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121. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Shiori Mochizuki Edited by: Shiori Mochizuki on 31/07/2011 20:04:20 Originally by: Martinez Originally by: Shiori Mochizuki I will state this. I personally don't care if the system stays the way it is. I ...
- by Martinez - at 2011.07.31 20:18:00
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122. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Breaker77 Originally by: Martinez everyone gets paid by someone else except the people who print the money. Then why do you want the loot? If you spend ISK on a wardec and blow people up, how do you make ISK? ...
- by Martinez - at 2011.07.31 20:02:00
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123. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Shiori Mochizuki I will state this. I personally don't care if the system stays the way it is. I don't care if EITHER of the ideas here were implemented. I'm not a thief, War Deccers get nothing out of me either. But, I WILL...
- by Martinez - at 2011.07.31 19:56:00
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124. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Breaker77 Originally by: Martinez soilders, mercs, and maybe even mob hit men consider the word they do as professions. Like I just posted. These people get paid by others to do their job. A Merc takes a cont...
- by Martinez - at 2011.07.31 19:48:00
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125. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Shiori Mochizuki Originally by: Martinez they are legal. theft is illegal. current mechanics allow empire noob loot stealers to steal with no reprocussions. to say they have dangers just means you are nieve and not a...
- by Martinez - at 2011.07.31 19:44:00
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126. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Breaker77 Originally by: NightmareX Should pvpers in empire just suffer just because one mechanic is broken there that needs to be fixed so it can be equal to other professions and so on?. I already told you. Go...
- by Martinez - at 2011.07.31 19:30:00
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127. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Shiori Mochizuki Originally by: NightmareX Doesn't matter, pvpers should earn isks / get rewards for their work as easy as mission runners and miners can get their rewards for doing that by only being a mission runne...
- by Martinez - at 2011.07.31 19:21:00
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128. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Shiori Mochizuki Originally by: NightmareX Yes, the game is designed to allow this as i said there. But WHYYYYY isn't the game designed to let the pvpers in empire earn isks by being a pvper only then? The pvper...
- by Martinez - at 2011.07.31 19:08:00
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129. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Rusty SuperScientist Venture Edited by: Rusty SuperScientist Venture on 31/07/2011 00:43:05 Edited by: Rusty SuperScientist Venture on 31/07/2011 00:42:22 Why not be more honest? Proposal: Gankers should own the wr...
- by Martinez - at 2011.07.31 04:46:00
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130. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Shiori Mochizuki Originally by: Martinez Originally by: Tippia Edited by: Tippia on 31/07/2011 03:47:06 Originally by: Martinez the only issue i have is you calling us "gankers". i dont belive thi...
- by Martinez - at 2011.07.31 04:31:00
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131. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Edited by: Tippia on 31/07/2011 03:47:06 Originally by: Martinez the only issue i have is you calling us "gankers". i dont belive this change would effect anything for sucide gankers at they arent on the f...
- by Martinez - at 2011.07.31 04:18:00
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132. CAN AGGRO - in Assembly Hall [original thread]
Originally by: Darius III As CSM I promise not to bring this up at the summits. makes sense. you live in 0.0. this issue doesnt effect you at all.
- by Martinez - at 2011.07.31 03:35:00
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133. CAN AGGRO - in Assembly Hall [original thread]
Originally by: Baaldor Originally by: Martinez ok, troll lets try it this way. currently the mechanics say its not my loot. in all honestly its who ever takes the loot, the point of the thread is to allow a mechanics change to al...
- by Martinez - at 2011.07.31 03:30:00
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134. CAN AGGRO - in Assembly Hall [original thread]
Originally by: Reaver Glitterstim I'm not sure, but it sounds like you're asking for the attackers to get aggression to ninja looters. All the rest appears to be excess garble that serves only to throw the reader off of your real point. I...
- by Martinez - at 2011.07.31 03:26:00
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135. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Rusty SuperScientist Venture This forum topic is suggesting a change in rules. It not inviting pointless discussion of how existing rules work. thank you. the dumb and blind that post on this thread have a hard time with...
- by Martinez - at 2011.07.31 03:16:00
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136. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: NightmareX Originally by: Martinez by greyscale "this issue needs further discussion within CCP and the CSM" Where do you see this? Anyways, nice if they take this issue up with CCP and CSM . posted earli...
- by Martinez - at 2011.07.30 04:41:00
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137. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
by greyscale "this issue needs further discussion within CCP and the CSM"
- by Martinez - at 2011.07.30 02:51:00
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138. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Breaker77 Originally by: Martinez my suggestion is up for review by the csm. hopefully, they vote to improve empire wars, followed by ccp looking in to it. Over the years the CSM has also voted on redoing POSes,...
- by Martinez - at 2011.07.29 05:46:00
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139. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Shiori Mochizuki You missed his point. If CCP really felt that thieves needed to be punished more harshly, they would be more likely to consider making salvaging a wreck that's yellow, theft. Which I likely don't see happeni...
- by Martinez - at 2011.07.29 00:05:00
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140. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
loot thieves are a different problem. salvage thread is the other way ---->
- by Martinez - at 2011.07.28 23:01:00
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