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1. To CCP: Problem with tech 2 economy. - in Test Server Feedback [original thread]
I think that there is a design flaw with the fact that tech 2 ship and modules use the same components to build. I think that module production uses up tech 2 components and it drives up component prices that are needed for ships. If a tech 2 mod...
- by Rthor - at 2004.09.15 18:47:00
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2. To CCP: Problem with tech 2 economy. - in Test Server Feedback [original thread]
I think that there is a design flaw with the fact that tech 2 ship and modules use the same components to build. I think that module production uses up tech 2 components and it drives up component prices that are needed for ships. If a tech 2 mod...
- by Rthor - at 2004.09.15 18:47:00
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3. The performance of large close range turrets is totally wrong - in Test Server Feedback [original thread]
I am pretty sure that the dominant factor in the new formula is tracking. It is so dominant that it makes everything else secondary or spurious, e.g. optimal range, gun type. If you can somehow extremely boost your tracking your guns will work as ...
- by Rthor - at 2004.07.14 15:20:00
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4. The performance of large close range turrets is totally wrong - in Test Server Feedback [original thread]
I am pretty sure that the dominant factor in the new formula is tracking. It is so dominant that it makes everything else secondary or spurious, e.g. optimal range, gun type. If you can somehow extremely boost your tracking your guns will work as ...
- by Rthor - at 2004.07.14 15:20:00
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5. The performance of large close range turrets is totally wrong - in Test Server Feedback [original thread]
Which is why this situation is insane when you end up using frigate weapons on a BS and a BS does less damage per gun than a frigate because of the ship bonuses being out of whack. But instead of arguing against it it is much more fun to use the ...
- by Rthor - at 2004.07.12 16:25:00
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6. The performance of large close range turrets is totally wrong - in Test Server Feedback [original thread]
Which is why this situation is insane when you end up using frigate weapons on a BS and a BS does less damage per gun than a frigate because of the ship bonuses being out of whack. But instead of arguing against it it is much more fun to use the ...
- by Rthor - at 2004.07.12 16:25:00
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7. The performance of large close range turrets is totally wrong - in Test Server Feedback [original thread]
You can always bring small blasters for better tracking this close.
- by Rthor - at 2004.07.12 11:44:00
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8. The performance of large close range turrets is totally wrong - in Test Server Feedback [original thread]
You can always bring small blasters for better tracking this close.
- by Rthor - at 2004.07.12 11:44:00
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9. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
god dammit its not the best thread ever anymore.
- by Rthor - at 2004.07.10 22:42:00
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10. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
god dammit its not the best thread ever anymore.
- by Rthor - at 2004.07.10 22:42:00
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11. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
As long as you dont flame me you can stay in my thread and wish for whatever you want. Here, is not this the best thread ever? :-)
- by Rthor - at 2004.07.10 20:58:00
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12. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
As long as you dont flame me you can stay in my thread and wish for whatever you want. Here, is not this the best thread ever? :-)
- by Rthor - at 2004.07.10 20:58:00
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13. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
Garyus go camp someone else's thread. Dalman, I see your point. But still I think that it would be more balanced if the interceptors had to fear a battleship warping in too far away from them to be able to close the distance before being locked. ...
- by Rthor - at 2004.07.10 19:08:00
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14. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
Garyus go camp someone else's thread. Dalman, I see your point. But still I think that it would be more balanced if the interceptors had to fear a battleship warping in too far away from them to be able to close the distance before being locked. ...
- by Rthor - at 2004.07.10 19:08:00
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15. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
Lets not get sidetracked by suggestion of the 5km option to warp to another ship. That is not what I am asking at all. Obviously there are implications on game balance with 60km+ warp, which I why I dont advocate any specific distance. I am sli...
- by Rthor - at 2004.07.10 15:10:00
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16. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
Lets not get sidetracked by suggestion of the 5km option to warp to another ship. That is not what I am asking at all. Obviously there are implications on game balance with 60km+ warp, which I why I dont advocate any specific distance. I am sli...
- by Rthor - at 2004.07.10 15:10:00
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17. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
I think that it would be nice gesture to 425 railgun users and it does not require any changes to tracking formulae.
- by Rthor - at 2004.07.10 03:44:00
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18. Option to warp in at ranges greater than 60km pretty plz. - in Test Server Feedback [original thread]
I think that it would be nice gesture to 425 railgun users and it does not require any changes to tracking formulae.
- by Rthor - at 2004.07.10 03:44:00
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19. Targeting skill borked? - in Test Server Feedback [original thread]
Flummox, just for the record you were right. The base is 2 and i have targeting 4 not 3. It does appear that the max number of targets is capped by a ship you fly. But I still remember being able to lock more targets around the time castor came o...
- by Rthor - at 2004.06.29 20:33:00
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20. Targeting skill borked? - in Test Server Feedback [original thread]
Originally by: flummox your base targeting is 2 targets. each level in targeting gives you one more target. so you should have 5 targets total. not 9. i don't know where you got that from. I get 6. So base is not 2. i want to figure ...
- by Rthor - at 2004.06.29 20:17:00
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