Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 |
101. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: Mag's wrote: Infinity Ziona wrote: This sounds like simple whinging because you're too poor or tight to upgrade your stupidly slow computers. And this is a strawman, because you're losing the argument. Now please l...
- by Phaade - at 2015.04.22 01:30:21
|
102. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: Phaade wrote: Nevyn Auscent wrote: Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Ev...
- by Phaade - at 2015.04.18 22:58:57
|
103. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II. I mean, if it was a great ide...
- by Phaade - at 2015.04.18 20:13:14
|
104. Missile Balance - in Player Features and Ideas Discussion [original thread]
Another Carebear EFT warrior complaining. Go away, carebear. Nobody likes you. And also what that other guy said about half the missiles being worthless.
- by Phaade - at 2015.04.17 15:34:38
|
105. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: So, problem with this. Functionally, in a lot of applications, Speed is pretty much all or nothing. You're either faster than the target or you're not and a prop mod like this would land pretty solidly in the "not" categ...
- by Phaade - at 2015.04.17 15:30:04
|
106. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Juan Mileghere wrote: Redundant thread, not at a point where this wouldn't throw balance off without massively changing existing modules Can you elaborate? Why would it unbalance the game? If a 5mn AB required 25 or 30 power and required s...
- by Phaade - at 2015.04.17 15:25:00
|
107. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: I actually mentioned this earlier in a thread I made about limiting class fitting on oversized props. Having these helps people focus on speed without be absurd about it with 10mn or 100mn fits. +1 Yessir, and this ...
- by Phaade - at 2015.04.17 15:17:11
|
108. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: James Baboli wrote: Yep, and I really like your implementation of it, as it makes the mass of the hulls (and their plates) a much larger factor in determining final speed with different sized of AB if such a thing ca...
- by Phaade - at 2015.04.17 15:06:21
|
109. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Quite simply: two new classes of AB's that have fitting requirements and speed bonuses right between 1MN - 10MN and 10MN - 100MN. Because reasons and variety. Details of mass addition / thrust / fitting reqs can be worked out by CCP. The original...
- by Phaade - at 2015.04.16 15:48:43
|
110. Ishtars - in Player Features and Ideas Discussion [original thread]
Speedkermit Damo wrote: They're still OP CCP will never change this my friend....
- by Phaade - at 2015.04.16 15:23:39
|
111. t3 balance suggestion - in Player Features and Ideas Discussion [original thread]
Theophilas wrote: Anhenka wrote: This is hilarious. Someone creates a troll thread with no pretense of seriousness (It's Capqu), and then posts with his alt (Captwo, also from Pizza...) saying it's great (With absolutely no intention of di...
- by Phaade - at 2015.04.16 15:00:01
|
112. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Milla Goodpussy wrote: Aya Nova wrote: All these changes only address one side (and the less important one of) of why null mining isn't happening. Mining as it is, is a very uninteractive activity. You need a bunch of people sitting in a be...
- by Phaade - at 2015.04.16 14:50:18
|
113. Are ship speeds in a good place? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Arla Sarain wrote: Tusker Crazinski wrote: what do you mean people don't fly brawlers. I see them all the time and they work very well. especially with hull tanking update. Things brawling ships have to deal with ...
- by Phaade - at 2015.04.13 15:25:55
|
114. Are ship speeds in a good place? - in Player Features and Ideas Discussion [original thread]
Nope, things are way too fast these days. Warp changes should have made everything faster, not make cruisers the base-line for warp speed. Smaller ships being so much faster then larger makes flying larger ships generally not viable (solo). Those ...
- by Phaade - at 2015.04.13 14:47:06
|
115. Is assault frigates a bit underpowered? - in EVE General Discussion [original thread]
afkalt wrote: And with a 50% sig drop, I'd never fly anything else on a roam again, ever. Have you SEEN a dual MSAB hawk? True, but almost every hawk you see is going to be dual MASB.... Too predictable, easy to counter.
- by Phaade - at 2015.04.07 14:52:01
|
116. Thoughts on off grid boosting, the counter. - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: The concept was to have Command Ships and BCs (LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO) fit 2-3 of these modules in utility highs and be a heroic on-grid... Command ship. A very long time ago something, somethin...
- by Phaade - at 2015.04.06 14:27:28
|
117. Variable Security Status (System-specific) - in Player Features and Ideas Discussion [original thread]
Aqriue wrote: Just to be clear, System Status, and CONCORD....have no bearing on your ability to destroy a target even for a non-war dec. It means, grow some balls and gank without fear of retribution. The only thing holding you back, is your f...
- by Phaade - at 2015.02.10 19:22:56
|
118. Make mix missile/turrets setups viable - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Split weapons are a horrible nightmare. That's why they were removed from Minmatar ships and the Fleet versions given the upgraded version of it that they have today. They were a nightmare because CCP didn't add bonu...
- by Phaade - at 2015.02.10 00:05:15
|
119. Game of Stones - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: How many bad ideas can we shoe horn into one suggestion? Let's see here, we've got spread out rocks, so you're farther from the beacon, allowing you to see incoming hositles on grid, allowing you to warp out long before the...
- by Phaade - at 2015.02.09 19:58:41
|
120. Fix for Ishtars online - in Player Features and Ideas Discussion [original thread]
Syn Shi wrote: Rapscallion Jones wrote: Pravius wrote: ishtars are a tad op... every 0.0 group uses them for obvious reasons...... limit sentry drones to battlecruiser and above... seems like a good idea. So instead of Ishtars onl...
- by Phaade - at 2015.02.09 19:41:14
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |