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1. Titan changes - update - in Ships and Modules [original thread]
Greyscale, any chance you can let us know what formula the current iteration uses for the damage reduction? Saves us the effort of reverse engineering it on sisi. :)
- by Raivi - at 2012.04.17 16:40:00
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2. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: What I'm going to try and sort out today is to have this attribute applied to XL guns *only* when fitted to titans, so dreadnaughts are left alone for now. We might come back to PvE dreadnaughts as a balance concern at a l...
- by Raivi - at 2012.04.17 12:15:00
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3. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: John Caffeine wrote: CCP Greyscale wrote: [quote=MisterAl tt1] Are people actually running x-instinct/halo carriers? I see the theoretical problem, and it's something we may want to look into at some point, but I don't wa...
- by Raivi - at 2012.04.17 00:13:00
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4. Titan changes - update - in Ships and Modules [original thread]
Are you really saying that titans are the only thing preventing Tengu Online? If tengus are a problem change tengus.
- by Raivi - at 2012.04.16 22:57:00
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5. Titan changes - update - in Ships and Modules [original thread]
Grath Telkin wrote: CCP Greyscale wrote: We're probably going with the square-over-square scaling, so you're hitting the 50% damage point around 1400 sig rather than around 1000, which *somewhat* mitigates this. The real solution here thoug...
- by Raivi - at 2012.04.16 22:28:00
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6. Titan changes - update - in Ships and Modules [original thread]
Giant facepalm I don't know what part of this post to talk about first, so I'll do it in order. I'm Down wrote: Alright, now I'm going into true ******* mode This is why your player base has such a horrible connection to you developers. We ...
- by Raivi - at 2012.04.16 22:27:00
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7. Titan changes - update - in Ships and Modules [original thread]
Two step wrote: A possible solution to this is to add a sig radius penalty to triage/siege, which seems like it would be a reasonable thing to do. That is a good idea.
- by Raivi - at 2012.04.16 18:21:00
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8. Titan changes - update - in Ships and Modules [original thread]
pmchem wrote: 1. Stacked target painters from a huginn on a common battleship (one LSE, 3 shield rig maelstrom) raise its sig to ~1700, which is very close to the base sig res in your above numbers. This suggests the damage would hardly be sca...
- by Raivi - at 2012.04.16 15:18:00
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9. Titan changes - update - in Ships and Modules [original thread]
This is indeed a good thread. Welcome back Greyscale, hope you had a good break. I'm really glad you're reconsidering the refitting in space change. This whole dialogue has been pretty excellent so far imo.
- by Raivi - at 2012.04.10 15:50:00
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10. Titan changes - update - in Ships and Modules [original thread]
Ripard Teg wrote: Ganthrithor wrote: Ripard Teg wrote: Quote: - Stop people from refitting their ships while they're being targeted. Ben Booley and I talked this over and we have an alternate solution. Stop people from refitting t...
- by Raivi - at 2012.04.07 19:21:00
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11. Titan changes - update - in Ships and Modules [original thread]
Nobody bets their supercap in large fights on the ability to swap even today due to the "Too many ships within range" error. Swapping fits is a very powerful trick for titans, but it rarely works in normal sized or larger fights. That's pretty m...
- by Raivi - at 2012.04.04 21:34:00
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12. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: Reposting my reply from the CSM forum here so everyone can see the discussion: This sort of gameplay is emergent and cool and interesting and something we very much enjoy seeing players discover, but it also sits in a ...
- by Raivi - at 2012.04.04 15:45:00
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13. Titan changes - update - in Ships and Modules [original thread]
Greyscale, if the new XL gun attribute works the way I expect it will, a titan will be doing about 15% damage to a maelstrom and 9% damage to a drake. I think that kills blapping completely. Would you consider not changing the refitting in combat...
- by Raivi - at 2012.04.04 14:49:00
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14. Titan changes - update - in Ships and Modules [original thread]
Lord Maldoror wrote: CCP Greyscale wrote: Criticisms? I feel the general drive here is wrong, in that it makes Eve into a lower skill game. Right now the tracking formula is rather esoteric but it works. A move toward "turret damage b...
- by Raivi - at 2012.04.03 23:03:00
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15. Titan changes - update - in Ships and Modules [original thread]
My thoughts on the latest proposal: -Firstly, it's going to do the job much better than any of the previous official proposals, and do it without seriously nerfing the titan's anti-cap abilities, which is good. -Ths use of unmodified sig radius ...
- by Raivi - at 2012.04.03 19:09:00
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16. Titan changes - update - in Ships and Modules [original thread]
Ganthrithor wrote: Regarding all this formula-manipulation: I'm bad at mathematics, but please don't do anything that would affect subcap turrets and their uses. I see that you say in your post that your changes wouldn't really change anything ...
- by Raivi - at 2012.03.30 23:38:00
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17. Titan changes - update - in Ships and Modules [original thread]
Gripen wrote: It's quite surprising for me that you are trying to came up with some kind of special case for the supercapital guns here while exactly same problem exists in subcapital world as well manifesting itself with frigates being extinct...
- by Raivi - at 2012.03.30 19:30:00
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18. Titan changes - update - in Ships and Modules [original thread]
That would have the downside of homogeonizing everything towards missile-like mechanics, but that might not be the end of the world as it would solve the problem ov oversized guns once and for all.
- by Raivi - at 2012.03.30 13:40:00
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19. Titan changes - update - in Ships and Modules [original thread]
Imagine if supercap ewar immunity was removed, flying this: [Flycatcher, TD] Nanofiber Internal Structure II Limited 1MN MicroWarpdrive I Medium Shield Extender II Balmer Series Tracking Disruptor I, Tracking Speed Disruption Balmer Series Track...
- by Raivi - at 2012.03.29 22:36:00
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20. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: CCP Greyscale wrote: Fair enough, shelving that idea for now, then. It's something we might revisit in some form when we get round to looking at EAFs, but that's out of scope here. Changing subject and following up an earlie...
- by Raivi - at 2012.03.29 22:21:00
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