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1. Camera Zoom on detached camera tactical with offset not centered. - in Player Features and Ideas Discussion [original thread]
The zoom when in detached tactical camera mode is done to/from your cursor location, based on distance from the center of your screen. This is acceptable and desired if your camera center is the same as your screen center. If you use camera offse...
- by Nivo Green - at 2017.03.21 12:40:17
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2. Ark and Providence Texture Change in 119.3 - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Anyways, you can file a bug report and wait and see. Thanks, I have.
- by Nivo Green - at 2017.03.19 21:07:38
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3. Ark and Providence Texture Change in 119.3 - in Player Features and Ideas Discussion [original thread]
Has anyone else noticed the change to the Ark and Providence textures in this recent patch? Previously the underside of the ships were constructed of a dark brown-black metal, befitting an exposed industrial ship. The recent change has applied to ...
- by Nivo Green - at 2017.03.18 16:56:10
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4. Standup Science Service Modules - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: The old paradigm is NPC stations with a Laboratory have all 4 things possible in the same station. NPC stations are the basis for the module, not the utterly useless POS modules. If NPC stations are the basis for the servi...
- by Nivo Green - at 2017.01.19 07:02:57
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5. Standup Science Service Modules - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Personally I find the copy/invention pairing in the design lab a lot more useful - which is probably why CCP split them up! I don't think I understand what you are saying. Are you saying CCP split the old paradigm so that it...
- by Nivo Green - at 2017.01.18 19:21:34
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6. Standup Science Service Modules - in Player Features and Ideas Discussion [original thread]
When engineering complexes were released was there any reason the developers gave for breaking the paradigm of grouping the ME/TE research and the Copy/Invent services? At first I was quite confused as to why the Copy service was removed from the ...
- by Nivo Green - at 2017.01.18 13:56:41
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7. Corporate BPO Lockdown in Citadels - in Science and Industry [original thread]
Has any developer or devblog stated anything about being able to lockdown BPOs in corporate hangars within citadels/engineering complexes? This seems pretty important and I have not been able to find any information on this. Complexes come out in ...
- by Nivo Green - at 2016.11.14 03:47:33
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8. CREST Help: Market History Error - in EVE Technology Lab [original thread]
So I would like to say I am an idiot probably, but I wish there was an authoritative source for this sort of information instead of trial/error or blind google exploration. I needed to include a ?type=https://crest-tq.eveonline.com/inventory/typ...
- by Nivo Green - at 2016.07.04 07:19:43
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9. CREST Help: Market History Error - in EVE Technology Lab [original thread]
Ok so I followed the regions endpoint on crest to /regions/10000002/ for the forge region, and from there I follow the 'marketHistory' enpoint to https://crest-tq.eveonline.com/market/10000002/history/ . From here I get an error: message: Unexpe...
- by Nivo Green - at 2016.07.04 05:48:49
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10. ECM completely different - in Player Features and Ideas Discussion [original thread]
Msgerbs wrote: Nivo Green wrote: What if instead of preventing locks, a successful ECM application blocked all other targets other than the ship jamming you? That fits with how jamming actually works, and would allow ships to actually do s...
- by Nivo Green - at 2016.05.24 08:16:55
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11. ECM completely different - in Player Features and Ideas Discussion [original thread]
What if instead of preventing locks, a successful ECM application blocked all other targets other than the ship jamming you? That fits with how jamming actually works, and would allow ships to actually do something about thier situation, like th...
- by Nivo Green - at 2016.05.21 22:39:41
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12. X-Large Capacitor Batteries (and batteries in general) - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Cap batteries are perfectly fine as they are right now, I'd maybe buff the medium sized ones a bit though. I don't see why a regengu shouldn't be able to tank a lot, it's just tanky, bring a few people and it dies all the sam...
- by Nivo Green - at 2016.05.21 05:33:35
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13. X-Large Capacitor Batteries (and batteries in general) - in Player Features and Ideas Discussion [original thread]
Quote: batteries are broken in so many ways go read the thread ccp had when changing them. we kept pointing out flaws ans ways to improve and fozzie just did what he does and b I figured as much. It seems CCP wanted to adopt an "Iterative" d...
- by Nivo Green - at 2016.05.21 00:16:00
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14. X-Large Capacitor Batteries (and batteries in general) - in Player Features and Ideas Discussion [original thread]
Why don't we have X-Large Cap Batteries in game? Right now I think the situation of oversized batteries on cruisers/(battlecruisers to a lesser extent), has opened up an interesting new pvp fitting choice that never really existed before hand. Ac...
- by Nivo Green - at 2016.05.20 23:39:24
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15. Rorqual Fighters - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I used to support the idea of allowing the Rorqual to launch 5 fighters (wouldn't have been very high DPS in capital terms), but I'd rather see it go the F-Aux route and I don't want to see it capable of combat feats...
- by Nivo Green - at 2016.05.02 16:10:34
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16. Rorqual Fighters - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Can you tell us why, after CCP have split the DPS and triage roles into separate ship classes, they should go ahead and unify them again? Now that capital remote repair is garbage without triage active, I think splittin...
- by Nivo Green - at 2016.05.01 19:18:54
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17. Rorqual Fighters - in Player Features and Ideas Discussion [original thread]
Currently we know the Rorqual is getting special 'mining fighters'; essentially super mining drones. Is there any talk about the Rorq getting the ability to field actual combat fighters? If not, I think CCP should really consider giving the Rorq t...
- by Nivo Green - at 2016.05.01 17:53:20
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18. Announcement:March release - General feedback - in EVE Information Portal [original thread]
Albert Madullier wrote: please bring back the proper 21:9 fov for the new camera, this patch removed it I don't really know what happened here, but for the longest time the FOV was super broken in EVE for my 3x monitor setup, which is 16:3 o...
- by Nivo Green - at 2016.03.09 18:23:21
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19. Make Niarja Great - in EVE General Discussion [original thread]
Andrew Space wrote: Build a wall! Make the carebears pay for it! Andrew Space CSM 11, also lets ban all minmatar from empire space until we can sort this mess out.
- by Nivo Green - at 2016.02.22 18:06:32
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20. Make Niarja Great - in EVE General Discussion [original thread]
SurrenderMonkey wrote: I got the impression that this was an "idea" thread pretty quickly and couldn't bring myself to read an idea from someone who isn't smart enough to post their idea in the idea board instead of GD. I have made a mistake...
- by Nivo Green - at 2016.02.21 19:33:30
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