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1. Sub-cap destroyer - in Player Features and Ideas Discussion [original thread]
Same as a destroyers. Not enough mid and low slots to put on a good tank. Yeah in a RR group it would be nice but very slow.
- by Killljoy - at 2010.05.14 14:48:00
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2. Sub-cap destroyer - in Player Features and Ideas Discussion [original thread]
Same as the destroyer. But orca sized. lotsa large guns good tracking/fall off. Low tank. Anti bs for capital fleets.
- by Killljoy - at 2010.05.14 04:53:00
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3. Scripting smartbombs - in Player Features and Ideas Discussion [original thread]
"Discuss amongst yourselves" is from one of Mike Myers Saturday night live characters actually.
- by Killljoy - at 2010.04.20 19:06:00
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4. Scripting smartbombs - in Player Features and Ideas Discussion [original thread]
Add script to either increase AoE or damage, It reduces the RoF. Discuss.
- by Killljoy - at 2010.04.20 15:18:00
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5. POS modual access by title - in Player Features and Ideas Discussion [original thread]
Please it would help security alot.
- by Killljoy - at 2010.03.21 15:21:00
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6. Sec bonus for killing outlaws. - in Player Features and Ideas Discussion [original thread]
Thats about it. maybe even allow this the way to get over +5.0 sec status.
- by Killljoy - at 2010.01.19 23:47:00
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7. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Nice idea but replace the corporate sharing ones drone stuff with something to do with mercoxic.
- by Killljoy - at 2010.01.18 06:21:00
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8. Splicing local in 0.0 to TCUs - in Player Features and Ideas Discussion [original thread]
Wow this is a neat idea.
- by Killljoy - at 2010.01.18 06:09:00
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9. Excavators - Tech 3 ORE Ships - in Player Features and Ideas Discussion [original thread]
I like the idea as well but agree that 6 strip miners are to much. Right now (in 0.0) you have to pick tank (with deadspace shield boosters)or mining upgrades. Just being a ship that can tank (with out deadspace) and 2 mining upgrades would be mor...
- by Killljoy - at 2009.12.31 22:30:00
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10. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Fueler T2 industiral off races largest T1 indi Requires: Racial Frigate 3, Racial Industrial V, Spaceship Command V, Industry V. Transport ship I, Logistics IV -75% reduction in powergrid need of Energy trasfer array 20% bonus to energy trasfer...
- by Killljoy - at 2009.12.30 01:04:00
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11. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
So who wins?
- by Killljoy - at 2009.12.16 19:21:00
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12. Infrastructure Hub Changes - in Player Features and Ideas Discussion [original thread]
No way, I don't want more wormholes in my systems. I'm sure there is someone in my corp that does. And would just pop in that upgrade (if it works nothing else does)
- by Killljoy - at 2009.12.14 17:08:00
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13. Drone support ship / sub capital - in Player Features and Ideas Discussion [original thread]
I like this ship idea.
- by Killljoy - at 2009.12.12 04:55:00
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14. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Originally by: Thera Romana My New ships - Gas mining ships Planetary interaction ships(for RTS) Small for landing raiding parties. medium for logistical/industrial application Large for planetary conquest/terraforming/bombardment Can...
- by Killljoy - at 2009.12.11 17:56:00
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15. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru New ship and module. Get a BC sized ship. Module: Ship action tractor beam. It pulls a target ship in given direction with a thrust of X (exaclty like an AB or MWD would). Depending on mass of opposing ship th...
- by Killljoy - at 2009.12.10 18:14:00
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16. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Script a tractor beam to push ships away from you at 500m a sec.
- by Killljoy - at 2009.12.09 21:42:00
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17. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Edited by: Killljoy on 09/12/2009 19:53:13 This one isn't really non-leathal but hey some one at CCP is accually reading this so here we go. T2 battlecruiser Heavy bomber Can fit 3 bomb launchers, with a large bonus to burst ECM so it migh...
- by Killljoy - at 2009.12.09 19:52:00
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18. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Edited by: Killljoy on 09/12/2009 19:37:34 Anti-cloak warfare ship. T2 Destroyer Drops a bubble with a 40k radius that distrupts all cloaks. You even use the interdictor sphere launcher as the base module for the invention for the cloak ...
- by Killljoy - at 2009.12.09 19:31:00
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19. Drone DED and faction spawns - in Player Features and Ideas Discussion [original thread]
I approve this
- by Killljoy - at 2009.12.07 16:12:00
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20. Mothership idea - in Player Features and Ideas Discussion [original thread]
No replys really?
- by Killljoy - at 2009.12.06 15:00:00
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