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41. Office Space - in Test Server Feedback [original thread]
Just seting a fair rent would be a good start for offices and Labs, as it stands factories often cost around 20K isk per day to use, while labs and offices cost just 333 isk. Rasing the fees to say 10K per day may cause some of the small corps wi...
- by Relic - at 2004.01.08 18:39:00
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42. What drives factory slot prices? - in Science and Industry [original thread]
Prices were set by CCP about 6 months about, when there were major problems with finding free slots. Currently they do not seem to vary depending on use.
- by Relic - at 2004.01.05 22:45:00
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43. corp standing!! - in Missions & Complexes [original thread]
With the requirements you have listed, your character needs a personal standing of 1.1 with the agent. the 3.1 rating can come from your personal standing, faction or corp standing. Saying this, some reports indicate that corp standing may not be...
- by Relic - at 2004.01.01 02:54:00
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44. corp standing!! - in Missions & Complexes [original thread]
With the requirements you have listed, your character needs a personal standing of 1.1 with the agent. the 3.1 rating can come from your personal standing, faction or corp standing. Saying this, some reports indicate that corp standing may not be...
- by Relic - at 2004.01.01 02:54:00
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45. corp standing!! - in Missions & Complexes [original thread]
With the requirements you have listed, your character needs a personal standing of 1.1 with the agent. the 3.1 rating can come from your personal standing, faction or corp standing. Saying this, some reports indicate that corp standing may not be...
- by Relic - at 2004.01.01 02:54:00
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46. Large Energy Turrets - in Ships and Modules [original thread]
Quote: by the time the 1400 mm user have fired 10 shots the tach user is already out of cap A well skilled tach user can still be firing after 10 shots, but up against other players rather than NPCs there is a good chance they will hav...
- by Relic - at 2004.01.01 02:30:00
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47. will i get a medal when ive done 500 missions after castor for the same corp? - in Missions & Complexes [original thread]
Now you just get the chance to do another 500 missions
- by Relic - at 2004.01.01 02:08:00
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48. Major Market bug - skills being prces at 2M - in EVE General Discussion [original thread]
Well there maybe something wrong with the maths at the moment, the normal price increases / reductions were taking place at stations were items were bought and sold, rather than region/game wide. At the moment the base price seems to have moved to...
- by Relic - at 2004.01.01 02:05:00
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49. Major Market bug - skills being prces at 2M - in EVE General Discussion [original thread]
Maybe a bad example, as I have not worried about Cruiser skills for 7 months, but Med Projectile Turret seems to be currently priced at 1.5M, which is rather high
- by Relic - at 2004.01.01 01:47:00
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50. Major Market bug - skills being prces at 2M - in EVE General Discussion [original thread]
Watch out when purchasing skills, the market prices seem to have broken for the moment. While part of the market system showws the correct price, such as Amarr Cruiser skill for 86K the market price is listed at 500K.
- by Relic - at 2004.01.01 01:04:00
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51. Med Projectile Turret - in Skill Discussions [original thread]
Its not just MED Proj, a range of Gunnery skills have gone up in price. It looks like a major bug. In the market sell prices are still shown at 10K, but best price is shown at around 2M.
- by Relic - at 2004.01.01 01:01:00
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52. Large Energy Turrets - in Ships and Modules [original thread]
Quote: Most of the people who i know who use 1400mm's have a rof under 15 seconds, most under 10 seconds. As for those morons who are trying to say lasers did more dammage than 1400mm's b4 castor, a wrecking a 1400 was 1400+ dammage and st...
- by Relic - at 2004.01.01 00:51:00
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53. Simplified Mission (faster to get information) - in Missions & Complexes [original thread]
Edited by: Relic on 31/12/2003 20:40:49 Edited by: Relic on 31/12/2003 20:40:28 It would also be nice if the Objectives were laid out better - such as Objectives ----------------------- 5200 units of medium Photon ammunition From Ouelle...
- by Relic - at 2003.12.31 20:39:00
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54. Large Energy Turrets - in Ships and Modules [original thread]
Quote: I don't have the numbers in front of me, but I know for a fact that the Damage Over Time figures for a tach are way better then a 1400. The issue regarding lasers is the fact that there is only a focus on damage, rather than damag...
- by Relic - at 2003.12.31 20:18:00
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55. Large Energy Turrets - in Ships and Modules [original thread]
Quote: "c) unable to change crystals in flight" ... Since when? You can? When I last tried it it did not work and I then moved away from laser.
- by Relic - at 2003.12.31 17:42:00
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56. Large Energy Turrets - in Ships and Modules [original thread]
The problem seems to be the vast number of posts in the past saying that because lasers don't need ammo they need to be nerfed to death. Everyone seems to forget the a) cap requirements of lasers b) damage only to EM and Thermal c) unable t...
- by Relic - at 2003.12.31 17:12:00
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57. Frigate construction - in Skill Discussions [original thread]
Update, The skill is also being handed out as a mission Bonus
- by Relic - at 2003.12.28 00:49:00
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58. Frigate construction - in Skill Discussions [original thread]
Its a hang over from the beta, ship production was due to have skills, but for some reason the Frigate skill was left in as a creation skill.
- by Relic - at 2003.12.27 22:54:00
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59. The worst roleplaying race! - in EVE General Discussion [original thread]
Quote: Easy - Minmatars How many people play as a slave? None that Ive seen, get with the program guys and do some hauling for your masters! :p I would say the Amarr, as they seem to spend their life trading with the Minmaters. As a...
- by Relic - at 2003.12.27 18:43:00
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60. Is anyone still having problems getting important missions? - in Missions & Complexes [original thread]
One trick is to fail basic missions that do not effect your standing to much. Currently I can fail some missions for a hit of -0.12 while gaining 4.8 on my important missions.
- by Relic - at 2003.12.24 18:57:00
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