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21. TriExporter - in EVE Technology Lab [original thread]
Edited by: Selvin on 30/12/2010 12:15:29 Originally by: Max Hardcase Edited by: Max Hardcase on 28/12/2010 21:02:31 GIMP really is the most crappy program ever for this channel and layer stuff. I got the main diffuse channel right,...
- by Selvin - at 2010.12.30 12:15:00
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22. TriExporter - in EVE Technology Lab [original thread]
Edited by: Selvin on 27/10/2010 10:24:29 anyone tried to load *.sm_3_0_hi or *.sm_2_0_lo files ... it seams to be fxo (compiled fx files) anyway i tried ... and it is possible all you need is add few bytes { 0xcf, 11, 240, 0xbc, 0x10, 0, 0, ...
- by Selvin - at 2010.10.27 10:21:00
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23. Moondongie - in Test Server Feedback [original thread]
Edited by: Selvin on 17/11/2009 15:40:58 error: [1117/162327:ERROR:webviewproxy.cpp(845)] CreatePopupWidget not implemented when: select html tag: <select><option>x</option></select> and "302 Moved Temporarily" HTTP ...
- by Selvin - at 2009.11.17 15:34:00
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24. TriExporter - in EVE Technology Lab [original thread]
here? yeap i'm here :P -- TriExporter
- by Selvin - at 2009.11.13 15:56:00
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25. TriExporter - in EVE Technology Lab [original thread]
few ships models made in dxstudio: incursus thorax megathron strange but as local files they have also bumpmaping ;/ fx try open http://www.agronom.pl/selvin/incursus.dxmesh in dxstudio -- TriExporter
- by Selvin - at 2008.02.22 17:15:00
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26. TriExporter - in EVE Technology Lab [original thread]
beta2 and src hmmm now i had a question is it possible to apply normal map textures(usualy *.*_n(gs).dds in *.stuff) in blender (tutorial link pls :) ) -- TriExporter
- by Selvin - at 2008.01.07 13:06:00
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27. TriExporter - in EVE Technology Lab [original thread]
Ok very unstable with gr2 files but ... with some of em it will work http://www.agronom.pl/selvin/TriExporter0.4.1.0beta.zip -- TriExporter
- by Selvin - at 2008.01.04 12:04:00
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28. TriExporter - in EVE Technology Lab [original thread]
heh ... i have no time ... that's the problem ... for few months im working on new triexporter.net in c# but still i didnt made render stuff(now its only texture viewer and sound preview :) ) and now new format ... heh ok but what we got ... As Br...
- by Selvin - at 2007.12.07 13:43:00
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29. Corporate Logo Icon Dump - in Corporation, Alliance and Organization Discussions [original thread]
did U try *.stuff files res/texture/logolib*.dds (to open stuff files use fx. TriExporter) to preview dds files on vista build using System; using System.IO; using System.Data; using System.Windows.Forms; using System.Collections.Generic; using ...
- by Selvin - at 2007.06.12 12:56:00
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30. Ingame technic used to display the menus? - in EVE Technology Lab [original thread]
scripting language for EVE is Python ... menus are made in Python and data are not in XML but rather in something like DB-rows structures i'm guessing ... but usualy got right ;P -- TriExporter
- by Selvin - at 2007.05.11 10:09:00
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31. TriExporter - in EVE Technology Lab [original thread]
Originally by: Kyria Timeyu To be honest if you look at the way CCP organized their textures you really don't wonder anymore why the rest of the game won't work like it's intended to either. In any other decent game, textures are neatly s...
- by Selvin - at 2007.03.09 10:57:00
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32. TriExporter - in EVE Technology Lab [original thread]
Edited by: Selvin on 08/03/2007 15:09:54 > how about an option to unpack the entire res directory this option is already in program click on "res" folder and then click menu File->Unstaff... unstaffing works in 2 ways for selected file ...
- by Selvin - at 2007.03.08 15:12:00
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33. TriExporter - in EVE Technology Lab [original thread]
there isnt ... i didnt know if its needed :) anyway u can always modify source of program coz its available to download too ;P -- TriExporter
- by Selvin - at 2007.01.30 12:51:00
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34. DirectX source code to OpenGL source code - a tool from ATI - in EVE Technology Lab [original thread]
Edited by: Selvin on 06/12/2006 13:39:24 .NET libraries?? what are u talking about ? .NET?? yellow ones depend on .NET as u see eve's client is not... -- TriExporter
- by Selvin - at 2006.12.06 13:37:00
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35. DirectX source code to OpenGL source code - a tool from ATI - in EVE Technology Lab [original thread]
its only tool to translate effects not whole program :P -- TriExporter
- by Selvin - at 2006.12.05 12:05:00
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36. TriExporter - in EVE Technology Lab [original thread]
it does .... just change dds file to bmp or jpg ... how? read this thread it should be here -- TriExporter
- by Selvin - at 2006.08.24 10:08:00
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37. TriExporter - in EVE Technology Lab [original thread]
just "set folder" and choose EVE folder ("C:\Program files\EVE" by default) then TriExporter should open *.stuff files and show resources whitch are in as a tree of folders and files then find model whitch u wana view/export and dblclick on it the...
- by Selvin - at 2006.07.03 09:34:00
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38. Quick Q: IGB and Javascript? - in EVE Technology Lab [original thread]
no -- TriExporter
- by Selvin - at 2006.05.31 08:58:00
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39. Eve on Laptop = CRAP ! - in EVE Technology Lab [original thread]
finally i change my laptop to ASUS A7j: Centrino Duo 1.6 1GB RAM ATI X1300 256MB 1 more than 50fps in space with AAx6 AFx16 -- TriExporter
- by Selvin - at 2006.05.24 10:19:00
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40. ex-STUFF Explorer - in EVE Technology Lab [original thread]
just select file or folder(in treeview) to unstuff and select "Unstuff" from "File" menu unstuff ... blue ... u can but what ull do with this file ... -- TriExporter
- by Selvin - at 2006.04.18 17:24:00
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