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1. ghost sites, nope - in Missions & Complexes [original thread]
James Baboli wrote: I have run them in a standard covops scan ship, and tanked the can explosion, in low, HS and WH. so its possible to do with very low risk. The can explosion didn't bother me at all. It's how fast the rats actually tear th...
- by Karma Codolle - at 2014.03.17 09:47:00
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2. ghost sites, nope - in Missions & Complexes [original thread]
Kahdath wrote: So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them? If you had, then you'd know that you fit a buffer tank for ghost sites, not an active ta...
- by Karma Codolle - at 2014.03.17 09:18:00
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3. ghost sites, nope - in Missions & Complexes [original thread]
So i've done a few ghost sites in my t3 and never really once encountered the rats. Was always out before they even got there. But still I figured if they showed up it'd be no big deal, maybe a tough battle. I've taken this same t3 in 10/10's. So ...
- by Karma Codolle - at 2014.03.17 05:00:00
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4. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
This has to be the dumbest suggestion. How do you know the majority of miners are bots? Only the devs can know for sure. I've been attacked and called a bot numerous times while mining in hisec. Even when i respond they still assume im using a p...
- by Karma Codolle - at 2014.03.09 10:16:00
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5. Expedition timers no longer reset? - in Missions & Complexes [original thread]
Jonas Staal wrote: While I agree that the cargo scanning or ship scanning of the overseer was an exploit, doing escalations in "hostile" area is pretty tough now. If I get an escalation in a system I can't reach due to gate-camps, or because t...
- by Karma Codolle - at 2014.03.03 20:58:00
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6. T3 module fitting error (10 minute unfitting timer, wtf?) - in Issues, Workarounds & Localization [original thread]
When having modules offlined by switching subsystems. I.E removing covert sub for another the cloaking device obviously goes offline. When I try to unfit the cloak after that I am met with a message "you can not remove this module as it is still...
- by Karma Codolle - at 2014.03.03 05:31:00
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7. Expedition timers no longer reset? - in Missions & Complexes [original thread]
Loraine Gess wrote: I don't know why either of you expect the big rewards to come from minimal, inflexible playtimes. You've actually got to work for it, which is good. Prices go up. Money for my effort goes up. Also it forces you into maki...
- by Karma Codolle - at 2014.02.27 08:25:00
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8. Expedition timers no longer reset? - in Missions & Complexes [original thread]
Loraine Gess wrote: Karma Codolle wrote: Well that blows, wtf. 24hrs is a short window to do escalations especially when you get more than 1. If we aren't getting a reset option they could at least bump up the time to 36-48 hours initial ...
- by Karma Codolle - at 2014.02.26 04:50:00
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9. Expedition timers no longer reset? - in Missions & Complexes [original thread]
Deen Wispa wrote: Karma Codolle wrote: So I noticed my expedition timers no longer reset when warping to the site so i can extend the time allowed to do them each day. Was this removed or is it a bug? To clarify I did actually warp into t...
- by Karma Codolle - at 2014.02.25 20:17:00
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10. Expedition timers no longer reset? - in Missions & Complexes [original thread]
Well that blows, wtf. 24hrs is a short window to do escalations especially when you get more than 1. If we aren't getting a reset option they could at least bump up the time to 36-48 hours initial That way if i find a site at noon sunday, and i...
- by Karma Codolle - at 2014.02.23 04:27:00
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11. Expedition timers no longer reset? - in Missions & Complexes [original thread]
So I noticed my expedition timers no longer reset when warping to the site so i can extend the time allowed to do them each day. Was this removed or is it a bug? To clarify I did actually warp into the site to try and reset the timer and nothin...
- by Karma Codolle - at 2014.02.23 01:59:00
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12. Get Rid of Jita Local - in Player Features and Ideas Discussion [original thread]
I've actually gotten legit deals on contracts amidst all the crap. and some of the scammers you can scam them. I like it, it's the space version of a market alley. Where you walk down and are bombarded by people trying to sell crap and those unsav...
- by Karma Codolle - at 2014.02.21 05:52:00
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13. War on windows (a small cosmetic change) - in Player Features and Ideas Discussion [original thread]
So was doing a bit of carebearing today, mining. and since for mining youre constantly have to open up a window to check your hold status. And while doing this i was looking at the activation timer for my miners and had a thought. Why couldn't t...
- by Karma Codolle - at 2014.02.12 08:39:00
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14. the ESS is totally broken - in Player Features and Ideas Discussion [original thread]
I'm confused, it's broken because we can stick it in anoms, making you actually have to work to steal from it. ohhhhhhhhhhh i think i get it. OP is just another lazy "pirate" care bear Who doesn't like challenges Grow up, get some friends
- by Karma Codolle - at 2014.02.11 06:29:00
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15. [WTS] 3 hisec moons 8 jumps from jita, All same system - in Sell Orders [original thread]
.7 caldari hisec system. (Citadel region) 8 jumps from jita 2 jumps from lowsec jump point Selling 3 of my moons in the system Selling just the moons all 3 together or single, doesn't matter. Just make an offer Obviously this toon is a...
- by Karma Codolle - at 2014.02.03 06:40:00
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16. Selling hisec Caldari moon - in Price Checks [original thread]
Thinking about selling my old research corps hisec moon. It's in a .7 station system caldari space Rough idea of the value? Thank you
- by Karma Codolle - at 2014.01.30 00:15:00
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17. Commermorating significant game events. - in Player Features and Ideas Discussion [original thread]
Well not Commemorating per say. The word escapes me at the moment. But like permanently acknowledge a significant in game event. I know this has been done a few times but personally i would love to see it more. I think it would add an some great...
- by Karma Codolle - at 2014.01.29 04:54:00
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18. How about... Faction and Deadspace rigs? - in Player Features and Ideas Discussion [original thread]
i'll +1 it. though not showing up in loot. just make for shinier kills. Though i think this could lead to balancing issues. which i doubt after going through every ship in the game they probably dont want to rebalance them again to account for fa...
- by Karma Codolle - at 2014.01.23 09:05:00
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19. Did standing mechanics change? - in Missions & Complexes [original thread]
Thanks for all the info everyone, learned a few new things and answered my question Thanks again
- by Karma Codolle - at 2014.01.23 08:54:00
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20. Did standing mechanics change? - in Missions & Complexes [original thread]
ya ive been getting a large hit with both pirate and empire. I've been avoiding storylines with kill missions which is why i wasn't expecting a loss this severe base standings now with caldari are 6.72 sansha -6.35 and gallente are -4.42 Just se...
- by Karma Codolle - at 2014.01.21 20:04:00
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