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1. things I'd like to see. - in Player Features and Ideas Discussion [original thread]
I dont like 1. Although listing the implants destroyed in the POD mail would be quite cool... Thatd be a 2 way thing: Youd feel like an idiot for not ransoming certain people.... With the people that have really ****ed you off, that mail would bec...
- by ParlourBeatFlex - at 2010.03.12 11:06:00
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2. Customized Ship Skins - in Player Features and Ideas Discussion [original thread]
I like! One of the only 'customisation' topics that has actually thought about solutions to probable problems. Plus the idea bout different stations providing different paint jobs is actually a bloody good idea! I can imagine deep nullsec statio...
- by ParlourBeatFlex - at 2010.03.12 10:56:00
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3. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Originally by: Abbot Laarkin Where exactly is the griefing? Don't forget, the amount of a persons bounty does not necessarily reflect their ability to fight, but rather how much their death is worth to some other person. the only way I ...
- by ParlourBeatFlex - at 2010.02.18 18:24:00
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4. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Edited by: ParlourBeatFlex on 15/02/2010 22:27:09 Originally by: Abbot Laarkin Clarification: As to accessibility: Again, this is dependent on whether CCP would consider BHing as something that new players would be capable of undertaki...
- by ParlourBeatFlex - at 2010.02.15 22:24:00
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5. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Originally by: SilentHunter13 Edited by: SilentHunter13 on 15/02/2010 04:22:05 Originally by: Sylia Masters A default limit based upon security status of the character, only applicable once per time period and/or events. Event...
- by ParlourBeatFlex - at 2010.02.15 06:04:00
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6. Punishment Policy - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever ParlourBeatFlex, you are amazing! 1. you can legally buy isk from CCP for rl cash. buy a plex from CCP. sell it ingame. voila you got legal isk. 2. from the spam you see in local it seems atm the isk/dollar ...
- by ParlourBeatFlex - at 2010.02.15 02:12:00
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7. CCP: Permanent solution for macro miners - in Player Features and Ideas Discussion [original thread]
Edited by: ParlourBeatFlex on 15/02/2010 02:03:12 Edited by: ParlourBeatFlex on 15/02/2010 01:59:13 Originally by: Memorya Edited by: Memorya on 09/02/2010 09:59:44 Everbody is asking their self ? How to get rid of macro mi...
- by ParlourBeatFlex - at 2010.02.15 01:55:00
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8. Punishment Policy - in Player Features and Ideas Discussion [original thread]
Edited by: ParlourBeatFlex on 15/02/2010 01:43:32 Edited by: ParlourBeatFlex on 15/02/2010 01:41:33 What i wanna know is so how much ill gotten isk does CCP have in its vaults??? That isk MUST be coming from somewhere aswell. I mean unles...
- by ParlourBeatFlex - at 2010.02.15 01:40:00
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9. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Oh and just to add to what iv said: While i agree that the tracker would speed up the whole process of BHing, remember that you actually have to find the target and get 2.5km away from him to attempt the placement of a tracker. Would still need p...
- by ParlourBeatFlex - at 2010.02.15 01:04:00
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10. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Originally by: Abbot Laarkin Edited by: Abbot Laarkin on 14/02/2010 13:20:48 While I agree the tracker module is an interesting idea, I don't think it's all that necessary. And it may just make the whole thing just a little to easy. T...
- by ParlourBeatFlex - at 2010.02.15 00:54:00
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11. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Originally by: Valea Silpha Its a pretty good idea for the system, but I'm not too keen on the random element. Since you probably have never heard of the guy you have to go kill, you aren't gunna know till you get there if he is a solo guy...
- by ParlourBeatFlex - at 2010.02.14 12:25:00
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12. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Originally by: Memorya Edited by: Memorya on 14/02/2010 10:11:00 My opinion on BH system. Bounty hunter can be mini profession, just like in cowboy bepop. Pre Req. (Social) - Social lvl 5 - Connections lvl 4 - Military connect...
- by ParlourBeatFlex - at 2010.02.14 12:12:00
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13. New contract type: 'Stock' - in Player Features and Ideas Discussion [original thread]
Edited by: ParlourBeatFlex on 13/02/2010 15:53:47 Originally by: darius mclever it is called "buy order" But buy orders do not work in the way im talking about. At the minute the buy order is a straight sale between the buying and ...
- by ParlourBeatFlex - at 2010.02.13 15:49:00
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14. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
I support! Being a full time bounty hunter sounds too good to me. For the whole locating thing: - You could have a skill (called 'Bounty Intelligence') that determines how much information you can squeeze from the bounty office. At level one you...
- by ParlourBeatFlex - at 2010.02.13 14:12:00
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15. New contract type: 'Stock' - in Player Features and Ideas Discussion [original thread]
Agreements, disagreements? Its a simple idea i know but could prove to be very interesting and engrossing.... Corps would fight over the 'BIG' contracts just like the corporate world we live in today! Who wouldnt want stuff like that?
- by ParlourBeatFlex - at 2010.02.13 13:23:00
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16. Mission Thiefery! - in Player Features and Ideas Discussion [original thread]
Edited by: ParlourBeatFlex on 13/02/2010 11:34:11 Originally by: Alchemist Zemont So if the loot gets taken they can be attacked but if the wreck is salvaged they cant be attacked hmm whats with the double standards? OH. MY. GOD. D...
- by ParlourBeatFlex - at 2010.02.13 11:30:00
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17. New contract type: 'Stock' - in Player Features and Ideas Discussion [original thread]
Edited by: ParlourBeatFlex on 13/02/2010 07:06:37 Edited by: ParlourBeatFlex on 13/02/2010 07:03:59 Ok, sorry if this has been suggested before but the search a topic is getting the better of me so: What about a new type of contract, that...
- by ParlourBeatFlex - at 2010.02.13 07:00:00
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18. Change sex upon release of incarna. - in Player Features and Ideas Discussion [original thread]
Originally by: Belysia I wonder if we keep our current portrait and just create an avatar or whether we create our avatar and then we use it for a portrait. Id really like to be able to set my character to male or female. With the new vo...
- by ParlourBeatFlex - at 2010.02.10 23:35:00
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19. Thief control - in Player Features and Ideas Discussion [original thread]
Edited by: ParlourBeatFlex on 10/02/2010 23:25:05 Really?????? Another thread about loot thiefs????? Really????? If someone steals your loot, you and your corp can attack them without much conseqence, so i dont really know what your getting ...
- by ParlourBeatFlex - at 2010.02.10 23:17:00
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20. Change sex upon release of incarna. - in Player Features and Ideas Discussion [original thread]
Edited by: ParlourBeatFlex on 10/02/2010 21:01:41 WAIT: hold the phones i just found this on eurogamer: Quote: If you're particularly attached to your current 2D visage, you'll have to do your best to create it from scratch. "Rather tha...
- by ParlourBeatFlex - at 2010.02.10 21:01:00
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