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1. Jury of Peers - in Player Features and Ideas Discussion [original thread]
That would basically make folks in empire space open to control by large alliances. I imagine SE or Xetic could get 1,000 negative standings towards someone fairly easily thereby outlawing them in space not claimed or controlled by SE or Xetic. I...
- by S3VYN - at 2005.02.11 17:06:00
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2. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
I like those solutions, I think they'd solve the fleet issues quite well. Thanks for summarizing some of the finer points people had brought up and attempting to get things back on track. ------------------------------------- // The views expres...
- by S3VYN - at 2005.02.09 20:09:00
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3. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
LOL... Some people will follow me anywhere to flame me. I'm not trying to make my idea the right one, I'm trying to get good ideas into a collection so we can come to a feasible solution that benefits *everyone* (or at least the majority) so we c...
- by S3VYN - at 2005.02.08 20:19:00
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4. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
BTW - Everyone new to the thread ignore Rollin... he is trolling, trying to ruin the thread because he doesn't like it. He'll eventually go away if no one replies to him. Thanks! ------------------------------------- // The views expressed by this...
- by S3VYN - at 2005.02.01 06:13:00
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5. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Originally by: Aphoxema G Alright, I read through the thread... and I've come to a simple resolution that is probably agreeable by alot of people. It could be extremely harmful and presents coding problems with trying to shove a fee syste...
- by S3VYN - at 2005.02.01 06:11:00
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6. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Feel free to read the entire thread, your concerns have all been voiced and covered. BTW - I lost my Scorpion and a clone yesterday to a CTD. The answer? It's the price I pay for being in a risky situation. ------------------------------------- /...
- by S3VYN - at 2005.02.01 03:20:00
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7. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Originally by: Aphoxema G Alright, in all honesty... I got impatient and skipped to the end of the forum to say what I want... but... WHAT'S WRONG WITH YOU PEOPLE? First of all, something needs to be implemented that's not going to cause...
- by S3VYN - at 2005.01.31 21:33:00
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8. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Originally by: S3VYN Originally by: Juniper Originally by: S3VYN I think this change would make sense from every notable perspective of A) intended gameplay; B) fair gameplay and C) storyline relevance. I think you have...
- by S3VYN - at 2005.01.28 22:57:00
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9. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Originally by: Lorth No this is a very bad idea.... First how do you deal with real disconects? Or even people simply pulling the plug? Are they left to die? What happens if someone doesn't have the isk to pay the price? Do they just si...
- by S3VYN - at 2005.01.27 05:08:00
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10. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Someone was describing to me in great detail what happened in a game called "Jumpgate" which had a similar problem they had to address. I thought it was a pretty good idea, but I saw a small loophole for abuse (or maybe a feature, depending on how...
- by S3VYN - at 2005.01.25 21:43:00
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11. Markers in Chat... - in Player Features and Ideas Discussion [original thread]
That would be a really nice feature. Signed. ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, planet or television network... but they should be.
- by S3VYN - at 2005.01.25 00:29:00
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12. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Originally by: ArcticFox Edited by: ArcticFox on 24/01/2005 00:46:30 Originally by: Mencar Hi galls and boys Funny to see so many Xetic here are whining about log off tactics. Very funny. Lets be honest here Mencar, this ...
- by S3VYN - at 2005.01.24 22:12:00
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13. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Originally by: Juniper Originally by: S3VYN I think this change would make sense from every notable perspective of A) intended gameplay; B) fair gameplay and C) storyline relevance. I think you have a good idea there. The syste...
- by S3VYN - at 2005.01.22 03:06:00
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14. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Oh... I haven't spent a lot of time on this particular board. D'oh! Troll got me! Thanks for the heads up. ------------------------------------- // The views expressed by this poster are not the views of the poster's corporation, alliance, pl...
- by S3VYN - at 2005.01.22 02:10:00
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15. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Edited by: S3VYN on 22/01/2005 02:05:59 Feel free to go elsewhere. Making the game better for the large groups of people who congregate to play it socially isn't a waste of time, in my book. Not sure why you feel your opinion outweighs that o...
- by S3VYN - at 2005.01.22 02:05:00
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16. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Edited by: S3VYN on 22/01/2005 01:33:13 Edited by: S3VYN on 22/01/2005 01:31:00 Er.... Not sure I follow when you say I'm getting back the same crap that I spew... So far you're the only person I've run into who doesn't think logoff tacti...
- by S3VYN - at 2005.01.22 01:29:00
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17. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Why are you flaming a game improvement idea? TBH, if you can't figure out how to fly over ONE system and log there instead of the system you are in within a 12 hour period (your time frame, not mine) I don't think the developers should spend too m...
- by S3VYN - at 2005.01.21 23:20:00
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18. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Yes, it refers to space which is "claimed" by the same calculations currently used to show a "claimed" system on the map. I don't think it would penalize people from logging off, it would simply provide risk to those people from carrying out oper...
- by S3VYN - at 2005.01.21 21:36:00
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19. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
Originally by: RollinDutchMasters Originally by: Schroni imo, the only thing that needs to be done is: if you're warp scrambled, and you log off or ctd. your ship doesn't warp out. not after 2 minutes, not after 30, not after a da...
- by S3VYN - at 2005.01.21 18:50:00
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20. Solution To "Log" Tactics - in Player Features and Ideas Discussion [original thread]
I think the POS Scanner module some folks are talking about could be cool. But I think that you CAN force someone to either safespot and log off (paying a fee, no risk involved), eject from their ship and leave it safespotted and able to be locate...
- by S3VYN - at 2005.01.21 02:32:00
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