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1. Radical Change to Drones - in Player Features and Ideas Discussion [original thread]
Fighters and Bombers A lot of folks are unhappy with the state of capital and supercapital dynamics, and a lot of this centers around fighter bombers. I am in no way bothered by the decimation massed fighter bombers can unleash against capital ...
- by Lygos - at 2011.03.09 06:29:00
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2. Radical Change to Drones - in Player Features and Ideas Discussion [original thread]
Overriding Rule: Drones should not be a replacement for a specialized ally. Whether in pvp or pve, a lower mass escort should be able to do the job better better than your swiss army knife. Split all classes of combat drones into two sub gr...
- by Lygos - at 2011.03.09 05:02:00
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3. Wormhole Travel Slowness - in Player Features and Ideas Discussion [original thread]
Traveling through wormholes is a bit tedious. Typically, I get home from work, and the first thing I know I should do if I'm gonna play internet spaceships is start scanning. If I don't scan early, I won't find a hole at all, and even if I do, it...
- by Lygos - at 2010.12.04 05:33:00
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4. Can I has my contacts custom folders back? - in Player Features and Ideas Discussion [original thread]
Please? --- Articio > Well, at least I don't have to grind back security status.
- by Lygos - at 2010.11.17 03:11:00
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5. Change Economics of Cap Warfare - in Player Features and Ideas Discussion [original thread]
Very simply, disallow free hull repair of capital ships in controlled stations or in space. At least capital hull reps should use charges, and stations should require materiel. Even better, restrict capital repair to POS cap yards. Conventiona...
- by Lygos - at 2010.10.20 23:32:00
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6. Corp Tax and Infrastructure Hubs - in Player Features and Ideas Discussion [original thread]
I think it would be a good idea to have the option of collecting concord bounty taxes simply by adding them to one of the anchored territory claim units or infrastructure hubs. This would be stacked on top of the current tax system so corps, inclu...
- by Lygos - at 2010.10.20 23:29:00
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7. Reinforcement Buildup - in Player Features and Ideas Discussion [original thread]
When a POS comes out of reinforced, there could be a delay until it can be fully reinforced. Basically you could dump stront into a reinforcement box if your tower is out of reinfornced mode and not being shot. The reinforcement box has a sort of...
- by Lygos - at 2010.10.03 02:29:00
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8. Baby Doomsday - in Player Features and Ideas Discussion [original thread]
I don't believe that is the case actually. A torpedo with splash damage doesn't have to be much different than triggering the equivalent of a smartbomb at a target object. That can be modeled on a single data entry (non-geometrical "radius") for...
- by Lygos - at 2007.05.06 21:35:00
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9. Baby Doomsday - in Player Features and Ideas Discussion [original thread]
Originally by: Del Narveux I think what hes saying is DD would be better if somehow it were 'aimed' instead of just nuke absolutely everything on the grid. Which would be good, if a bit difficult to implement. Negative. But it would be...
- by Lygos - at 2007.05.06 07:25:00
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10. Baby Doomsday - in Player Features and Ideas Discussion [original thread]
Edited by: Lygos on 06/05/2007 05:55:39 This is a desperate plea for mathematical genius. Imagine, if you will, a substitute or alternative for the Doomsday Day Device [DDD]. Picture it as resembling a cross between a targetted weapon syste...
- by Lygos - at 2007.05.06 05:58:00
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11. Baby Doomsday - in Player Features and Ideas Discussion [original thread]
reserved --- Articio > Well, at least I don't have to grind back security status.
- by Lygos - at 2007.05.06 05:58:00
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12. Overhaul blob warfare - balance focus fire - in Player Features and Ideas Discussion [original thread]
Two things: -Reduce a target's signature for every ship (or module) locked on to it. -Divide scanning resolution between all ships currently locked. (Discourages friendly locking.) --- Articio > Well, at least I don't have to grind back s...
- by Lygos - at 2007.05.01 06:59:00
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13. Payroll / Subsidiaries / Economic Sanctions / more... - in Player Features and Ideas Discussion [original thread]
We really need: -Scheduled and Repeating payments options. Definitely vital. They would need their own filter tag in wallet history naturally. Perhaps it might be possible to have a repeating payment contract provided it wasn't too mind-numbingly...
- by Lygos - at 2007.04.27 21:01:00
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14. Invention and BPO - in Player Features and Ideas Discussion [original thread]
Is there a better way to shutdown a competitor? --- Articio > Well, at least I don't have to grind back security status.
- by Lygos - at 2007.04.26 06:02:00
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15. Invention and BPO - in Player Features and Ideas Discussion [original thread]
I have in mind a little nerf for production. Basically, in one fell swoop, another step should be added between ordinary BPO, and producing an item. The first need is to eliminate creating items directly from BPO. A timesink to be sure, but a ...
- by Lygos - at 2007.04.25 07:52:00
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16. WTZ and Covops - in Player Features and Ideas Discussion [original thread]
I would like a way to restrict gang warp-in range on my own vessel. It's very hard to trust both strangers and noobs alike not to get 100M isk worth of cloakship blown up without the familiar 15km buffer. I frequently used to fly with people who ...
- by Lygos - at 2007.04.24 07:18:00
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17. players want t2 BPO's - in Player Features and Ideas Discussion [original thread]
All BPO owners need more ways to lose their BPO. All attempts at reward should entail risk. That is all. --- T2 Risk | Corp Divisions
- by Lygos - at 2007.04.04 16:51:00
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18. A simple Interface improvement for Combat [with pictures] - in Player Features and Ideas Discussion [original thread]
The best thing to go with this is better logs management. For example, we should be able to toggle their activation, but only feed them into memory. There should be a second phase to toggle for writing them to HDD. One without the other would b...
- by Lygos - at 2007.04.01 07:07:00
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19. Recruiting Idea - in Player Features and Ideas Discussion [original thread]
I think we players could implement this ourselves with a little IGB wizardry. What we really need from CCP is a little more hooks. Most especially, a hook for a link to a chat channel. Obviously we all know how to make a recruitment info webpag...
- by Lygos - at 2007.03.29 00:14:00
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20. Logistics Drones- - in Player Features and Ideas Discussion [original thread]
I think we need a ship class that gives a bonus exclusively to the logistics drones. I think that the current fleet of logistics ships are ideal for this bonus. Auguror +15-25m3 drone space up from 5m3 +5-10% armor repair drone efficiency (and...
- by Lygos - at 2007.03.28 23:22:00
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