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1. Level 4's: CNR vs Golem - in Ships and Modules [original thread]
Bump since medium cap boosters on golems vex me but ive seen 7 of them just today..
- by Moonduste - at 2011.07.25 05:28:00
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2. Level 4's: CNR vs Golem - in Ships and Modules [original thread]
So I've seen a few people all using medium cap boosters, and I still dont get it. Med cap boosters can only store a single charge of 800, seems like you would have a hard time maintaining the tank under heavy fire, no? Or is the idea there that yo...
- by Moonduste - at 2011.07.24 22:13:00
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3. Level 4's: CNR vs Golem - in Ships and Modules [original thread]
So erm, Pithum A boosters are like a bill on its own. Just seems pricey as heck for a stable build; I understand for folks who have bills to spend its probably nothing, and EFT warriors vouch on it, but for me who cant spend a bill on a single shi...
- by Moonduste - at 2011.07.24 16:50:00
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4. Level 4's: CNR vs Golem - in Ships and Modules [original thread]
Originally by: Larry Wickes Originally by: Moonduste After reviewing this, I'm not sure why this isnt more popular (cap boosters on marauders) Back in the day I used to use a Golem for missions, and I still have it but no lo...
- by Moonduste - at 2011.07.24 08:03:00
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5. Level 4's: CNR vs Golem - in Ships and Modules [original thread]
A medium cap booster can only hold 1 charge of cap boost 800 before reloading...does that work well? My napkin math indicates that if you always reactivated your booster after it reloaded , it would be so so (the booster has a 12 second 'fire' rat...
- by Moonduste - at 2011.07.24 07:58:00
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6. Level 4's: CNR vs Golem - in Ships and Modules [original thread]
After reviewing this, I'm not sure why this isnt more popular (cap boosters on marauders). [Golem, not as expensive] Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launcher II, Juggernaut Javelin Torpedo Siege Missile Launc...
- by Moonduste - at 2011.07.24 05:12:00
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7. Level 4's: CNR vs Golem - in Ships and Modules [original thread]
Also..why dont people use cap boosters on marauders? with the huge haul it seems kind of ideal, and as you go through the mission and use up the cap boosters, your cargo is naturally opening up for your salvage/looting. It would also allow you to ...
- by Moonduste - at 2011.07.24 01:48:00
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8. Level 4's: CNR vs Golem - in Ships and Modules [original thread]
So I know this subject has been kicked in the teeth to death, and I have done some google searching but it seems some of the opinions are a bit out dated. Let me give a review of my situation. I can fly both ships, i can use tech 2 launchers for ...
- by Moonduste - at 2011.07.23 23:38:00
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9. Ravens and Golems and... - in Ships and Modules [original thread]
Best part is once you have the cash for the golem, you can keep the CNR for long range missions (worlds collide) and the golem for short range missions. I'm currently torn between maxing out my CNR skills or just grabing isk up for a golem since ...
- by Moonduste - at 2011.07.08 15:03:00
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10. CNR: Caldari Navy Cruise Launchers vs T2 - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 It is enough to make difference, but you have to learn when to reload missiles /turn off autoreload/. Or use 2 tps so you wont lose volleys on cruisers. Still bigger alpha helps alot vs defenders so you dont h...
- by Moonduste - at 2011.07.08 01:06:00
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11. CNR: Caldari Navy Cruise Launchers vs T2 - in Ships and Modules [original thread]
Golem seems the ideal. Its what im trained for. Alas I cant affored it just yet. That said CNR + Noctis seems to give the golem a big run for its money...
- by Moonduste - at 2011.07.07 19:37:00
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12. CNR: Caldari Navy Cruise Launchers vs T2 - in Ships and Modules [original thread]
Originally by: Cipher Jones Originally by: Moonduste Well, drones handle the frigs. So if fury missiles are better than faction on BCs and BS, and about equal on Cruisers and they are cheaper, would I ever have to switch ammo using...
- by Moonduste - at 2011.07.07 17:57:00
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13. CNR: Caldari Navy Cruise Launchers vs T2 - in Ships and Modules [original thread]
To Why I Dont Just Try Both: I dont want to throw down the isk to try our caldari cruise launchers without the forum opinions. If i was made out of isk, sure I would just try it myself. Since I'm not, I'm relying on the community for the help (tha...
- by Moonduste - at 2011.07.07 16:43:00
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14. CNR: Caldari Navy Cruise Launchers vs T2 - in Ships and Modules [original thread]
Well, drones handle the frigs. So if fury missiles are better than faction on BCs and BS, and about equal on Cruisers and they are cheaper, would I ever have to switch ammo using them either? I suppose the main down side is the flight time is 18 ...
- by Moonduste - at 2011.07.07 16:20:00
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15. CNR: Caldari Navy Cruise Launchers vs T2 - in Ships and Modules [original thread]
Interesting. I recently lost my Golem after a power outage so I'm in a CNR now. I had tech 2 launchers on the Golem, I just couldnt affored to buy a new one and fit it, so I'm not sure if I'm going to 'stay' in the CNR for long or just trying to g...
- by Moonduste - at 2011.07.07 16:12:00
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16. CNR: Caldari Navy Cruise Launchers vs T2 - in Ships and Modules [original thread]
Hrm..Kinda.. tech 2 launcher is 17.6 caldari is 15.4 90% of 17.6 is 15.84 Although it does make it very close, the Caldari Navy launcher still seems faster and can fire more before reloading. I guess the underlying question is, are rage cruise...
- by Moonduste - at 2011.07.07 15:40:00
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17. CNR: Caldari Navy Cruise Launchers vs T2 - in Ships and Modules [original thread]
I see a lot of fits with both, and confused to a degree. the Caldari Navy Launchers seem superior (ROF, How much they hold, etc). The fury Tech II missiles seem to have too big of an explosion radius/slow explosion speed and would require a TP to...
- by Moonduste - at 2011.07.07 15:26:00
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18. Semi Newbie Question: Siege Missile Launcher - in Ships and Modules [original thread]
Gotchya! So I really want to have both then with me at all times (javs and rage) so i can switch based on the situation. Thank you for the info!
- by Moonduste - at 2011.06.30 17:37:00
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19. Semi Newbie Question: Siege Missile Launcher - in Ships and Modules [original thread]
Ok well then one other follow up question. With tech 2 torps, do you only have the 'draw back' (signature, reduce speed, etc) while they are loaded, or simply having them in your cargo do that? I.E if i swap from rage to javelins mid fight, do ...
- by Moonduste - at 2011.06.30 16:17:00
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20. Semi Newbie Question: Siege Missile Launcher - in Ships and Modules [original thread]
Boo :(
- by Moonduste - at 2011.06.30 14:27:00
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