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1. Solving the jita issues! - in Player Features and Ideas Discussion [original thread]
Originally by: Westly Synpa THIS IS A STUPID IDEA. the whole point of a market hub is for easy access of items if they penalize players for making somewhere where you can actually buy what you want they are only hurting their game buy ma...
- by Jenjuan - at 2008.01.24 03:11:00
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2. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Hellcore Maybe the station or outpost itself should be the mechanism for deciding sovereignty? A mighty battle station in itself, able to be slowly chipped away at by an enemy force over at most 2 days, no prolongued reinfor...
- by Jenjuan - at 2008.01.23 05:02:00
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3. +7 Implants - in Player Features and Ideas Discussion [original thread]
Originally by: sg3s Originally by: Jenjuan Originally by: sg3s or +40's exclusively for sisi hehe AMEN to that, special +40's just for SISI so we can explore different areas and choose what we want to do on live. it...
- by Jenjuan - at 2007.11.16 14:09:00
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4. The Picard Maneuver - MiniWarp Drive - in Player Features and Ideas Discussion [original thread]
Originally by: Katana Seiko 1.) T vote for calling it PWD (Picard Warp Drive) 2.) Well, we could get an option to warp to 200 km to a target - by that we can warp the last few kilometers to the target, tho we'd loose taget lock... ...
- by Jenjuan - at 2007.11.16 14:04:00
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5. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: TorTorden Edited by: TorTorden on 10/11/2007 17:05:42 I's sign off on all parts of this idea, Personaly ccp, stop mucking around with 'walking in stations' and FIX THIS HOPELESS MESS THAT IS POS'S. (sry bout the caps) ...
- by Jenjuan - at 2007.11.16 13:17:00
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6. +7 Implants - in Player Features and Ideas Discussion [original thread]
Originally by: sg3s or +40's exclusively for sisi hehe AMEN to that, special +40's just for SISI so we can explore different areas and choose what we want to do on live. [url=http://profile.xfire.com/jenjuan][/url]
- by Jenjuan - at 2007.11.16 12:40:00
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7. Large ships and reducing lag - in Player Features and Ideas Discussion [original thread]
One of the things that I absolutely LOVED about Star Wars Galaxies, was the fact that I could get into my Corelian Cruiser and bring an Engineer with me along with some gunners. The Gunners and Engineer could help defend against the Tie Fighters a...
- by Jenjuan - at 2007.11.15 23:16:00
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8. a Game Within a Game - in Player Features and Ideas Discussion [original thread]
Originally by: Tolomea It'd be kinda fun to play the CCG ingame, maybe if CCG cards were individually serial numbered. Then you could load your CCG collection into Eve and play. So far I've never met another Eve player or someone who plays...
- by Jenjuan - at 2007.11.15 22:48:00
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9. How to balance Amarr in line with other factions. - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon You mean tat everyone in the most popular sniper BS (mega), two top popularity gank BS (vamp domi, blasterthron), 2 of 3 best HACs, 2 of the few T1 cruisers good for pvp, best EW frigate or maybe one of 2 ...
- by Jenjuan - at 2007.11.15 22:41:00
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10. Stealing, Terrain Denial and you! - in Player Features and Ideas Discussion [original thread]
Well my idea on this is that the Officers that would pretty much be REQUIRED to take over the ships would be so expensive (at least 100 Million) that it would only be worth it for Battleships and better and obviously, the larger ships would have m...
- by Jenjuan - at 2007.11.15 22:13:00
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11. How to balance Amarr in line with other factions. - in Player Features and Ideas Discussion [original thread]
What's funny is that before the Gallente Myrmidon came out, everyone was complaining that the Gallente were useless in PVP, and their ships were piles of crap. Oh how the tables have turned. [url=http://profile.xfire.com/jenjuan][/url]
- by Jenjuan - at 2007.11.15 21:45:00
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12. Idea: Two new modules - in Player Features and Ideas Discussion [original thread]
Originally by: Syberbolt8 Ok, first off, this isnt a share your tank projecter, it runs off cap only, the low fitting requirements where in place so frigs can use it, and because of there limited cap they would only be able to use it effe...
- by Jenjuan - at 2007.11.15 19:49:00
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13. Stealing, Terrain Denial and you! - in Player Features and Ideas Discussion [original thread]
Originally by: Mark Interiis How would this not ruin the market? Elaborate??? How WOULD it ruin the market? It would create a whole new market for Training facilities for the Marines and the Marines themselves. In addition, it would cr...
- by Jenjuan - at 2007.11.15 16:45:00
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14. The Picard Maneuver - MiniWarp Drive - in Player Features and Ideas Discussion [original thread]
Originally by: Plekto I would support this if it destroyed the module doing it.(GONE - 1000% damage, not repairable even using Dragonballs, a sword of power, time travel, or any other means.) That's only fair, considering the tactical ad...
- by Jenjuan - at 2007.11.15 13:37:00
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15. Idea: Two new modules - in Player Features and Ideas Discussion [original thread]
Originally by: Syberbolt8 Force Field Projector Description: This module Projects a protective force field around the targeted ship to protect it from enemy fire. Power usage 10MW CPU 80tf activation cost 5 energy / 30 sec Skills: Shi...
- by Jenjuan - at 2007.11.15 13:11:00
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16. Co-Pilot Pods - in Player Features and Ideas Discussion [original thread]
What would also be cool is if once they implement Ambulation, you and your Co-Pilots can get out of your pods and have a meeting in the "Ready Room" of the ship. [url=http://profile.xfire.com/jenjuan][/url]
- by Jenjuan - at 2007.11.14 14:34:00
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17. being able to have a view, from ship DECK - in Player Features and Ideas Discussion [original thread]
I think that we should have the ability to get out of our pods and roam around the ship. Hopefully, once they have Ambulation, this will be the next thing they implement. Let's face it, if we're roaming around in Secured Empire space, we really do...
- by Jenjuan - at 2007.11.14 14:31:00
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18. The Jove Collective - in Player Features and Ideas Discussion [original thread]
Well, basically this wouldn't be the REAL Jove, it would be a cybernetic offshoot of them. The more that I think about this though, the more I realize that this would only work with Ambulation, since people would need SOMETHING to do, while stuck...
- by Jenjuan - at 2007.11.14 14:25:00
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19. The Jove Collective - in Player Features and Ideas Discussion [original thread]
As a HUGE Star Trek Fan, my favorite episodes were always the ones where the Borg were involved. After coming up with a possible solution on taking over other ships , It got me thinking about possibly introducing a new race to the EVE Universe, t...
- by Jenjuan - at 2007.11.14 00:34:00
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20. Stealing, Terrain Denial and you! - in Player Features and Ideas Discussion [original thread]
This is actually pretty easily fixable to have a workable situation. You ONLY get insurance if the ship is blown up, if you lose it otherwise you're screwed. Let's face it many times when we lose a ship, the modules were worth many times more than...
- by Jenjuan - at 2007.11.13 23:35:00
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