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1. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
something that my ceo brought up was that for corporations, and even players these assets include many ships, and if you couldn't re-dock, and only salvage from wreck how do you get the ships you didn't undock in, and also that the volume can be v...
- by MiliasColds - at 2015.03.23 13:16:36
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2. rorqual rethink - in Player Features and Ideas Discussion [original thread]
true, so it can't do market orders i don't think the system can handle that
- by MiliasColds - at 2014.10.20 12:39:09
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3. rorqual rethink - in Player Features and Ideas Discussion [original thread]
well, i admit the roles it has are very weak, but having the ability to, with support craft run without a POS OR s station for periods of time, i think would be very cool, especially considering the vector for player built stargates
- by MiliasColds - at 2014.10.17 19:00:00
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4. rorqual rethink - in Player Features and Ideas Discussion [original thread]
Rroff wrote: Caleb Seremshur wrote: Rroff wrote: MiliasColds wrote: except it could still only have 3 lines, and still have more vulnerability, and be less efficient in costs of materials, and limited in the sizes of things it can manu...
- by MiliasColds - at 2014.10.17 16:48:00
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5. rorqual rethink - in Player Features and Ideas Discussion [original thread]
guess no one really has too many comments :(
- by MiliasColds - at 2014.10.17 00:06:00
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6. rorqual rethink - in Player Features and Ideas Discussion [original thread]
except it could still only have 3 lines, and still have more vulnerability, and be less efficient in costs of materials, and limited in the sizes of things it can manufacture. so a POS is still better in general, it just isn't as mobile.
- by MiliasColds - at 2014.10.16 18:09:00
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7. rorqual rethink - in Player Features and Ideas Discussion [original thread]
So posting this here since it occurred to me, and i thought it was worth at least bringing up. with the recent changes to the way in which ore is compressed the rorqual doesn't have a outstanding unique thing it does beside boost for mining, and ...
- by MiliasColds - at 2014.10.16 17:44:00
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8. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I admit ccp greyscale that i commented on the drone region gulf and JF range reduction, and i am happy that the limit is now 10, for the interim at least, I would really like to see the a greater ability of mining and building a lot more on site, ...
- by MiliasColds - at 2014.10.09 20:37:00
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9. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Kagura Nikon wrote: Kynric wrote: After playing with the module a bit I find that I both like and hate it. The ammo swap problem is the main issue I have with the current rlml. The ability to select a damage type is one if...
- by MiliasColds - at 2014.02.03 20:10:00
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10. Logitech G15 Keyboard support - in Player Features and Ideas Discussion [original thread]
true, but support for the keyboard's LCD screen being integrated into the client its self would be an even better asset
- by MiliasColds - at 2007.07.09 03:11:00
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11. Logitech G15 Keyboard support - in Player Features and Ideas Discussion [original thread]
I have been looking around in sites that produce keyboard applets for the Logitech G15 Keyboard LCD screen. they would like to write an applet to support EVE-Online. however They mentioned that support for the keyboard's screen would have to be ad...
- by MiliasColds - at 2007.07.08 18:48:00
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