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61. Hi-sec Mining vs. Mission Running as a way to get mined materials - in Science and Industry [original thread]
If you're decently good at mission running, you'll get about 2/3 of the minerals of a perfect Hulk pilot (high-sec, measured by value, not types and amounts) from mission loot. On top of that, you'll get 30m ISK/hour (probably more) worth of boun...
- by Kerfira - at 2009.09.02 12:50:00
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62. Research project management V? - in Science and Industry [original thread]
Originally by: Akita T More like up to 150 mil/month per character without doing the missions, if you have some of the better agents and all relevant skills to L5, and not even in the most "profitable right now" datacore type. Doh! Need...
- by Kerfira - at 2009.08.31 18:59:00
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63. Research project management V? - in Science and Industry [original thread]
At the maximum, you'll with current datacore prices be able to earn in the area of 50-60m ISK/month per character (amount fluctuates of.c., more if you do the missions). So if you train all the characters on an account to do it (taking you about ...
- by Kerfira - at 2009.08.31 16:32:00
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64. Mineral Compression - in Science and Industry [original thread]
Forgot which one it is, but one of the capital torps is made up of only Trit and Py (unless they've changed that). It gives about 20/1 compression, and the best thing is that you can fill up some haulers with the stuff and carry them in a carrier...
- by Kerfira - at 2009.08.29 16:55:00
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65. Salvage Prices - in Science and Industry [original thread]
Edited by: Kerfira on 29/08/2009 00:15:35 Originally by: Seraph Castillon I'm asking what the reason is for the sudden collapse in salvage prices. What is causing it now? You don't have to wait 6 months to analyse that. If there's a re...
- by Kerfira - at 2009.08.29 00:09:00
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66. Salvage Prices - in Science and Industry [original thread]
It usually takes a few months (at least) for things to stabilise, not one week! Prices of ANY (non-limited) items in EVE are determined by the effort required to make them. As component prices keep dropping, less people will bother salvaging, and...
- by Kerfira - at 2009.08.28 23:14:00
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67. Why prices are so low? - in Science and Industry [original thread]
Originally by: Nierna Originally by: Brock Dillinger Originally by: Nika Dekaia ... people set the prices lower than they should , at times even make a loss without knowing it "Than they should"? So, is your problem wit...
- by Kerfira - at 2009.08.28 21:18:00
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68. reprocess mission loot or sell to market? - in Science and Industry [original thread]
Originally by: Kiviar I'm unsure as to why everyone is making this out to be a very complicated problem. The problem itself is not complicated. What DOES get complicated is determining the optimal way to get the most money for your time...
- by Kerfira - at 2009.06.21 09:12:00
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69. reprocess mission loot or sell to market? - in Science and Industry [original thread]
Edited by: Kerfira on 19/06/2009 17:34:10 Gather all loot and salvage for a while, chuck it in a station container. Once you got a goodly amount (maybe 100k+ m3), divide it up in 4 groups: 1. Valuable named or special items 2. Salvage compone...
- by Kerfira - at 2009.06.19 17:32:00
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70. Salvager Drones - in Science and Industry [original thread]
Edited by: Kerfira on 06/06/2009 15:53:13 Edited by: Kerfira on 06/06/2009 15:52:49 Originally by: Lord Fitz Post... Exactly.... Unless there is an artificial limitation, the price of EVERY resource in an MMO is proportional to...
- by Kerfira - at 2009.06.06 15:51:00
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71. Salvager Drones - in Science and Industry [original thread]
No, it actually wouldn't. Every time a game implements something that makes any type of resource generations easier, people like you think you'll earn more money because you (erroneously) think that you'll still be getting the same money per item...
- by Kerfira - at 2009.06.06 12:17:00
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72. Alchemy design is broken - in Science and Industry [original thread]
Edited by: Kerfira on 15/12/2008 22:41:50 Alchemy is not intended to provide cheap T2 building materials. It is intended to provide a price CEILING for the materials most limited by moon availability! Most likely it is also designed so it do...
- by Kerfira - at 2008.12.15 22:40:00
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73. Removing loots T1 - in Science and Industry [original thread]
Originally by: Qual Originally by: Alexa Adams I'm personally tired of the constant nerfs recently. I want more content not more whining about working game mechanics and ccp caving to the carebears or wow-tards who want their easy...
- by Kerfira - at 2008.08.09 18:28:00
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74. Questions on making good isk farming datacores - in Science and Industry [original thread]
The reason for the low prices of the Starship Engineering cores is probably that there's still a large number around from the T2 lottery days. Everyone + dog put their research into ships back then hoping to get a juicy T2 ship BPO. I still got 10...
- by Kerfira - at 2008.07.06 11:19:00
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75. Removing loots T1 - in Science and Industry [original thread]
Edited by: Kerfira on 06/07/2008 11:11:01 The main problem is that having the same resource coming from two places is very hard to balance. In this case it is two-fold, first of all T1 items (coming from mission loot and producers), and minera...
- by Kerfira - at 2008.07.06 11:10:00
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76. Elite drone AI - What use now? - in Science and Industry [original thread]
No use atm., but there was a reply from a CCP dev. when it happened that they had ideas for how they'd be used in the future. No details of.c., and no time schedule either. It may be in a few weeks, months, years or never Originally by: ...
- by Kerfira - at 2007.07.24 20:35:00
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77. assembly lines - in Science and Industry [original thread]
This is not a design flaw (at least that we know of). CCP is professional enough that a thing like this will have been debated and decided upon. It's your decisions! Live with the consequences! General advice: Stop whining! General advice: Stop...
- by Kerfira - at 2006.01.16 13:10:00
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78. Where all research labs? - in Science and Industry [original thread]
There is no problem! At least in my region (Lonetrek), you can always get a ME or copy slot (PE are of.c. abundant) within 2 days. It might be expensive, but: IT - IS - AVAILABLE!! Before, if all slots were taken, you were out of luck. With the ...
- by Kerfira - at 2006.01.16 13:06:00
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79. RAM Crisis! - in Science and Industry [original thread]
Hmmm, seems to me it's easier to whine than to go out and purchase some of the (many) R.A.M.'s available on the market. Of.c., that would require T2 producers to actually do a little bit of WORK (omg, the horror) for their money. This would be t...
- by Kerfira - at 2006.01.08 21:44:00
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80. bring back old style batch production, please - in Science and Industry [original thread]
Hmmm, to me it seems like it is much easier to whine than to adapt to a new situation.... That's the way the new system works! Deal with it!
- by Kerfira - at 2005.12.27 13:53:00
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