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1. ECM Overhaul Needed. - in Player Features and Ideas Discussion [original thread]
Make duration of jam 50% of module cycle. There. Fixed.
- by Otebski - at 2009.11.14 21:10:00
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2. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Johndalar Yup so glad I picked a race where there is NO point to train past BC... Dont worry. Its offset by having to train armor and shield, turrets and missiles and drones and navigation to be any effective.
- by Otebski - at 2009.11.14 08:14:00
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3. Folder Tabs in the Hanger Items and ships - in Player Features and Ideas Discussion [original thread]
They are called cans.
- by Otebski - at 2009.11.11 17:29:00
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4. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc Originally by: Meeko Atari Originally by: To mare can we please stop talking about TE/TC this is projectile boost thread not TE/TC thread THIS! I Totally Agree Are you just To mare's alt?...
- by Otebski - at 2009.11.07 18:46:00
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5. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Otebski on 05/11/2009 21:49:43 To all people that claim 10% is just fine boost per tier. FFS amarr have 30% falloff increase per tier on top of 20% optimal increase. Even assuming Focused and Heavy pulse represent d180 and 425 respe...
- by Otebski - at 2009.11.05 21:49:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Liang Nuren Originally by: Mioelnir Quick attribute comparisons for the new projectile weapons as they are on Sisi right now with current TQ stats: Autocannons Artillery My computer died and I'm a couple da...
- by Otebski - at 2009.11.04 23:07:00
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7. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Otebski on 04/11/2009 16:11:41 Originally by: Meeko Atari Alright, I tested AC's on SiSI and i have to say not much of an improvement there, but they do work better. However something is really wrong with Arty's, I doesn't ...
- by Otebski - at 2009.11.04 16:11:00
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8. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Ammo changes are real nice. Didnt test in pvp yet but fusion vs angels is pretty hilarious:) Sad part is that performance of ship is now based on TE. Without it all ships i tried so far have poor performance while with te they all seem fine. Incre...
- by Otebski - at 2009.11.04 15:56:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Weeapon ballance first TE?TC balancing after. Having a weapon system balanced around using tripple ambit and 2x TE is going to fail
- by Otebski - at 2009.11.03 21:37:00
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10. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Liang Nuren I used the falloff bonus from the CCP post, and tracking I used as largest tier. CCP said there were no nerfs involved. Which is to say, since everything is using largest tier weapons, TQ tracking and Dom fallo...
- by Otebski - at 2009.11.01 02:31:00
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11. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Otebski on 30/10/2009 19:47:31 Liang can you please swap from using 2 eanm targets to eanm+explo or 2x eanm and 1 explo rig? You know the big "what if" people actually start pluging explo hole
- by Otebski - at 2009.10.30 19:47:00
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12. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Otebski on 30/10/2009 12:23:24 When going into pvp in tech 1 shield ship i always plug EM hole. Forcing armor tankers to do just them same is good for the game. Right now armor tanking is the king of the hill. If all those trimarked...
- by Otebski - at 2009.10.30 12:20:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Yankunytjatjara Sure; the fact that without a damage bonus though, the AC is chosen, shows how ACs are better (at small scale). Artifical war in high sec at frigate level is meaningful for whole EVE. Not. Minnies happen...
- by Otebski - at 2009.10.29 16:19:00
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14. Two low sec ideas; Gate Gun disruptor & unstable low sec bubble - in Player Features and Ideas Discussion [original thread]
ad 1. sensor booster. ad 2. remote reppers.
- by Otebski - at 2009.10.28 15:55:00
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15. Myrmidon requires an update - in Player Features and Ideas Discussion [original thread]
Standard myrmidon fit does less damage than both hurricane and harby. But it tanks 10x more than hurricane and and 3x as much as harby. If you want myrmidons to tank 500dps while dealing 800 i want some of the stuff you are smoking.
- by Otebski - at 2009.09.28 19:07:00
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