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1. Nerf Escrow - unnerf traders. - in Player Features and Ideas Discussion [original thread]
Edited by: Rakshasa on 30/07/2004 19:03:08 I think the biggest problem with trade is the average price warning... I always place my sell orders at 1.0 isk to find out the galaxy wide average, cancel, and then sell at around average price. I'...
- by Rakshasa - at 2004.07.30 19:02:00
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2. Nerf Escrow - unnerf traders. - in Player Features and Ideas Discussion [original thread]
Edited by: Rakshasa on 30/07/2004 19:03:08 I think the biggest problem with trade is the average price warning... I always place my sell orders at 1.0 isk to find out the galaxy wide average, cancel, and then sell at around average price. I'...
- by Rakshasa - at 2004.07.30 19:02:00
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3. Auto-scoop drones - in Player Features and Ideas Discussion [original thread]
Good idea...
- by Rakshasa - at 2004.07.30 18:58:00
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4. Auto-scoop drones - in Player Features and Ideas Discussion [original thread]
Good idea...
- by Rakshasa - at 2004.07.30 18:58:00
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5. New Combat Idea, Boarding craft. - in Player Features and Ideas Discussion [original thread]
Originally by: Johnson McCrae Shiva makes stealing ships flag those very ships as Stolen. Concord and some navies may take issue. Flagged as stolen? Concord, you suck! The idea of boarding parties is a good one. They shouldn't circumv...
- by Rakshasa - at 2004.07.30 18:54:00
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6. New Combat Idea, Boarding craft. - in Player Features and Ideas Discussion [original thread]
Originally by: Johnson McCrae Shiva makes stealing ships flag those very ships as Stolen. Concord and some navies may take issue. Flagged as stolen? Concord, you suck! The idea of boarding parties is a good one. They shouldn't circumv...
- by Rakshasa - at 2004.07.30 18:54:00
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7. New Skill: Office Management - in Player Features and Ideas Discussion [original thread]
I personally think it sounds like you're on track with the idea... But a fixed arbitrary cap, especially at 6, is really low. The maximum number of offices allowed should be a function of the corps size, not the CEOs skill. Instead, how about if ...
- by Rakshasa - at 2004.07.28 17:36:00
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8. New Skill: Office Management - in Player Features and Ideas Discussion [original thread]
I personally think it sounds like you're on track with the idea... But a fixed arbitrary cap, especially at 6, is really low. The maximum number of offices allowed should be a function of the corps size, not the CEOs skill. Instead, how about if ...
- by Rakshasa - at 2004.07.28 17:36:00
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9. Production Agents and haggling - in Player Features and Ideas Discussion [original thread]
As I understand it, trade goods were eliminated from EVE because people in a convenient timezone were able to outbid everyone else by 0.01 ISK, meaning that no one else could purchase NPC goods. You know how Surveillance agents actually do survei...
- by Rakshasa - at 2004.07.27 16:08:00
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10. Production Agents and haggling - in Player Features and Ideas Discussion [original thread]
As I understand it, trade goods were eliminated from EVE because people in a convenient timezone were able to outbid everyone else by 0.01 ISK, meaning that no one else could purchase NPC goods. You know how Surveillance agents actually do survei...
- by Rakshasa - at 2004.07.27 16:08:00
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11. Emergency-Free Warp - in Player Features and Ideas Discussion [original thread]
How about this idea... The stop button they introduced is a great touch, so why not make it a toggle button between 'stop' and 'warp'. Aside from giving feedback for a successful "STOP" click, the "WARP" button would allow quick escapes.
- by Rakshasa - at 2004.06.29 21:29:00
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12. Moving Skill points - in Player Features and Ideas Discussion [original thread]
I don't like the idea of allowing people to switch skill points... The real problem that you are ignoring is that agent missions are broken... Eve's economy is so real that it even suffers from inflation. Consequently, fees that remain static, li...
- by Rakshasa - at 2004.06.29 20:18:00
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