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1. Idea for more fights - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: Oh boy, poor OP got ignored all the time he asked for pvp in local. Wait, maybe OP got too often neut RR support everytime he did engage someone on undock. Or maybe he is too small for big fish and too big for a smaller ones. ...
- by Sarrgon - at 2015.08.12 18:38:46
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2. Idea for more fights - in Player Features and Ideas Discussion [original thread]
That is true, but what does that have to do with the idea that I proposed? I am talking about encouraging more PVP not killing coalitions, though that would be good also, but much harder to do. Make something lucrative that you not need 1,000+ pil...
- by Sarrgon - at 2015.08.12 15:46:12
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3. Idea for more fights - in Player Features and Ideas Discussion [original thread]
But if you do more to promote for pvp, you slowly eat up them assets, even if Goons lose enough the 100's of trillions in assets will get smaller and smaller, make them rethink strategies. Have to promote more pvp, not say, well, nothing we can do...
- by Sarrgon - at 2015.08.12 14:48:23
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4. Idea for more fights - in Player Features and Ideas Discussion [original thread]
So what you are saying, there are no more good ideas to help promote pvp?? That in itself makes no sense and why this game is getting even more stagnant.
- by Sarrgon - at 2015.08.12 14:23:22
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5. Idea for more fights - in Player Features and Ideas Discussion [original thread]
You make about as much sense as a fortune cookie, can you be more vague?
- by Sarrgon - at 2015.08.12 13:56:49
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6. Idea for more fights - in Player Features and Ideas Discussion [original thread]
Well something like this would be in low and null, random spawn which could be on the other side of the map, so have logistics to move there, no set home system, can't just log on and undock to fight. So would promote more fleet fights IMO since o...
- by Sarrgon - at 2015.08.12 13:46:37
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7. Idea for more fights - in Player Features and Ideas Discussion [original thread]
I was thinking of how to generate more pvp, problem is the big boys on the block control what they of the most valuable resources they can get and dig in. No need for them to move or fight for new resources. But what if there was a valuable resour...
- by Sarrgon - at 2015.08.12 13:39:18
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8. Incursion Timer - in Player Features and Ideas Discussion [original thread]
Incursions need a timer before the mothership can be destroyed, I would say like 48 hours. Getting more and more where like today, they are not even up for 18 hours then they get destroyed. And I don't care what the incursion haters have to say, m...
- by Sarrgon - at 2015.07.13 19:25:11
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9. Faster Travel - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Sarrgon wrote: And little risk in high sec that is left? many hundreds lose their ships in high sec every day, I have seen some systems which is good mining and used to be populated where gankers go to so much are now abo...
- by Sarrgon - at 2015.07.11 17:03:49
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10. Faster Travel - in Player Features and Ideas Discussion [original thread]
Yes I am referring to high sec, say you want to take a freighter to jita to buy or sell, for the time it takes to get there and back is just crazy especially if you are 20 or 30 jumps or more out. My suggestion is you can instaly jump into The For...
- by Sarrgon - at 2015.07.11 15:57:30
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11. Faster Travel - in Player Features and Ideas Discussion [original thread]
Been giving this some thought lately, since it can take a LONG time to travel around and do things in Eve. How to make travel faster but still have that element of danger and risk in it. I was thinking of a pos that has a special new module on it ...
- by Sarrgon - at 2015.07.11 15:17:53
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12. Pirate Faction BS Calibration - in Player Features and Ideas Discussion [original thread]
How would giving them 50 more calibration make them OP? gives them the ability to fit 1 more T1 rig, well some T1 rigs or a few 2nd T2 rigs. Its not like OMG, its the unstoppable invasions of Vindi's and Bhaalgorns. And yeah the 2 rig for T2 BS's ...
- by Sarrgon - at 2015.07.08 22:21:16
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13. Pirate Faction BS Calibration - in Player Features and Ideas Discussion [original thread]
Curious as to why and also hoping to get going, why is their calibration at 350 instead of 400? T1 and T2 BS's have 400 calibration, Pirate faction takes the best of 2 factions for a superior ship but we get less calibration? lol makes no sense to...
- by Sarrgon - at 2015.07.08 21:57:57
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14. New region idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So, other than the guys camping the entry gates, who would actually go there? There's nothing to fight over. If you want a fight, take your mates to BNI space, or up to Deklein. Or to Thera, Providence, FW space, or if y...
- by Sarrgon - at 2015.06.30 22:56:15
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15. New region idea - in Player Features and Ideas Discussion [original thread]
Petre en Thielles wrote: Sarrgon wrote: I was thinking about high sec pvp and have some I know in merc corps and some that want to pvp but not want to lose sec status or fight the blob. They want small roams or solo pvp. So I was thinking o...
- by Sarrgon - at 2015.06.30 22:53:16
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16. New region idea - in Player Features and Ideas Discussion [original thread]
Well I can say I am not alone on this idea, but nothing to draw the attention of bigger alliances and claim it. You would be surprised on how many would love some space just for the sake of PVPing nothing else there but PVP. And something that can...
- by Sarrgon - at 2015.06.30 19:40:24
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17. New region idea - in Player Features and Ideas Discussion [original thread]
Wh's are not a region, you have to scan them down, get some penalties, still valuable resources to fight over. Want people want is a region where only thing of value is Killmails and just gates to take.
- by Sarrgon - at 2015.06.30 16:50:34
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18. New region idea - in Player Features and Ideas Discussion [original thread]
And there you have moon mining that the big boys on the block fight over, ore belts to mine in, missions to run, stuff to draw others there and fight over.
- by Sarrgon - at 2015.06.30 16:04:55
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19. New region idea - in Player Features and Ideas Discussion [original thread]
I was thinking about high sec pvp and have some I know in merc corps and some that want to pvp but not want to lose sec status or fight the blob. They want small roams or solo pvp. So I was thinking of a new region where can pvp, no sec status los...
- by Sarrgon - at 2015.06.30 15:46:38
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20. Terrible standings idea - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Sarrgon wrote: Just as I would love a feature to keep all the nay sayers out, not going to spend hours seaching old threads for any possible similar posts. If you like it or not, can post something costructive on why y...
- by Sarrgon - at 2015.06.05 18:32:33
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