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1. Expanded Cargohold II - in Ships and Modules [original thread]
Originally by: Matthew Originally by: Cerryh If you do the math for an Iteron 5 for example you'll notice that they will have more then 27.500m3 of cargo with t2 cargo expanders, given the current stats. Which would (probably) be ...
- by Scythmar - at 2005.04.01 18:12:00
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2. Electronic Warfare (scramblers & stasis not included) - in Ships and Modules [original thread]
I'd like to see interceptors have a resistance to webifiers, such that interceptor level 5 gives you say 80% resistance to webifiers. Just an idea. --------------- I guarantee that my opinions are the complete opposite of those of my corp and all...
- by Scythmar - at 2005.04.01 17:16:00
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3. Probes - in Ships and Modules [original thread]
Originally by: Imhotep Khem Edited by: Imhotep Khem on 28/02/2005 20:53:53 First tip is to learn how to use the basic scanner as described above. Once you master the basic scanner, then you can add probes to the mix. I'm saddened to f...
- by Scythmar - at 2005.03.01 17:25:00
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4. Probes - in Ships and Modules [original thread]
Nope...the system was dead the whole time...and the ship still came up on the scanner. --------------- I guarantee that my opinions are the complete opposite of those of my corp and alliance. Get over it.
- by Scythmar - at 2005.02.28 18:03:00
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5. Probes - in Ships and Modules [original thread]
The FAQ probably would explain what's happening to someone who already knows...but unfortunately it doesn't really explain HOW you deploy them, etc...What's the pattern for deployment? What happens if the target is not in the middle of the three p...
- by Scythmar - at 2005.02.28 17:15:00
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6. Probes - in Ships and Modules [original thread]
Is there a tutorial somewhere on using scanning probes? I do scans, find a target...then do another scan closer, and the target is gone...bleh...it is getting frustrating. --------------- I guarantee that my opinions are the complete opposite of ...
- by Scythmar - at 2005.02.28 04:37:00
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7. Please make Smarbombs.....well, smart. - in Ships and Modules [original thread]
Anyway, it would be nice to see smartbombs to be a little more useful. While I don't agree with making the activation cost quite as low as 5 cap, I do agree with lowering it...(maybe to 50) and making it so they don't fire on your own things (dron...
- by Scythmar - at 2005.02.28 04:23:00
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8. Please make Smarbombs.....well, smart. - in Ships and Modules [original thread]
Originally by: Thyro Edited by: Thyro on 27/02/2005 00:29:39 Originally by: Nyxus Those of you who say "I use Smartbombs all the time, they are great" seem to know more than the rest of us. Take a peek at the pvp fittings. I ha...
- by Scythmar - at 2005.02.28 04:14:00
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