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1. Faction Caldari + Minmatar Ships? - in Player Features and Ideas Discussion [original thread]
Originally by: TheFifteenthTry Yes more faction ships would equal more faction awesome, but the reason there aren't these mixes is because amarrians hate gallenteans and caldarians hate my beloved minmatars. That's probably way off but po...
- by Raekek - at 2011.07.10 02:06:00
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2. Faction Caldari + Minmatar Ships? - in Player Features and Ideas Discussion [original thread]
Edited by: Raekek on 09/07/2011 05:03:10 Why do these not exist? Every other conceivable combination of faction ships are available except this. As both factions would complement each other very well. Similar to the Minmatar/Amarr and Minmatar...
- by Raekek - at 2011.07.09 05:02:00
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3. PI Implants - in Player Features and Ideas Discussion [original thread]
Edited by: Raekek on 05/04/2011 20:20:48 Originally by: Gizznitt Malikite In PI, there are no mechanisms to Online/Offline structures (I wish there were), but you can do that in fitting a ship. So, if you board a ship and your skills/i...
- by Raekek - at 2011.04.05 20:20:00
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4. PI Implants - in Player Features and Ideas Discussion [original thread]
Originally by: Morpheus Mishima How can a implant in your head/clone, inside your POD in your ship (whom can be located ANYWHERE in the EVE universe) affect a Command Center on a planet? Then how could you control the entire multi-plan...
- by Raekek - at 2011.04.05 19:22:00
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5. PI Implants - in Player Features and Ideas Discussion [original thread]
Since PI is now part of its own new major industry - and will be expanded even further in the future, it deserves its own implants just as there are implants for other major industries such as mining, refining and science. The first two types of ...
- by Raekek - at 2011.04.05 17:52:00
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6. Overview - Add Temporary Color Tag - in Player Features and Ideas Discussion [original thread]
This idea is simple, When you right click on a ship in the overview, there will be an extra option in the drop-down menu: Add/Remove Color Tag. When you select this option, a small menu will appear with a variety of icons to choose from. When an ...
- by Raekek - at 2009.08.03 00:14:00
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7. Double cost, double training (not what you think) - in Player Features and Ideas Discussion [original thread]
I don't like the idea of increasing the training time of a single character but your idea seems pretty reasonable. /signed
- by Raekek - at 2009.05.09 01:22:00
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8. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri This thread doesn't deserve this many pages. Let it go - he's not going to be convinced. Yeah seriously. He could keep this argument going on forever.
- by Raekek - at 2009.05.07 14:13:00
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9. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Raekek on 06/05/2009 21:13:32 Originally by: Whitehound I am not entirely fixed on my suggestion, but open to anything which of course supports it. FYI: I am with EVE for only 3 months, but I know that it went through many ...
- by Raekek - at 2009.05.06 21:13:00
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10. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Edited by: Raekek on 06/05/2009 19:27:14 Originally by: Whitehound If you had read and understood my post you would not be writing this. I do not want to be able to buy skills for $1000. Nor would I spend that much money at a time on a...
- by Raekek - at 2009.05.06 19:22:00
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11. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
No. Some players have spent 5+ years training and have gotten over 100 mil SP. Some rich noob could spend like $1000 for 100 mil skill points instantly, which isn't fair at all. It's also hard to imagine a noob with a substantial amount SP, he pr...
- by Raekek - at 2009.05.05 19:32:00
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12. capital MINING ship - in Player Features and Ideas Discussion [original thread]
Originally by: Jin Labarre You what would do the job? An Exhumer with teeth. Noth with more Strip miners. With LESS Strip Miners. A Hulk with only two strip miner slots instead of three, but in exchange with stronger shields and 2-3 additi...
- by Raekek - at 2009.05.03 02:01:00
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13. [Proposal] Make Mining More Fun And Eliminate Macro Miners - in Player Features and Ideas Discussion [original thread]
Originally by: Lord Future If mined it will cause a catastrophic capacitor feedback that will destroy the vessel and pod of the miner. The effects will be... Mining a more risky proposal, anywhere in EVE. Violent death has become a bit m...
- by Raekek - at 2009.05.01 02:49:00
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14. Only one more addition for mining profession needed - in Player Features and Ideas Discussion [original thread]
Edited by: Raekek on 01/05/2009 02:32:50 High sec mining ops become muuch more interesting when a can flipper warps in. I'm not saying they're a good thing for mining.. But there are several ways to foil their plans. Or, if you need some ext...
- by Raekek - at 2009.05.01 02:26:00
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15. First Bank of New Eden: EVE Banking System - in Player Features and Ideas Discussion [original thread]
Hm yes I see, you're both right. But I think most people would be a bit too paranoid to entrust their money to a player in this game. So I guess a large-scale bank system won't work at all in EVE then, without laws.
- by Raekek - at 2009.04.14 19:03:00
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16. First Bank of New Eden: EVE Banking System - in Player Features and Ideas Discussion [original thread]
Originally by: James Malice because those are single player games. Ok, so why do you think an NPC bank in an online game wouldn't work, compared to a single player game?
- by Raekek - at 2009.04.14 18:43:00
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17. First Bank of New Eden: EVE Banking System - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Brand new characters start out with how much SP? And double training time... I plan ahead, choosing Attributes that lead to the fastest SP gain for some skill... then train the hell out of that skill solely so...
- by Raekek - at 2009.04.14 18:39:00
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18. First Bank of New Eden: EVE Banking System - in Player Features and Ideas Discussion [original thread]
Originally by: James Malice That's actualy not a bad idea. Same mechanics as proposed, but put humans in charge of the choices about who to give loans to, and how much the loans would be. I support that concept, but not NPC banks. NPC ...
- by Raekek - at 2009.04.14 18:36:00
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19. First Bank of New Eden: EVE Banking System - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Free money for new characters? Awesome! So I use the 2 open slots on my account... make noobs and ask for a max loan. Then I wire the money to my main, and delete the noobs. No nasty paper trail, since the lo...
- by Raekek - at 2009.04.14 18:31:00
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20. First Bank of New Eden: EVE Banking System - in Player Features and Ideas Discussion [original thread]
Edited by: Raekek on 14/04/2009 18:15:53 While discussing the banking system in my economics class, the idea struck my mind to add a simple banking system to EVE. A banking system would provide more depth to EVE's economy, provide slightly mor...
- by Raekek - at 2009.04.14 18:14:00
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