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41. [Inferno] New Merlin, Hybrids, and Caldari Ships in general - in Ships and Modules [original thread]
Jayrendo Karr wrote: If they give my brutix enough PG for 7 250 rails and a tank... Would it be able to *SNIPE*
- by RubyPorto - at 2012.05.22 22:44:00
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42. So, it's theoretically possible to hit 91k EHP in an AF with 169dps and 1122... - in Ships and Modules [original thread]
Zilero wrote: RubyPorto wrote: He's still assuming Slaves on the "cheap" fit. With a full slave set + Akemon ZET5000 the EHP goes up to 33k. With damnation bonus: 41k EHP With damnation and erebus bonus: 51k Its still not even close t...
- by RubyPorto - at 2012.05.22 20:03:00
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43. Better mission battleships? - in Ships and Modules [original thread]
Goran Konjich wrote: to the OP exclusively. Dominix [Navy Dominix] No real reason to look any further. LoL. If you want ridiculous ticks, go to Serpentis space and run forsaken hubs in a blaster Vindi. Everthing burns into your Web/OMGW...
- by RubyPorto - at 2012.05.22 19:26:00
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44. Better mission battleships? - in Ships and Modules [original thread]
Darius Brinn wrote: The new drone damage modules introduced today will surely generate some interesting fittings for the T2 Sentry Rattlesnake , an already wonderful mission boat. Now, it's time to devise from loadouts. Sentry damage rigs + d...
- by RubyPorto - at 2012.05.22 11:06:00
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45. So, it's theoretically possible to hit 91k EHP in an AF with 169dps and 1122... - in Ships and Modules [original thread]
Zilero wrote: Le Dei Opus wrote: Try: Armor Thermic Hardener II, Pilfer EANM x2, Bastion 400mm Coreli C type AB, Warp Scram II High: Rocket Launcher II x 3 + 2 125mm auto cannons II. Small Trimark II x2. Gives you 61k ehp, 169 dps and 109...
- by RubyPorto - at 2012.05.22 10:09:00
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46. [Inferno] New Merlin, Hybrids, and Caldari Ships in general - in Ships and Modules [original thread]
Ivy Romanova wrote: Ashimat wrote: Quote: -Is a greater affinity for blaster brawling a thing Caldari pilots need, or want? Looking at how cold the missile-boats leave me, hybrids are the primary weapon-system for Caldari, and have been...
- by RubyPorto - at 2012.05.22 10:01:00
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47. Dreads.. so what use are they now ? - in Ships and Modules [original thread]
Lin-Young Borovskova wrote: ELECTR0FREAK wrote: Dreads really should be an anti-capital weapon... it's a shame they're not very effective at it. Granted, it's been a while since I got rid of my Revelation, but it's kinda sad when a typical ...
- by RubyPorto - at 2012.05.22 09:57:00
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48. Better mission battleships? - in Ships and Modules [original thread]
Daniel Plain wrote: Tor Gungnir wrote: That's an... interesting analogy. Care to elaborate? you have similar paper dps as mach or nightmare but in contrast to both of them, you have to: - train T2 torps (which are only ever used on a gole...
- by RubyPorto - at 2012.05.22 09:48:00
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49. Anti-Archon Cheap Solution. - in Ships and Modules [original thread]
Rel'k Bloodlor wrote: RubyPorto wrote: Sup B1tches wrote: ^^ yeah it is funny, especially when one archon is speed tanking 4 PL dreads in siege haha Just wait until the Tracking Dread gains more acceptance. http://www.youtube.com/watc...
- by RubyPorto - at 2012.05.16 19:32:00
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50. Anti-Archon Cheap Solution. - in Ships and Modules [original thread]
Sup B1tches wrote: ^^ yeah it is funny, especially when one archon is speed tanking 4 PL dreads in siege haha Just wait until the Tracking Dread gains more acceptance. http://www.youtube.com/watch?v=R2ti9DFeRMI CCP Accidentally the Tracki...
- by RubyPorto - at 2012.05.16 08:34:00
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51. Anti-Archon Cheap Solution. - in Ships and Modules [original thread]
Sup B1tches wrote: RubyPorto wrote: Sup B1tches wrote: Even dreads would have a hard time killing carriers (as many have seen in the R&K vids), either through solid tanking and RR or speed tanking to get under a dreads guns Carri...
- by RubyPorto - at 2012.05.16 08:16:00
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52. Anti-Archon Cheap Solution. - in Ships and Modules [original thread]
Sup B1tches wrote: Even dreads would have a hard time killing carriers (as many have seen in the R&K vids), either through solid tanking and RR or speed tanking to get under a dreads guns Carrier ... Speed Tank ... Under their Guns ......
- by RubyPorto - at 2012.05.16 03:07:00
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53. Ancillary Shield Boosters and Capacitor Batteries - in Ships and Modules [original thread]
Immortis Vexx wrote: Gomohr wrote: I see more of a use for this in PVE than in PVP. Every mission boat that relies on a burst tank (such as my lvl4 mael) gets a free slot in mid now as the cap booster can GTFO. And the burst repair is way be...
- by RubyPorto - at 2012.05.15 22:11:00
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54. Angel ratter wanted, advice appreciated - in Ships and Modules [original thread]
FT Diomedes wrote: Bamfordi wrote: Fit Why are you putting an EM hardener on against Angels. I tank heavy DPS Angel missions (e.g. AE Bonus Room) just fine with Exp + Invuln. Never tried in a higher end plex, but the Nighthawk has ample ...
- by RubyPorto - at 2012.05.15 18:00:00
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55. Ancillary Shield Boosters and Capacitor Batteries - in Ships and Modules [original thread]
Rel'k Bloodlor wrote: ah ok you right I got them confused and am ok with the Batz getting some thing to make them used, but why the NOS hate? P.S. sorry the comp im on dose not spell chex in the browser im using and im pressed for time i c...
- by RubyPorto - at 2012.05.15 12:06:00
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56. Anti-Archon Cheap Solution. - in Ships and Modules [original thread]
Saladinae wrote: If the archon goes triage he gets primaried and dies, EWAR frigates not needed. Take a look at the R&K video describing how they use paired Triage Archons to tank ~5 Supercarriers. The Archon that's out of Triage i...
- by RubyPorto - at 2012.05.15 11:58:00
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57. An open letter to CCP, the Gallente, and ORE on Mining Ships. - in Ships and Modules [original thread]
Entous wrote: Alyssa VonDeadAir wrote: This is a troll right? 1) Join 0.0 corp 2) put some tank on hulk 3) watch local/intel 3a) No nuets/reds -> mine 3b) Nuets/reds -> safe up at pos 4) make money with 0 risk easy enough right? ...
- by RubyPorto - at 2012.05.04 06:46:00
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58. An open letter to CCP, the Gallente, and ORE on Mining Ships. - in Ships and Modules [original thread]
Entous wrote: The first part still leaves the major problem that Hulks are paper. Out of the EFT equation, both you and July left out a MASSIVE thing. Hulks basically take 100% damage from anything due to speed and resolution (At least I'm 50%...
- by RubyPorto - at 2012.05.03 04:16:00
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59. An open letter to CCP, the Gallente, and ORE on Mining Ships. - in Ships and Modules [original thread]
July Oumis wrote: The Hulk soon will cost 400 mil, with a tank a T1 cruiser can achieve easily. This ship is the Top of the Line Exhumer, the "backbone" of mining. As active tank , it can be killed by 1-3 destroyers in Highsec. Well, ther...
- by RubyPorto - at 2012.05.02 09:02:00
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60. An open letter to CCP, the Gallente, and ORE on Mining Ships. - in Ships and Modules [original thread]
Andy Landen wrote: You are right. While mining ships can do many things including fitting WCS, they are easy targets that are hard to secure with little reward or payout to those who defend them. I have proposed a new module already called the...
- by RubyPorto - at 2012.05.02 01:50:00
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