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1. Bounty Hunter License / Profession - in Player Features and Ideas Discussion [original thread]
Unless you have a delay on the bounty issued and the time it gets allowed to be picked up in high sec. The other part that might help is if you have a +/- SP band that you're allowed to engage. But yes, I say that you should have skill requireme...
- by Liviy - at 2007.01.30 22:25:00
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2. Bounty Hunter License / Profession - in Player Features and Ideas Discussion [original thread]
Just an idea I had today... It would be cool to have a bounty hunter license...kind of like the abilities of war decs in Empire where you pay a monthly fee and have the ability to hunt, attack and destroy ships of people that have bounties on the...
- by Liviy - at 2007.01.30 21:12:00
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3. ship crew - in Player Features and Ideas Discussion [original thread]
Also...you could use the marines to send them over to try and board the ship or take out certain sub-systems :) They jump in a little boarding ship which is targetable and then starts attacking and if you have marines on the ship being boarded the...
- by Liviy - at 2006.09.07 22:50:00
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4. ship crew - in Player Features and Ideas Discussion [original thread]
Love the idea...I hear CCP are considering it... It would give another level like the rigs/modding idea that they are working on so that the same type ships have more varied levels. One way to get over the whole ship destruction thing is possibl...
- by Liviy - at 2006.09.07 22:31:00
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5. Friendly PVP Dualing - in Player Features and Ideas Discussion [original thread]
Yeah, but the other reason (i should have mentioned) is it would be cool with a record system of what & how many you beat... :) I'll try the can thing...never used the test server so not sure how that works with current skills & equipment, etc ...
- by Liviy - at 2006.08.31 22:59:00
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6. Friendly PVP Dualing - in Player Features and Ideas Discussion [original thread]
Just a thought but putting an offer for a friendly PVP dual with someone would be cool... Friendly as in you don't lose your ship and you can do it anywhere without loss of security status as long as you give an offer and they accept... Would be...
- by Liviy - at 2006.08.30 01:56:00
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7. Stop Weapons deactivating when target is destroyed! - in Player Features and Ideas Discussion [original thread]
Edited by: Liviy on 31/07/2006 22:25:44 I would have thought it would have been pretty easy for the combat...if the next target is marked as red (enemy) and maybe has a lock on you then it continues...but as I say, you could have auto continue...
- by Liviy - at 2006.07.31 22:25:00
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8. Proper Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
I know this has likely been mentioned before but this feature would seriously enhance the game! Which multi monitor connections coming standard on most graphics cards these days and monitors being so cheap so many people have this now and it's a s...
- by Liviy - at 2006.07.31 01:49:00
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9. Stop Weapons deactivating when target is destroyed! - in Player Features and Ideas Discussion [original thread]
This is very annoying n can be costly, any chance of the weapons staying active if you have other targets already locked? Or at least allowing an option of doing it please???
- by Liviy - at 2006.07.31 01:47:00
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