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21. WTS: 1x Charon (Caldari + JF 5) + 1x Obelisk / Anshar (4/4) - in Character Bazaar [original thread]
4 for Vanessa, for a 10 mil sp character without jcal trained at all
- by Rudina - at 2014.11.27 13:37:01
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22. [WTB] Cruiser Specialist - in Character Bazaar [original thread]
Looking for a character with great skills at cruiser and below, I would like all races however I'm not too fussed about minmatar. Things I would like: Cruiser V Frig V All Small/Medium weapons at T2 Decent Support/Drone Skills Bonus Things: ...
- by Rudina - at 2014.11.26 23:17:07
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23. wts drone caracter - in Character Bazaar [original thread]
isk/details sent
- by Rudina - at 2014.10.18 12:11:00
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24. wts drone caracter - in Character Bazaar [original thread]
no problem, mail me when you're around
- by Rudina - at 2014.10.17 11:28:00
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25. wts drone caracter - in Character Bazaar [original thread]
8
- by Rudina - at 2014.10.17 06:04:00
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26. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
PotatoOverdose wrote: Words So yes I said lowsec and the point stands without him being new, you are forcing him to train mining and industry and spend hours of tedium doing that or spend hours of tedium waiting for his jump timer to cool ...
- by Rudina - at 2014.10.03 02:52:00
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27. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Grath Telkin wrote: I moved to 0.0 before i was 30 days old in a Crucifier. I took gates. Seems it worked out just fine. I moved at ~3 weeks lost my first ship to a PL blops drop within the hour :)
- by Rudina - at 2014.10.03 02:43:00
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28. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
PotatoOverdose wrote: Rudina wrote: PotatoOverdose wrote: Put bluntly, a lone new player has no business being in sov-nullsec. He should get with a corp. In a corp, not having a dude or two with a completed 3 month train is not an excu...
- by Rudina - at 2014.10.03 02:38:00
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29. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Deych wrote: Rudina wrote: So what you're saying is solo play is not allowed, what happened to the sandbox? Solo play in SOV null for new player? Allowed, but not quite possible. My original example was lowsec, but it applies to npc n...
- by Rudina - at 2014.10.03 02:35:00
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30. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
PotatoOverdose wrote: Put bluntly, a lone new player has no business being in sov-nullsec. He should get with a corp. In a corp, not having a dude or two with a completed 3 month train is not an excuse. So what you're saying is solo play ...
- by Rudina - at 2014.10.03 02:31:00
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31. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
PotatoOverdose wrote: Rudina wrote: Surely it shouldn't take one guy and his carrier literally all day to pick up his shiny new battleship from an adjacent lowsec region? Why doesn't he have his shiny new battleship built in his home syst...
- by Rudina - at 2014.10.03 02:22:00
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32. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veers Belvar wrote: [quote=Rudina] You won't be able to cache caps in every far flung region of your sov. Your far out renters are going to get hellcamped and pack out if you can't defend them. At some point it wont even be worth the effort fo...
- by Rudina - at 2014.10.03 02:16:00
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33. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Veers Belvar wrote: No, one of the key points of this change is to force the Goon capitals to choose a home system and to make it INCREDIBLY painful for them to move to far away places. This means that adequately responding to challenges to y...
- by Rudina - at 2014.10.03 01:59:00
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34. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
The changes are fine in principal the numbers are just to high. Reduce the range of jump drives to the current Blops/Titan range, increase the reduction in fatigue so it takes 20 minutes to cool down to 0 after one jump not an hour, put a hard ca...
- by Rudina - at 2014.10.03 01:40:00
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35. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Demon-of-Razgriz wrote: What about the pilots who are not complete idiots and dock instantly like any jump freighter pilot should be doing. Not the point, there is still a chance for you to get it wrong, with your idea there isn't. Risk in...
- by Rudina - at 2014.08.15 00:19:00
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36. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
You can bump off stations in low/null and be tackled, hence risk, jumping into highsec nothing can tackle you except by bumping, ergo there is essentially no risk.
- by Rudina - at 2014.08.15 00:13:00
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37. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
The amount of time it takes to set up a suicide gank makes wherever you put the cyno irrelivent as there is still essentially no risk, for there to be any risk you have to give passers by the chance to shoot it, like they have in lowsec/0.0
- by Rudina - at 2014.08.15 00:05:00
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38. A New Cynosural Field Idea - in Player Features and Ideas Discussion [original thread]
Suspect timer for both the freighter and the Cyno ship, can't be lit within 10k of stations/gates then it might be ok
- by Rudina - at 2014.08.14 23:56:00
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39. Looting wrecks after illegal engagement - in Player Features and Ideas Discussion [original thread]
Meyr wrote: I love how you people always say that gankers are RISKING a freighter. As if every hauler has a freighter-killer in tow, just waiting to grab the suspect looting their wreck. It's complete and utter crap, and you know it. You ...
- by Rudina - at 2014.01.28 21:38:00
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40. Looting wrecks after illegal engagement - in Player Features and Ideas Discussion [original thread]
Meyr wrote: While we're at it, we REALLY need to re-evaluate what people in NPC corps are permitted to do. All of you pirates like to whine and complain about how 'hisec carebears want to be immune from consequences of anything they do", but y...
- by Rudina - at 2014.01.24 05:51:00
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