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1. website suggestion - in Player Features and Ideas Discussion [original thread]
I just wanted to suggest that somewhere on the first page a "game clock" be added showing the current in game time.
- by Malena - at 2010.05.26 12:46:00
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2. contract searches - in Player Features and Ideas Discussion [original thread]
THANKS!
- by Malena - at 2010.02.09 09:50:00
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3. contract searches - in Player Features and Ideas Discussion [original thread]
it has probably been suggested before but the ability to filter out "want to buy: contracts would be FANTASTIC. 95% of the time I don't care that someone is offering x amount of isk for the utem I am trying to buy and I certainly don't care that X...
- by Malena - at 2010.02.08 13:43:00
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4. Anchoring - in Player Features and Ideas Discussion [original thread]
Is a completely no return skill. It is forced in order to anchor larger bubbles and items and you have to get it FIVE to use starbase defense management. I suggest giving it a bonus of 1 or 2% reduction in anchoring OR onlining time per level.
- by Malena - at 2008.09.24 12:28:00
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5. suggestions in 3 different areas - in Player Features and Ideas Discussion [original thread]
So after a forum search, I couldnt find any previous threads on number 1 and 2, and the previous thread was one written by me, and I didn't feel right necroing it, so I have just included it here: CPU increasing implants-slot 8 or 9, cybernetics ...
- by Malena - at 2007.05.01 18:34:00
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6. Gang screen UI - in Player Features and Ideas Discussion [original thread]
That isn't a big deal to me personally. (needing a submenu)
- by Malena - at 2007.02.14 22:43:00
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7. Gang screen UI - in Player Features and Ideas Discussion [original thread]
Okay, we all know the gang screen UI could use some work, and I am sure there are some revamps coming..but in the meantime can you PLEASE move the "kick member" option to the bottom of the right click screen? Right now it is just above the "warp t...
- by Malena - at 2007.02.13 16:49:00
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8. Corp at war and gang bug - in Player Features and Ideas Discussion [original thread]
Not sure if this is the right forum or not, but...Right now, if your corp is at war, and you activate a support module on a corpmate (even if he is in your gang/squad/wing/fleet) it will ask you if you are sure, because that person is involved in ...
- by Malena - at 2007.02.13 16:46:00
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9. Forum search suggestion - in Player Features and Ideas Discussion [original thread]
It is great that there is a forum search...however, if you are looking for that specific thread you were reading when your boss walked in and you had to close out quickly, it can be very difficult...particularly for the longer threads. I would l...
- by Malena - at 2007.02.02 18:50:00
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10. Problem with Rigs - in Player Features and Ideas Discussion [original thread]
I am guessing the physical location of the two characters in question is keeping them from doing a direct trade? The insurance can be taken care of, it simply will only pay out to the person who paid most recently. (at least it was that way pre-RM...
- by Malena - at 2007.01.30 22:05:00
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11. Devs - Why do you HATE the Basilisk? - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus TheMartin Shield Spreading anyone? aka meatshield would prove useful for the hauler escorting business that way even if X ship is marked primary you have to get through the shield generating ship first (not my idea b...
- by Malena - at 2007.01.30 17:46:00
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12. Skill suggestion - in Player Features and Ideas Discussion [original thread]
Name: "Salvage Technician" Description: "Experience in spotting hidden treasures in otherwise dormant piles" Bonus: 5% to chance of salvage being obtainable. Rank 6 Please note that this is a suggestion for increasing the chance to find salvage, ...
- by Malena - at 2007.01.30 17:42:00
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13. Devs - Why do you HATE the Basilisk? - in Player Features and Ideas Discussion [original thread]
Edited by: Malena on 26/01/2007 16:33:08 Couple more suggestions, with the following disclaimer: I do NOT actively advocate the first one, as I feel the skill point requirements to be effective (not just be able to use) for dedicated support p...
- by Malena - at 2007.01.26 16:36:00
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14. Devs - Why do you HATE the Basilisk? - in Player Features and Ideas Discussion [original thread]
To the OP-the logistics ships have not been nerfed...they have always been on the short end of the stick. To later posters: Reinforcement is not a great idea, IMO. It forces a defensive mode, and if you have a a fleet that wants to go on the atta...
- by Malena - at 2007.01.19 17:06:00
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15. Devs - Why do you HATE the Basilisk? - in Player Features and Ideas Discussion [original thread]
It isn't that noone cares, it is that this subject has been beaten to death, and CCP still hasn't done much about it. I have contributed to many threads-none of which show up when I search-over the years about potential changes to these ships, but...
- by Malena - at 2007.01.18 18:53:00
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16. Egress Port Maximizer - in Player Features and Ideas Discussion [original thread]
I would also like to suggest a gang warfare rig...the bonus would be either a reduction in CPU usage, a reduction in the amount of cap needed to use, or an increase in the bonus of the rig. Could make one size fits all, or one for each type of com...
- by Malena - at 2007.01.17 05:17:00
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17. Egress Port Maximizer - in Player Features and Ideas Discussion [original thread]
I would like to suggest a change to this rig. Current description: This ship modification is designed to reduce a ship's capacitor need for all energy emission modules Fantastic for energy transfers, and I think good for nos as well. Suggestion...
- by Malena - at 2007.01.12 20:05:00
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18. Escrow filtering/blocking - in Player Features and Ideas Discussion [original thread]
The search option (thanks for that) has given me the chance to resurrect this, but I still consider it a very valid thing... why can't I block certain sellers from appearing in my escrow, the way I can block certain people from appearing in chat. ...
- by Malena - at 2006.07.25 23:18:00
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19. Next-Gen Research & Manufacturing - in Player Features and Ideas Discussion [original thread]
Dunno if it has been offered up yet or not, but I for one would REALLY like to see some sort of differentiation between BPC and BPO. Just put a little C in the right hand corner like the "II" symbol is in the left for tech 2 items. Or, you could j...
- by Malena - at 2006.02.14 20:34:00
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20. escrow exclusion - in Player Features and Ideas Discussion [original thread]
how would that not help? If you are looking at escrow, you see someone whose items you don't want, or who you consider a scammer, you block them. Doesn't matter whether they are an alt or not, they are blocked. Not much difference from blocking so...
- by Malena - at 2005.08.18 16:58:00
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