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1. Second phase of this balance needs to come soon, T2 ships, T3 ships, and pirate ... - in Ships and Modules [original thread]
Neutron Pixie wrote: Chris Winter wrote: T2 ships haven't been balanced yet, they're getting to them, starting with command ships and HACs. QFE, Also I imagine they will need to look at the state issue ships as they aren't in line with nav...
- by Mathrin - at 2013.06.05 19:08:00
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2. Let it all burn... Increase the range of all disrupts and scrams? - in Ships and Modules [original thread]
Daniel Plain wrote: feihcsiM wrote: [...]and possibly skew the meta further towards kiting. i am not convinced. my personal idea would be that since you are going to be webbed and scrammed anyway, you may as well fit blasters and orbit 500...
- by Mathrin - at 2013.05.15 17:00:00
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3. Harbinger - 1600mm Armor plates - in Ships and Modules [original thread]
Dj Fear wrote: Thanks everyone, I guess it the Heavy pulse II that are throwing me over, so I'll change them around. .. I have engineering skill to lvl 5 already but my weaps upgrade is at lv 4, which I totally forgot about. Guess that will be ...
- by Mathrin - at 2013.05.09 21:19:00
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4. Prophecy - RR - in Ships and Modules [original thread]
Spider tanking prophecy with drones for damage could be fun. I will have to look into it.
- by Mathrin - at 2013.03.11 14:26:00
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5. Nightmare Obsolete? - in Ships and Modules [original thread]
Only major use I see of the nightmare is a expensive version of foxcats.
- by Mathrin - at 2013.01.22 21:24:00
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6. Let's talk about the Dragoon - in Ships and Modules [original thread]
I run mine with a gang. Full rack of neuts ,micro warp, and cap booster. Combine that will a flight of light ECM and you got a nice little support ship.
- by Mathrin - at 2013.01.17 21:11:00
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7. best TD ship? - in Ships and Modules [original thread]
See ship bonuses for curse, arbitrator, pilgrim(I think) that is all.
- by Mathrin - at 2013.01.10 18:45:00
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8. My first capital industrial ship. I have some questions! - in Ships and Modules [original thread]
ZZ00 HoneyBadger wrote: Alberik wrote: Daniel Plain wrote: Mara Pahrdi wrote: this.... sell the rorqal back as fast as you can, its worthless for you But I want to join a corp with it. Rorqual is a boosting ship. It w...
- by Mathrin - at 2012.12.11 20:21:00
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9. Balancing for ships but no love for the Hulk. - in Ships and Modules [original thread]
Well since the only reason the ore hold of the Mack is usefull is when hauling to station that just means the hulk mines even more since it never stops mining.
- by Mathrin - at 2012.12.06 20:15:00
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10. Snowball launchers renamed - in Ships and Modules [original thread]
Aquavolt wrote: Do they launch festivals? Nope, confetti
- by Mathrin - at 2012.12.04 18:52:00
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11. Why have the guns all the same? - in Ships and Modules [original thread]
Look at it this way. (I'm using random numbers for my maths) lets say it takes 10 seconds to kill a rat with 8 of the same guns. Now if you use two different ranges (4 guns each) it will take twice as long to kill that same rat right? Some will sa...
- by Mathrin - at 2012.11.06 18:31:00
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12. Catchin' that dang Cynabal! *shakes fist* - in Ships and Modules [original thread]
I've been thinking about putting together a curse to get a cynabal. Rough fit would have 3 neuts, nos, mwd, cap booster, couple TD to negate guns and a fed point. My idea is to shut him down and let drones eat him. Could also wait for friends.
- by Mathrin - at 2012.11.01 14:54:00
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13. Shield Transporters Need Some Luvin' - in Ships and Modules [original thread]
While skimming of this thread I felt like this whole deal is being approached the wrong way. You can't just set the RR and transports side by side and compare. I think that the effect of the tanking themselves come into play. For instance yes tran...
- by Mathrin - at 2011.06.23 03:08:00
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