player Features and Ideas Discussion [original thread]
Originally by: Fyzikz Mission turn in cans should be linked via property rights to the owner of the mission. This would trigger aggression of the thief against the mission runner and allow the missioner (and possibly their fleet/corporatio...
- by Izkhanilov - at 2009.03.28 16:42:00
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11. Branching the Grouped Weapons - in Player Features and Ideas Discussion [original thread]
There is a restriction when it comes to grouping modules that hinders strategic combat when you face multiple enemies; you can no longer individually select modules. Now, I know, the easy solution to this would be to remove your charges and break...
- by Izkhanilov - at 2009.03.28 16:31:00
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12. Manufacturing Planner - in Player Features and Ideas Discussion [original thread]
More than once in the past I've had to drudge through my blueprints and see the material cost for each job, dependent on how much of that item I wish to make. To speed up the process of calculating how much material you'll need, which takes up pr...
- by Izkhanilov - at 2009.03.24 16:23:00
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13. Proximity Alarm - in Player Features and Ideas Discussion [original thread]
I wouldn't like this at all. If CCP ever decided to implement this idea, then I'd play EVE muted forever. It's just one more agonizing beep, claxon, or alarm that fills the EVE universe with noises that give you headaches sometimes. -------------...
- by Izkhanilov - at 2009.03.06 05:04:00
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14. Slot Extension Rigs - in Player Features and Ideas Discussion [original thread]
Edited by: Izkhanilov on 06/03/2009 04:52:05 Ever had to fit a ship, and you know exactly what to put where to make the fitting so perfectly balanced that you're almost positive nothing could stop you? ...And then you realize that you have no ...
- by Izkhanilov - at 2009.03.06 04:49:00
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15. how about non-pod chars? - in Player Features and Ideas Discussion [original thread]
I'm sorry, but this, to me, isn't EVE. It's a good basis for some other MMORPG to be created, but EVE is about buying, fitting, and flying ships. ----------------------------------------------
- by Izkhanilov - at 2008.12.28 03:17:00
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16. Expansion of the Compare Tool - in Player Features and Ideas Discussion [original thread]
I feel it would greatly benefit players in EVE to be able to access the compare tool without having to buy each type of any given module. If the module or charge is in the same group, then the player should be able to access the compare list an...
- by Izkhanilov - at 2008.12.28 03:11:00
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17. Timers on the cycle timers. - in Player Features and Ideas Discussion [original thread]
I suppose it's kind of redundant, but enabling a countdown clock to appear when you hover over the cycle timer ring would be convenient in some obscure fashion. ----------------------------------------------
- by Izkhanilov - at 2008.12.20 01:16:00
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18. Folders in Inventory - in Player Features and Ideas Discussion [original thread]
My inventory is becoming cluttered. On my computer desktop, I used to have tons of shortcuts just strewn about, making things difficult to find. I created a series of folders to store my games, tools, and web links. I believe it would be majorly w...
- by Izkhanilov - at 2008.10.05 22:34:00
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