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1. Auto-fire on threats - in Player Features and Ideas Discussion [original thread]
A gate camper shoots at you while trying to run his blockade, you autofire back and... you can't jump anymore. Oops!
- by minesweeper - at 2003.10.07 12:36:00
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2. an idea for Concord response to PVP battle - in Player Features and Ideas Discussion [original thread]
Quote: Slaughter: a person will press the charge of slaughter against another player who has podded a third player. if you've already been podded, you're waking up as a clone, and can't press the charge of slaughter, as you aren't on the sce...
- by minesweeper - at 2003.09.19 08:24:00
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3. Making corporation wars possible - in Player Features and Ideas Discussion [original thread]
Edited by: minesweeper on 17/09/2003 09:00:10 The new patch is one step in the good direction by removing instajumps and instadocks. However it does not make it any harder to evade a fight. The new favourite tactic will be to simply log off a...
- by minesweeper - at 2003.09.17 08:58:00
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4. Logging out/ctd - in Player Features and Ideas Discussion [original thread]
Not allowing to log off would be a very bad idea, there are always situations where you suddenly need to go offline, situations you cannot plane. 2 minutes is NOT enough to find and kill someone. Not even if you can follow them in warp. Its too e...
- by minesweeper - at 2003.09.15 08:03:00
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5. Pods: an idea to prevent misuse - in Player Features and Ideas Discussion [original thread]
Why shoudln't you be able to web or scramble a pod? Webbing and scrambling already are aggressive actionsa dn for concord that is enough to lower your security rating or attack you if the system rating is high enough. And what does it matter if ...
- by minesweeper - at 2003.09.15 07:58:00
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6. Station Killing, and why NPC stations should be allowed to at LEAST take damage - in Player Features and Ideas Discussion [original thread]
Killing NPC stations would definitely add a lot of gameplay. Once player built stations are in i'd very much like to see npc stations destroyable. but with the following comments: -attacking a station in empire space should be a death sentence si...
- by minesweeper - at 2003.08.31 07:52:00
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7. a green or blue bar next to gang members for easy identification during battle - in Player Features and Ideas Discussion [original thread]
We already haev a green bar for corp members and a red bar for people you are at war with but it would also really help to get a gree or blue bar for gang members. During large conflicts there will always be lots of ships that are in your gang bu...
- by minesweeper - at 2003.08.30 08:30:00
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8. How to "safely" remove instant-jump. - in Player Features and Ideas Discussion [original thread]
It sounds like a nice idea but it would not allow anyone to chase someone else. Since the guy fleeing would be able to instajump but the guy chasing 5 seconds behind you would get stuck in the 30km sphere. But its not that bad overall and i gues...
- by minesweeper - at 2003.08.30 08:28:00
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9. please remove the undock/dock scouting exploit and instadock/jump - in Player Features and Ideas Discussion [original thread]
ok so maybe i'm talking about ambushes, do you really feel there should be a 100% garanteed safe way to find out if there is an ambush? i mean taht kinda ruins the whole concept of ambushes doesn't it? And there is already a safe method for that,...
- by minesweeper - at 2003.08.29 21:29:00
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10. please remove the undock/dock scouting exploit and instadock/jump - in Player Features and Ideas Discussion [original thread]
I'm so sick and tired of people undocking adn docking again immediately so they can scout the opposing force in safety without us being able to do anything at all about it. The same about instadock and instajump or people warping in and having th...
- by minesweeper - at 2003.08.29 21:02:00
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