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1. Marauders are now useless - in Test Server Feedback [original thread]
I am just saying that he only tanked 65k damage, and he had 2 cap boosters. I would expect him to tank at least 100k.
- by PAPULA - at 2016.05.01 10:04:23
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2. Marauders are now useless - in Test Server Feedback [original thread]
here's an example how much damage marauder can take: https://zkillboard.com/kill/53653842/ As you can see it died pretty fast and took only 60k damage.
- by PAPULA - at 2016.04.30 08:03:27
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3. weapon sig radius / tracking - in Test Server Feedback [original thread]
I'll re-post this here, so you can see how you calculate new value: Examples Dual Giga Pulse Laser I (2km) XL Weapons: old value * 10 = new value 0.00384864 rad/sec * 10 = 0.0384864 MEGA PULSE LASER II (400m) Battleship weapons. old value * 10...
- by PAPULA - at 2016.04.27 05:32:45
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4. Marauders are now useless - in Test Server Feedback [original thread]
Marauders are fine as they are currently on TQ. No change is needed.
- by PAPULA - at 2016.04.26 13:00:25
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5. BPO for Standup Reprocessing Facility on the market? - in Test Server Feedback [original thread]
Standup Reprocessing Facility I Blueprint + Show Info ID: 37032 You mean this one ? I see this one on market and i can buy it. I saw it in Thashkarai system in amarr space. But yea if i search it in market search i don't see it in market searc...
- by PAPULA - at 2016.04.25 16:56:47
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6. So you plan remove all structures where you can dock Titan? - in Test Server Feedback [original thread]
You can also sell titans and supers in citadels and put them on market.
- by PAPULA - at 2016.04.23 14:49:49
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7. Marauders are now useless - in Test Server Feedback [original thread]
Reiisha wrote: PAPULA wrote: Reiisha wrote: Sentient Blade wrote: Maybe I'm missing something here... but what is 5% of a scram? Doesn't this neutralise dropping out of Bastion and warping / MJDing before someone tries to re-apply the...
- by PAPULA - at 2016.04.23 14:25:40
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8. Marauders are now useless - in Test Server Feedback [original thread]
Reiisha wrote: Sentient Blade wrote: Maybe I'm missing something here... but what is 5% of a scram? Doesn't this neutralise dropping out of Bastion and warping / MJDing before someone tries to re-apply their previously-ineffective scrambler...
- by PAPULA - at 2016.04.23 11:05:21
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9. Marauders are now useless - in Test Server Feedback [original thread]
cBOLTSON wrote: PAPULA wrote: Nevyn Auscent wrote: if anything Marauders were totally underwhelming for a T2 Battleship. Yea they still are, faction battleships are way better, only good thing about marauders is that they're 100% immu...
- by PAPULA - at 2016.04.23 10:32:52
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10. Marauders are now useless - in Test Server Feedback [original thread]
Ralph King-Griffin wrote: PAPULA wrote: Moving marauders while in bastion would be a little OP if you ask me. Not if it cant leave, i do however see the bastion bonus getting slapped hard for it though, probaby harder than anyone would ...
- by PAPULA - at 2016.04.22 09:38:46
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11. Marauders are now useless - in Test Server Feedback [original thread]
Moving marauders while in bastion would be a little OP if you ask me.
- by PAPULA - at 2016.04.22 09:08:40
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12. T2 XL ammo in meta guns - in Test Server Feedback [original thread]
Snopzet wrote: Concord guns have a higher accuracy score Accuracy score ? You mean better tracking ?
- by PAPULA - at 2016.04.21 19:49:42
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13. Marauders are now useless - in Test Server Feedback [original thread]
I just tested bastion mode on SISI and it is back as it is currently on TQ. So you are once again immune to ewar. But yea even if you are immune to ewar, you still die fast because it's basically a battleship. I hope we can keep this immunity in ...
- by PAPULA - at 2016.04.20 07:25:29
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14. Marauders are now useless - in Test Server Feedback [original thread]
Nevyn Auscent wrote: if anything Marauders were totally underwhelming for a T2 Battleship. Yea they still are, faction battleships are way better, only good thing about marauders is that they're 100% immune to ewar.
- by PAPULA - at 2016.04.17 07:52:09
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15. Marauders are now useless - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: O.of have you never pvped with Marauders? It's freaking awesome and with the right support you're a god. .... getting method down can be expensive though Yea with the right support... Capital fleet is also very good i...
- by PAPULA - at 2016.04.16 21:08:42
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16. Marauders are now useless - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: CCP Fozzie wrote: There is a bug that currently causes some NPC effects to ignore ewar resistances. The intended behavior isn't a 5% chance to be tracking disrupted/scrammed/jammed/painted, it's that those effects woul...
- by PAPULA - at 2016.04.16 18:36:17
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17. Marauders are now useless - in Test Server Feedback [original thread]
Jonas Kanjus wrote: Related to Marauders. Why is there a weapon aggression timer when using Bastion module? This is my first time using Bastion mode since Marauders were introduced. So you can't do station games with bastion on.
- by PAPULA - at 2016.04.16 09:14:24
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18. Marauders are now useless - in Test Server Feedback [original thread]
I really hope we can have same bastion immunity as it is now on TQ, otherwise faction battleships will be 1000 times better.
- by PAPULA - at 2016.04.16 01:47:28
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19. Marauders are now useless - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: have you guys just not looked at the stats? its not a flat 95% resistance to all e-war its 95% to sensor damps weapon disruption remote assistants and tp. so it just does not resist scram and it does not give a 95% red...
- by PAPULA - at 2016.04.15 22:45:32
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20. Citadels are now on Singularity - in Test Server Feedback [original thread]
So how do i setup citadel so that everyone can use a service / dock ? I used a new profile i created which i added public to the profile and i set my citadel to use it. Still people can't dock.
- by PAPULA - at 2016.04.15 19:37:51
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