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81. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Originally by: oilio Useful feedback gets buried in noise. . nothing useful can come from a ridiculous dev poast, god awful ret3rded changes on sisi and more useless dev dribble on the forums...
- by Matrixcvd - at 2008.08.11 05:48:00
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82. EXCELLENT JOB CCP - in Test Server Feedback [original thread]
Originally by: Grarr Dexx Howmany non-nano pilots fit 2-3bil worth of implants in their head? That's right, next to ZERO because they know they'll lose their ship and their pod might end up in a bubble, while with nano you can just puff...
- by Matrixcvd - at 2008.08.11 05:43:00
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83. How many are thinking of leaving after NERF bat? - in EVE General Discussion [original thread]
Edited by: Matrixcvd on 11/08/2008 05:38:12 Originally by: CCP Taera Originally by: Murtala Is there a list of proposed module changes anywhere so I can see what the fuss is about. Thanks Speed Rebalanced Serious Secur...
- by Matrixcvd - at 2008.08.11 05:37:00
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84. LOL @ nano nerf... - in Ships and Modules [original thread]
Originally by: Gripen Speed tanking will not die unless you're assuming that speed tanking = ability to disengage. 3km/s is still enough to outrun heavy missile explosion speeds and afterburner fits designed to evade turret fire will have ...
- by Matrixcvd - at 2008.08.11 03:26:00
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85. [Issue] Specific Adjustments to 0.0 Sovereignty Combat - in Assembly Hall [original thread]
Edited by: Matrixcvd on 10/08/2008 23:26:02 Originally by: Dapanman1 Move moon miners outside shields and decrease their HP; Boom, something for my small gang to shoot when the residents dock/pos up. Anoying for the defenders that chos...
- by Matrixcvd - at 2008.08.10 23:24:00
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86. [Issue] Specific Adjustments to 0.0 Sovereignty Combat - in Assembly Hall [original thread]
Originally by: Fahtim Meidires Basically my point is that game mechanics designed around meta-game problems is less than desirable, personally. It works, yes. But it feels more like artificial restrictions than an organic, emergent syste...
- by Matrixcvd - at 2008.08.10 03:40:00
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87. [Issue] Specific Adjustments to 0.0 Sovereignty Combat - in Assembly Hall [original thread]
Originally by: Fahtim Meidires Originally by: Kelsin Technological limitations can and should be considered when devising a game mechanic. Disagree completely. Realism and believability withing the context of the EVE universe s...
- by Matrixcvd - at 2008.08.10 02:58:00
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88. [Issue] Specific Adjustments to 0.0 Sovereignty Combat - in Assembly Hall [original thread]
Originally by: RDevz The trouble is that 25 people really shouldn't be threatening a SPACE EMPIRE in the first place First I am glad you identified a reasonable number. Second, thats your opinion, and again, threatening isn't the rig...
- by Matrixcvd - at 2008.08.09 16:58:00
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89. [Issue] Specific Proposal for 0.0 Sovereignty Revamp - in Assembly Hall [original thread]
Originally by: Farrqua Originally by: Matrixcvd As for the impact of terrorizing a SOV holders entire region, killing ratters/destroying disrupting logistic chains, that doesn't sound like small gang combat, in fact its the exact op...
- by Matrixcvd - at 2008.08.08 02:31:00
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90. [Issue] Specific Adjustments to 0.0 Sovereignty Combat - in Assembly Hall [original thread]
Originally by: Pnuka For 1) would you leave dread damage alone? i think some sort of scaling can be done for the tower after reinforced. my main point is to look at the strategic initiation and targeting utilizing small gangs as appose...
- by Matrixcvd - at 2008.08.08 02:28:00
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91. [Issue] Specific Proposal for 0.0 Sovereignty Revamp - in Assembly Hall [original thread]
Originally by: Ioan Metorsky It's not the hit points of structures, the amount of fuel in the towers, or the position of a cynojammer that are the problems here. Changing those things does nothing to change the facts that you will still ...
- by Matrixcvd - at 2008.08.07 23:29:00
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92. [Issue] Specific Proposal for 0.0 Sovereignty Revamp - in Assembly Hall [original thread]
Edited by: Matrixcvd on 07/08/2008 20:35:03 Originally by: Ioan Metorsky I guess I am missing the point, because I still don't see why frigates and cruisers need more roles than they already have. Either the small ships are in a large...
- by Matrixcvd - at 2008.08.07 20:34:00
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93. [Issue] Specific Proposal for 0.0 Sovereignty Revamp - in Assembly Hall [original thread]
Originally by: Ioan Metorsky Small gangs already impact 0.0. A well-organized and determined gang of tech 1 and 2 frigates, destroyers, and cruisers can cripple an alliance's general population (the pilots trying to make money by living,...
- by Matrixcvd - at 2008.08.07 19:54:00
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94. [Issue] Specific Proposal for 0.0 Sovereignty Revamp - in Assembly Hall [original thread]
Originally by: Darius JOHNSON Originally by: Matrixcvd Just cause you can befriend 10000 people doesn't make your subscription any moar important or game play experience any moar special The other side is that, just because a lot...
- by Matrixcvd - at 2008.08.07 19:05:00
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95. [Issue] Specific Adjustments to 0.0 Sovereignty Combat - in Assembly Hall [original thread]
Originally by: RDevz 1) I'm afraid I couldn't disagree more. While the comedy 25 hardener POS needs to go, small gangs shouldn't be able to take space quickly. Small gangs wouldn't be able to take space unless the owner of the POS fe...
- by Matrixcvd - at 2008.08.07 18:54:00
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96. Rionnag Alba - in Corporation, Alliance and Organization Discussions [original thread]
I'm poasting here to let you all know that I'm not allowed to poast here
- by Matrixcvd - at 2008.08.07 05:33:00
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97. [ISSUE]Game direction and recent changes - in Assembly Hall [original thread]
all the changes reported lately are crap
- by Matrixcvd - at 2008.08.06 20:48:00
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98. [Issue] Specific Proposal for 0.0 Sovereignty Revamp - in Assembly Hall [original thread]
Edited by: Matrixcvd on 06/08/2008 20:37:19 Originally by: Darius JOHNSON Originally by: Kelsin There may be plenty of small gang stuff to do in 0.0, but they wanted small gang stuff that affected Sovereignty. A lot of folks ...
- by Matrixcvd - at 2008.08.06 20:36:00
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99. Thanks for caving in CCP. - in EVE General Discussion [original thread]
pretty much bending over and giving in to all the loser pilots, i have this strange feeling the screen will just be bright pink pretty soon
- by Matrixcvd - at 2008.08.06 14:05:00
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100. what will the stabber family be good for post patch? - in Ships and Modules [original thread]
suicide
- by Matrixcvd - at 2008.08.06 14:00:00
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