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101. add mini games - in Player Features and Ideas Discussion [original thread]
Poker, blackjack, chess, checkers. Would like to see something like it, but I'm sure whether it's worth prioritizing it over, say, a POS overhaul, balancing changes or new ships.
- by NearNihil - at 2013.11.18 18:39:00
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102. Allow Camera Mode Only Login for some serious video taking action - in Player Features and Ideas Discussion [original thread]
tiberiusric wrote: NearNihil wrote: So basically, you get one dude in camera mode that scouts for a gang and then GG. The idea has merit, but is too easy to abuse. now I agree as stated in my post that people may think this is open to s...
- by NearNihil - at 2013.11.18 15:20:00
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103. Tier 2 Carriers (These ones should actually carry!) - in Player Features and Ideas Discussion [original thread]
Er. So what kind of cargo did you have in mind? Ships, POS mods, what?
- by NearNihil - at 2013.11.18 01:15:00
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104. Audible enemy alerts - in Player Features and Ideas Discussion [original thread]
Rand Orb wrote: Watching Local for neutrals and known enemies becomes a challenge when one is engaged in a long term, repetitive activity like mining. Attackers now have an easy task given that mining and ratting locations are instantly known t...
- by NearNihil - at 2013.11.18 00:22:00
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105. Allow Camera Mode Only Login for some serious video taking action - in Player Features and Ideas Discussion [original thread]
So basically, you get one dude in camera mode that scouts for a gang and then GG. The idea has merit, but is too easy to abuse.
- by NearNihil - at 2013.11.16 17:08:00
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106. Give Characters Two Separate Name Slots (permanent, unchangeable names) - in Player Features and Ideas Discussion [original thread]
I can sort of see this working, but the big question for me is... why? Why would dev time be put into this? The only reason I can think of is having the ability to pseudo-rename bought characters.
- by NearNihil - at 2013.11.16 16:51:00
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107. Mobile Tractor Unit, a bit of feedback after using. - in Test Server Feedback [original thread]
Altrue wrote: The tractor still renders wrecks immune to damage after tracting them. When you put two tractors (A and B) next to eachother, they both tract one wreck (1 & 2), then tractor A grabs wreck 2, and tractor B grabs wreck 1 then ...
- by NearNihil - at 2013.11.13 22:42:00
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108. Warp effect - in Player Features and Ideas Discussion [original thread]
FlinchingNinja Kishunuba wrote: This is actually making me dislike playing atm, I want to see an inbound shot too please. I would just loiter at stations to watch. Sitting on the Jita 4-4 undock would be really exciting.
- by NearNihil - at 2013.11.10 21:33:00
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109. Capital Sentry - in Player Features and Ideas Discussion [original thread]
On the one hand, it sounds not very fun and maybe a bit OP (don't have to move to get your things out of harm's way, they don't have to move to blap dreads) buuuut on the other hand it might make some silly supercaps shoot POS on their own, stimul...
- by NearNihil - at 2013.11.07 10:14:00
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110. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
If the opposition fits to not get tackled and you know they have, why don't you come up with something new? Literally any ship with 4 midslots (well, technically 3, but we'll leave 1 for a prop mod) can catch it and blow it up. Even if it has any ...
- by NearNihil - at 2013.11.03 20:24:00
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111. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
Fine, bump the thing and shoot it in a destroyer. Is it really that hard to counter a choice of a particular fit? Hell, in a Corax you can have a MWD and 3 scrams to both bump and scram.
- by NearNihil - at 2013.11.03 15:14:00
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112. Making the Epithal catchable, or adding to the meta-game of warp core stablisers - in Player Features and Ideas Discussion [original thread]
HIC, Tier 3 BC, multiple scrams. Three solutions just off the top of my head.
- by NearNihil - at 2013.11.03 13:57:00
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113. Class 7 & 8 Wormholes - in Player Features and Ideas Discussion [original thread]
I can't think of a reason why we need more PVE content. We need different PVE content, sure, but not more. Unless the new and proposed Sleepers use CONCORD weapons, in which case I'm all for it.
- by NearNihil - at 2013.10.31 13:18:00
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114. [proposal] add "Plastic Wrap" cargo cans - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: It works because the effort required for putting this plastic wrap on items is sufficiently high so as to deter people from using it frivolously Reaver Glitterstim wrote: TL;DR: if this meager post is too much f...
- by NearNihil - at 2013.10.22 00:22:00
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115. Capacitor bombs - in Player Features and Ideas Discussion [original thread]
It's sometimes used on Strategic Cruiser fleets, to shut down their hardeners just before the "real" bombs land. It's really niche though.
- by NearNihil - at 2013.10.20 00:03:00
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116. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Xcom wrote: The cov-ops cloaking and the regular cloaking device is one of unique modules that have little drawback if used in conjunction with other methods making them completely imbalanced. A good example would be to have a perma cloaking ab...
- by NearNihil - at 2013.10.16 15:05:00
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117. Crystal damage information in cargohold - in Player Features and Ideas Discussion [original thread]
On the topic of damaged crystals: Please make guns (and miners too I suppose) prefer damaged crystals over fresh ones so I don't have to carry a can with me to keep the fresh ones in.
- by NearNihil - at 2013.10.13 18:31:00
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118. new rouge drone region frigate Idea!!!! - in Player Features and Ideas Discussion [original thread]
Looking at the bonuses alone (cba comparing the other stats right now), 50% web range per level and 50% light drone damage (and presumably HP as well) is completely nutty. Even if it's 10% per level, still no. What that looks like is a Tristan on ...
- by NearNihil - at 2013.10.13 17:12:00
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119. Implement something to get rid of 'Wanted' bounty, at a price. - in Player Features and Ideas Discussion [original thread]
Bounties don't make you eligible for a whipping, being Suspect or Criminal does. If the Wanted tag honestly upsets you, shoot your ship a few times with an alt (heck, shoot once with noobship gun then selfdestruct) until it's gone. Bounties are a...
- by NearNihil - at 2013.10.11 14:34:00
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120. Deployable Exhumers - in Player Features and Ideas Discussion [original thread]
Er. If anything, adding a Bastion/Siege/Triage for mining ships, it would be for extra ore yield or miner cycle time in return for being a sitting spaceduck, not boost tank as well or indeed at all. 100k+ EHP barges would, realistically, eliminat...
- by NearNihil - at 2013.10.10 21:22:00
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