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1. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
+1 for mystery, definitely. Exploration needs more of this, especially if it will contain tiny pieces relevant to significant EVE lore. +1 Not just combat -- BUT when things go wrong (like you terribly fail at hacking a mainframe), there should s...
- by Naradak - at 2011.08.15 21:10:00
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2. Splitting multiple stacks - in Player Features and Ideas Discussion [original thread]
Bumping cause it's so easy and so useful. Come on!
- by Naradak - at 2011.03.24 19:45:00
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3. Splitting multiple stacks - in Player Features and Ideas Discussion [original thread]
Has this been suggested before?
- by Naradak - at 2011.03.03 23:04:00
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4. Splitting multiple stacks - in Player Features and Ideas Discussion [original thread]
Any thoughts from CCP, perhaps?
- by Naradak - at 2011.02.06 01:04:00
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5. Freedom for Slaves - in Player Features and Ideas Discussion [original thread]
/Signed!!!
- by Naradak - at 2011.02.03 20:45:00
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6. Splitting multiple stacks - in Player Features and Ideas Discussion [original thread]
lol perhaps a confirmation message (with the optional "don't show this message again") would be in order.
- by Naradak - at 2011.02.03 20:27:00
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7. Splitting multiple stacks - in Player Features and Ideas Discussion [original thread]
True: it would be useful to type your own number as well. Both methods could be done with a simple radio button selection and the respective textboxes. A "remember settings" checkbox might come in handy as well.
- by Naradak - at 2011.02.02 01:02:00
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8. Splitting multiple stacks - in Player Features and Ideas Discussion [original thread]
Seriously, this would actually be useful and easy to implement. Stop reading the whiner posts and reply here.
- by Naradak - at 2011.02.01 00:20:00
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9. Splitting multiple stacks - in Player Features and Ideas Discussion [original thread]
Would be nice to split multiple stacks of items at once. If I have 1000 EMP M and 1000 Fusion M and I want only 500 of each, I need to shift-drag one, and then shift-drag the other while manually typing the desired number. Obviously, the task is...
- by Naradak - at 2011.01.31 02:52:00
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10. Hiring NPC crews/mercs - in Player Features and Ideas Discussion [original thread]
Wouldn't it make sense for capsuleers to be able to hire NPC crews from stations for various purposes such as, but not limited to: - Salvaging - Extra firepower - Logistics - Courier contracts (even for illegal goods!) Such a system could includ...
- by Naradak - at 2010.08.10 16:50:00
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