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1161. Solstice Project - Bit creepy guy - in EVE General Discussion [original thread]
Solstice Project wrote: ...... what? Face cream. To help you with your... skin condition.
- by RubyPorto - at 2013.08.08 19:52:00
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1162. Solstice Project - Bit creepy guy - in EVE General Discussion [original thread]
Solstice Project wrote: WOAH ! MY FIRST EVER OWN THREAD !!! OMG OMG OMG !!!! ... thanks. ^_^ Anyhow ... it's basically like how it works with that other guy. Chribba, Chribba, Chribba ... and suddenly he pops up from the Otherworld ! ...
- by RubyPorto - at 2013.08.08 18:58:00
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1163. Tidi is gamebreaking for the smaller side - in EVE General Discussion [original thread]
Mayhaw Morgan wrote: 1.You are making predictions about a system that has unstable elements and exhibits emergent behaviors, i.e. you are making predictions about a system that is inherently UNpredictable. I am not saying that server cap fleets...
- by RubyPorto - at 2013.08.08 00:14:00
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1164. Strip Miner yield : Mackinaw vs Hulk. - in Science and Industry [original thread]
Krixtal Icefluxor wrote: I repeat: If they are going to gank you they are going to gank you, and they will make sure they will gank you. And, like I said, that is true. Tautologically so. The question is whether you, as a miner, can affect...
- by RubyPorto - at 2013.08.07 16:12:00
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1165. Strip Miner yield : Mackinaw vs Hulk. - in Science and Industry [original thread]
Bugsy VanHalen wrote: So a dead space fit HULK with 100k ehp does not have an equal chance of getting ganked as a max yield fit HULK.? I guess I can believe that, after all the multi-billion isk HULK is a much more attractive target, even if i...
- by RubyPorto - at 2013.08.07 15:11:00
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1166. Tidi is gamebreaking for the smaller side - in EVE General Discussion [original thread]
Mayhaw Morgan wrote: 1.No, YOU are suggesting that. 2.No, I'm not. See your no. 1 for clues. 3.A system cap mechanic does not preclude you from entering the system BEFORE the structure has come under attack. A system cap mechanic does not precl...
- by RubyPorto - at 2013.08.07 14:57:00
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1167. In regards to Cloaks and AFK-Cloaked Campers - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: I could care less if they want to go afk in regards to just being some other player. But everyone else if they want guaranteed 0 risk 'afk-ness' has to go and dock up... ... or fit a cloak. Quote: as has been previously ...
- by RubyPorto - at 2013.08.07 14:38:00
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1168. Comet mining. - in Player Features and Ideas Discussion [original thread]
That's slow. At perihelion it'll really be booking it. ~101km/s.
- by RubyPorto - at 2013.08.07 14:35:00
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1169. Multi-Threaded client. - in Player Features and Ideas Discussion [original thread]
The client is not even remotely CPU limited. (On most hardware)
- by RubyPorto - at 2013.08.07 14:11:00
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1170. Oooo the faction ship spawned! What's he gonna drop??? - in EVE General Discussion [original thread]
I've heard Cargo scanners do a great job fixing this.
- by RubyPorto - at 2013.08.07 14:09:00
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1171. Oooo the faction ship spawned! What's he gonna drop??? - in EVE General Discussion [original thread]
I am 12 years old and what is this?
- by RubyPorto - at 2013.08.07 14:08:00
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1172. Strip Miner yield : Mackinaw vs Hulk. - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Some people are so overly paranoid about being blowed-up they nerf their profits for years through over-analysis and tanking that ultimately are useless and futile anyway. And I'm asking on what basis do you believe ...
- by RubyPorto - at 2013.08.07 14:01:00
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1173. Tidi is gamebreaking for the smaller side - in EVE General Discussion [original thread]
Mayhaw Morgan wrote: Let's say the server cap was 1000 players. Let's say there are 20,000 players in an alliance. That means that an alliance can cap 20 systems (with all their players logged on 23.5/7). How many systems can a 20,000 player al...
- by RubyPorto - at 2013.08.07 12:33:00
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1174. Why doesnt my Catalyst do burnouts? - in EVE General Discussion [original thread]
Mallak Azaria wrote: RubyPorto wrote: https://en.wikipedia.org/wiki/Blohm_%26_Voss_P.194 Asymmetric planes work on earth too. Good job on missing the very obvious point entirely I guess. Missed... Deliberately Ignored... Potato... T...
- by RubyPorto - at 2013.08.07 11:35:00
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1175. Why doesnt my Catalyst do burnouts? - in EVE General Discussion [original thread]
Sethaali Narueen wrote: Assymetric wasn't my request, pretty circle lights were o.0 is that so much? Who doesnt like flashy lights and whirring noises? http://www.newscientist.com/article/dn20045-spinning-seeds-inspire-singlebladed-helico...
- by RubyPorto - at 2013.08.07 07:44:00
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1176. This has to stop - in EVE General Discussion [original thread]
lollerwaffle wrote: Zimmy Zeta wrote: Inokuma Yawara wrote: Jonah Gravenstein wrote: The lack of response from the OP is the icing on the cake. Relevant Linkage I watched for 49.6 seconds. I had to, it had a cat-chy tune that cat...
- by RubyPorto - at 2013.08.07 06:55:00
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1177. Why doesnt my Catalyst do burnouts? - in EVE General Discussion [original thread]
Mallak Azaria wrote: Sethaali Narueen wrote: Shouldn't I? It doesn't seem so far fetched Things in space work differently than things on Earth. https://en.wikipedia.org/wiki/Blohm_%26_Voss_P.194 Asymmetric planes work on earth too.
- by RubyPorto - at 2013.08.07 06:51:00
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1178. Why doesnt my Catalyst do burnouts? - in EVE General Discussion [original thread]
Sethaali Narueen wrote: Now hear me out, there's a giant ****** engine one one side of the ship and they gradually get smaller and smaller towards the other side of the ship. So I really shouldn't fly in a straight line , there needs to be an ...
- by RubyPorto - at 2013.08.07 05:35:00
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1179. In regards to Cloaks and AFK-Cloaked Campers - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: No, I have no problem with cloaky campers, I just don't like the afk cloaky camper :P Be paying at least minimal attention... I want to keel you with that 'ratter' I'm flying :P Just as soon as someone can kick you out of y...
- by RubyPorto - at 2013.08.07 05:30:00
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1180. Cloaking devices reactivation delay - in Player Features and Ideas Discussion [original thread]
A visible indicator for all the modules with reactivation delays unrelated to their cycle time (cloaks, bomb launchers, interdiction launchers, etc) would be fairly useful.
- by RubyPorto - at 2013.08.07 05:22:00
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