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1. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
This sounds like a good opportunity to unveil the new Blood Raider t2 shuttle, complete with its very own Corpse bay and corpse tractor beam so that people who self-destruct pods or cancel accounts in protest can be .... uhm .... harvested by thos...
- by Kalach'Cha - at 2017.06.09 07:21:16
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2. Tech 2 Orbiters (Shuttles) - in Player Features and Ideas Discussion [original thread]
Also, I seem to be unable to tractor beam corpses, it makes attending space funerals and tending to space graveyards far more laborious then it should be .... I'm just saying, a Tech 2 Shuttle that is a .... ehm ... dedicated corpse transporter is...
- by Kalach'Cha - at 2017.06.03 16:46:24
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3. Tech 2 Orbiters (Shuttles) - in Player Features and Ideas Discussion [original thread]
Angel Shrapnel Bombs would also be nice Sansha Electron Bombs Blood Raider Void Bombs Guristas Concussion Bombs Serpentis Scorch Bombs nothing too dramatic, maybe just 6450 HP damage?
- by Kalach'Cha - at 2017.06.01 18:13:34
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4. Tech 2 Orbiters (Shuttles) - in Player Features and Ideas Discussion [original thread]
The decoy module is very interesting, probably less strain on the server than a special MJD too. Having a cargohold and bubble immunity overlaps too much with interceptor though.
- by Kalach'Cha - at 2017.05.27 20:09:14
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5. Tech 2 Orbiters (Shuttles) - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: no "for obvious reasons" I appreciate everything you've ever done, I loved your early work, I think its only getting better
- by Kalach'Cha - at 2017.05.25 11:05:36
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6. Tech 2 Orbiters (Shuttles) - in Player Features and Ideas Discussion [original thread]
Small Micro Jump Countermeasure Drive would do basically what says on the tin, allows the orbiter to evade interceptors burning in towards your position. Use case scenario: third un-involved party in large-scale fleet fights where a covert ops fr...
- by Kalach'Cha - at 2017.05.25 09:17:35
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7. Tech 2 Orbiters (Shuttles) - in Player Features and Ideas Discussion [original thread]
Any plans by CCP to add this in the future? Basically an upgraded tech 2 shuttle with no cargohold that is far more expensive to mass produce with attributes similar to the poorly drawn screenshot below No highslots, just 3 medslots, no lowslots...
- by Kalach'Cha - at 2017.05.25 07:56:36
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8. Scripts for Mining Modules? - in Player Features and Ideas Discussion [original thread]
mxzf wrote: No, that's not how things in Eve work. You don't say "Lets mess with this working mechanic just because I dislike the rate at which my mining lasers circle". Adding an option while maintaining the working mechanic isn't exactl...
- by Kalach'Cha - at 2012.04.21 17:10:00
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9. Scripts for Mining Modules? - in Player Features and Ideas Discussion [original thread]
If nobody would use it, then perhaps a negligible increase in overall mining (1% to 5%) for the script, while maintaining the long cycle time for those who actually prefer it that way? (cargospace not an issue when this is considered)
- by Kalach'Cha - at 2012.04.21 16:24:00
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10. I want your little things! - in EVE General Discussion [original thread]
Script items (like Tracking or Sensor Booster scripts) that reduce mining module cycle time without influencing yield but alleviate boredom.
- by Kalach'Cha - at 2012.04.21 15:29:00
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11. Scripts for Mining Modules? - in Player Features and Ideas Discussion [original thread]
There are 2 things mining and grinding undefended POS structures have in common 1. Boredom 2. Long Cycle Times While grinding POS's can have other distractions to alleviate the two, mining does not, so how about reducing the Long Cycle Timer in...
- by Kalach'Cha - at 2012.04.21 15:21:00
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12. It Was Fun, Bye Bye North - in EVE General Discussion [original thread]
Abim Starkiller wrote: To join fights on weaker targets... cowards!!!!! So you dont like being picked on by the bigger boy, so your off to bully some one to make you feel good. Im starting to come around to the goons way of thinking. PL buy...
- by Kalach'Cha - at 2012.03.31 23:47:00
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13. the WIS, true EVE hero - in EVE General Discussion [original thread]
Enyeto Perah wrote: Since this post is missing something important: http://pastebin.com/B7HCtBUE Spread the word! tl;dr version?
- by Kalach'Cha - at 2012.03.29 12:20:00
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14. the WIS, true EVE hero - in EVE General Discussion [original thread]
A lone ice miner from empire forced to face the might of an malevolent and highly influential sky marshal of EVE, a real David and Goliath tale, and he causes him to fall flat on his face with a single evemail, assisted by the mighty goon bloated ...
- by Kalach'Cha - at 2012.03.29 07:11:00
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15. My Apology - in EVE General Discussion [original thread]
I hope I'm not giving more credit than he deserves, but The Mittani has shown a level of cleverness and intelligence to indicate that this was no drunken mistake, rather he just tried to push the envelope once more, to see how much shenanigans he ...
- by Kalach'Cha - at 2012.03.27 09:34:00
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16. Suggestion on how to make Planetary Interaction fun (For the future) - in Player Features and Ideas Discussion [original thread]
Ever since i started playing EVE, I've dreamed about managing my own planetary colony. When PI was announced, i was very excited. The day it was deployed, as well as the preceding weeks on test server, i logged in and played around with it just fo...
- by Kalach'Cha - at 2011.12.12 21:06:00
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17. A Capital Idea? - in EVE General Discussion [original thread]
Edited by: Kalach''Cha on 07/07/2011 09:54:02 Corvette class capital ship A capital ship similar in size to an orca whos soul purpose is to block jump drive capabilities of ships inside its jump drive interdiction bubble. Filling the role ...
- by Kalach'Cha - at 2011.07.07 09:45:00
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18. Why is everyone so ****ed with Incarna? - in EVE General Discussion [original thread]
=0
- by Kalach'Cha - at 2011.07.07 08:36:00
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19. New Dev Blog: Dev Track Feedback: Monetizing Your Apps and Services - in EVE Information Portal [original thread]
Like someone above me said, I pay to play, I don't pay to make your game playable. You shouldn't be charging 3rd party programmers 99$ a year for making your dysfunctional game better, if anything, you should be paying them 99$ a year out of our s...
- by Kalach'Cha - at 2011.06.16 13:30:00
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20. New Dev Blog: Dev Track Feedback: Monetizing Your Apps and Services - in EVE Information Portal [original thread]
CCP, you may think you are doing the right choices due to the increasing ammount of subscriptions you have been getting, but at the expense of screwing with the old faithfuls, this is particulary dangerous considering all of them have multiple acc...
- by Kalach'Cha - at 2011.06.16 09:16:00
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