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1. Mobile Tractor Unit - in Ships and Modules [original thread]
Tsukino Stareine wrote: If the deploy time was raised to 10 minutes it might be fair. Can you imagine a fleet that could just refit at will in the middle of combat? Too overpowered. MTU accessible by others should be ok though. You can alr...
- by Legatus1982 - at 2015.08.21 12:03:34
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2. I want a polarized small artillery - in Ships and Modules [original thread]
Could get use on gate camps. Then again, attacking such a fleet wouldn't be so bad either since the loot would be way better. I approve.
- by Legatus1982 - at 2015.08.03 18:22:46
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3. A Serious Discussion Around ECM - in Ships and Modules [original thread]
Btr0n wrote: Question: does anyone actually enjoy ECM? Does it provide exciting and dynamic player experiences? I get special personal pleasure from jamming enemies, and now that I know it has a chance to drop your tears I will try my hardes...
- by Legatus1982 - at 2015.08.03 18:20:01
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4. what t3d to uyse against a confessor - in Ships and Modules [original thread]
Actually, I have a jackdaw fit that can **** all over those things. Find me in game if you want and I'll link it to you. It will be nearly guaranteed kill. I say nearly only because of some weird things you can do with silly fits and mode switchin...
- by Legatus1982 - at 2015.07.30 16:34:07
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5. Permanent drone aggression - in Ships and Modules [original thread]
Khan Wrenth wrote: Professor Bonehead wrote: I have the same problem again today. The rats instantly aggress my drones every time I launch them. Doesn't matter what anomaly I move to. Logging off doesn't fix it. All I can do is wait until th...
- by Legatus1982 - at 2015.07.20 19:49:09
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6. State of Minmatar Ships - in Ships and Modules [original thread]
Xequecal wrote: Ares Desideratus wrote: Kagura Nikon wrote: [quote=Ares Desideratus]The vagabond have problems matching a thorax inside tackle range. That's just not true. A Thorax would have to be using Neutrons with Null to be able to...
- by Legatus1982 - at 2015.07.20 19:03:51
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7. State of Minmatar Ships - in Ships and Modules [original thread]
Well, there are several things minmitar are still good at. First, out of the t1 frigates the slasher is the best instant lock frigate for camps. The 4 mid slots allow mwd, disruptor, and two sensor boosts which should give you almost 3k scan res ...
- by Legatus1982 - at 2015.07.20 18:13:19
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8. Insurance Payout - in Ships and Modules [original thread]
Market value 60m Insurance payout 500k Working as intended ooooook maybe you guys should Google what insurance is, some of you seem to be a little confused on the definition of insurance. It wasn't too long ago that t2 hulls were getting insura...
- by Legatus1982 - at 2015.07.20 11:35:04
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9. Insurance Payout - in Ships and Modules [original thread]
Apparently ccp and everyone who plays eve online forgot that blueprints are a component required for building these ships and that in the lp stores you will pay 60m BEFORE lp to purchase the blueprint. Drop rates notwithstanding (and ccp is well ...
- by Legatus1982 - at 2015.07.17 13:03:20
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10. Theorycrafting: Jackdaw 4144 hps active tank (only t2 mods) - in Ships and Modules [original thread]
Chainsaw Plankton wrote: I think you forgot to add a mindlink to your link boat. but yea, you can do some silly things with the jackdaw. I like the 3x MASB fits, at least for EFT lulz. actually flying the ship feels boring. Yeah flying an...
- by Legatus1982 - at 2015.07.13 16:04:55
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11. Go fast in a gold plated ship - in Ships and Modules [original thread]
Any svipul I linked into eft from that thread was like 6k base, which fit was going 12+? I'll have to check again when I get home later.
- by Legatus1982 - at 2015.06.23 16:27:47
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12. Go fast in a gold plated ship - in Ships and Modules [original thread]
Gold plated magnate: 10.6km/s overheated before links, boosters, and implants
- by Legatus1982 - at 2015.06.23 00:03:17
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