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21. Security Status rewards/deficits. - in Player Features and Ideas Discussion [original thread]
Sounds like a Very realistic idea to me. The police do not pay other gang members to kill other gang members. There are however legal rewards for law abiding citizens to apprehend Law Breakers Simply way for this to not affect you. STOP KILLIN...
- by Lance60266 - at 2004.10.29 13:02:00
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22. +18 servers - in Player Features and Ideas Discussion [original thread]
Another problem is that several of the most immature players I have ever run accross were well over the age of 18 and many of the most sensible ones were under 18. Unfortunately Age alone cannot filter out immature players. As in the real world...
- by Lance60266 - at 2004.10.12 20:06:00
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23. +18 servers - in Player Features and Ideas Discussion [original thread]
Another problem is that several of the most immature players I have ever run accross were well over the age of 18 and many of the most sensible ones were under 18. Unfortunately Age alone cannot filter out immature players. As in the real world...
- by Lance60266 - at 2004.10.12 20:06:00
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24. Current spacestations and how to make more real - in Player Features and Ideas Discussion [original thread]
Originally by: Barth3zzzNL Originally by: Lance60266 say 300m/s Make that 1kms and make it fly 15km away from the station. 15 Seconds isnt very long and youd be far away enough to align for warp in any direction. That would ...
- by Lance60266 - at 2004.10.11 17:24:00
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25. Current spacestations and how to make more real - in Player Features and Ideas Discussion [original thread]
Originally by: Barth3zzzNL Originally by: Lance60266 say 300m/s Make that 1kms and make it fly 15km away from the station. 15 Seconds isnt very long and youd be far away enough to align for warp in any direction. That would ...
- by Lance60266 - at 2004.10.11 17:24:00
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26. Current spacestations and how to make more real - in Player Features and Ideas Discussion [original thread]
I would be OK with the stations remaining the same size but PLEASE, fix the launch sequence. Maybe the ships should actually "Launch" from the station. In other words, when you undock your ship is launched 20km out of the station so that it clear...
- by Lance60266 - at 2004.10.11 12:58:00
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27. Current spacestations and how to make more real - in Player Features and Ideas Discussion [original thread]
I would be OK with the stations remaining the same size but PLEASE, fix the launch sequence. Maybe the ships should actually "Launch" from the station. In other words, when you undock your ship is launched 20km out of the station so that it clear...
- by Lance60266 - at 2004.10.11 12:58:00
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28. No skill queing or out-of-game skill selection, so don't suggest it. - in Player Features and Ideas Discussion [original thread]
Originally by: Lagar Originally by: Lance60266 EXAMPLE: 1. Have your gun skill training time cut a few seconds each time you use your guns in battle. EVE had that system in eve but was removed for exploit issues... live with ...
- by Lance60266 - at 2004.09.14 19:56:00
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29. No skill queing or out-of-game skill selection, so don't suggest it. - in Player Features and Ideas Discussion [original thread]
Originally by: Lagar Originally by: Lance60266 EXAMPLE: 1. Have your gun skill training time cut a few seconds each time you use your guns in battle. EVE had that system in eve but was removed for exploit issues... live with ...
- by Lance60266 - at 2004.09.14 19:56:00
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30. No skill queing or out-of-game skill selection, so don't suggest it. - in Player Features and Ideas Discussion [original thread]
Originally by: flummox Originally by: Lance60266 EXAMPLE: 1. Have your gun skill training time cut a few seconds each time you use your guns in battle. okay. so i'll just sit in a belt firing on a roid until my skill is comple...
- by Lance60266 - at 2004.09.14 15:24:00
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31. No skill queing or out-of-game skill selection, so don't suggest it. - in Player Features and Ideas Discussion [original thread]
Originally by: flummox Originally by: Lance60266 EXAMPLE: 1. Have your gun skill training time cut a few seconds each time you use your guns in battle. okay. so i'll just sit in a belt firing on a roid until my skill is comple...
- by Lance60266 - at 2004.09.14 15:24:00
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32. No skill queing or out-of-game skill selection, so don't suggest it. - in Player Features and Ideas Discussion [original thread]
Quote: 2. Have your Cruiser skill time cut each time you are flying a Frigate if you do not have the cruiser skill or cruiser if you do. I don't understand why a skill you don't have should increase while you're riding some other kind o...
- by Lance60266 - at 2004.09.14 15:17:00
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33. No skill queing or out-of-game skill selection, so don't suggest it. - in Player Features and Ideas Discussion [original thread]
Quote: 2. Have your Cruiser skill time cut each time you are flying a Frigate if you do not have the cruiser skill or cruiser if you do. I don't understand why a skill you don't have should increase while you're riding some other kind o...
- by Lance60266 - at 2004.09.14 15:17:00
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34. No skill queing or out-of-game skill selection, so don't suggest it. - in Player Features and Ideas Discussion [original thread]
I totally agree with the skill being trained to CONTINUE training until its either stopped are completes at Level 5. This would avoid me having to feel as if I HAVE to manage my game all the time. This is a game and so it should be fun not constan...
- by Lance60266 - at 2004.09.14 13:15:00
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35. No skill queing or out-of-game skill selection, so don't suggest it. - in Player Features and Ideas Discussion [original thread]
I totally agree with the skill being trained to CONTINUE training until its either stopped are completes at Level 5. This would avoid me having to feel as if I HAVE to manage my game all the time. This is a game and so it should be fun not constan...
- by Lance60266 - at 2004.09.14 13:15:00
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36. Suggested change for Assaults - in Player Features and Ideas Discussion [original thread]
I agree. A ship with one medium slot is useless to me. those amarr need to take a lession from there Caldari friends. Medium slots, Medium slots, Medium slots.... "Its all fun and games til somebody gets Podded"
- by Lance60266 - at 2004.09.14 12:58:00
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37. Suggested change for Assaults - in Player Features and Ideas Discussion [original thread]
I agree. A ship with one medium slot is useless to me. those amarr need to take a lession from there Caldari friends. Medium slots, Medium slots, Medium slots.... "Its all fun and games til somebody gets Podded"
- by Lance60266 - at 2004.09.14 12:58:00
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38. AFK-button - in Player Features and Ideas Discussion [original thread]
Agreed, maybe even a customizable setting like. "In Combat" "Asleep making long haul" "In station checking markets" "Leave me the F#@K alone" etc etc "Its all fun and games til somebody gets Podded"
- by Lance60266 - at 2004.09.10 13:43:00
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39. AFK-button - in Player Features and Ideas Discussion [original thread]
Agreed, maybe even a customizable setting like. "In Combat" "Asleep making long haul" "In station checking markets" "Leave me the F#@K alone" etc etc "Its all fun and games til somebody gets Podded"
- by Lance60266 - at 2004.09.10 13:43:00
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40. Stuck in my pod long enough - in Player Features and Ideas Discussion [original thread]
Sorry to be away from my thread for so long but real life was screaming for a few days. I did not want to give out the names because I really do not want it to appear that I am advertising for another product. Let me be clear. I love EVE. if you ...
- by Lance60266 - at 2004.09.10 13:38:00
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