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61. A Call to support the High Sec PVE/ Industrial subscribers - in Assembly Hall [original thread]
Sir Richard Arkwright wrote: If we want to start ripping the EULA for support for any argument "You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its r...
- by ShahFluffers - at 2014.12.20 01:58:27
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62. A Call to support the High Sec PVE/ Industrial subscribers - in Assembly Hall [original thread]
Tess Emmagan wrote: From a gameplay perspective a mechanic needs to be 'favorable' to both parties. It needs a balance of risk and reward, which is what EVE is all about. ... (snip)... Where is the risk vs reward balance in the current war me...
- by ShahFluffers - at 2014.12.18 05:08:20
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63. A Call to support the High Sec PVE/ Industrial subscribers - in Assembly Hall [original thread]
Sir Richard Arkwright wrote: I personally do like PVP and I Do believe no one should ever be protected from the risk of losing assets your comment ; "I do not like PvP... make it so that it is not worthwhile to engage in PvP in high-sec so I c...
- by ShahFluffers - at 2014.12.17 18:30:09
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64. A Call to support the High Sec PVE/ Industrial subscribers - in Assembly Hall [original thread]
Quote: The current war mechanism has protected the smaller corporations from war decs and shifted that to the larger alliance where a small group of pvp griefer players can distrupt the gameplay of paying subscribers just to get easy kills...fo...
- by ShahFluffers - at 2014.12.15 23:21:05
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65. Plex - in Assembly Hall [original thread]
Syllviaa wrote: ShahFluffers wrote: (it is basically the same paradigm as prostitution) There's nothing wrong with a little prostitution. Depends on where you live. Selling and buying is illegal in most of the US. Selling and buying ...
- by ShahFluffers - at 2014.11.25 17:35:28
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66. Plex - in Assembly Hall [original thread]
Sylphy wrote: Mag's wrote: It's called supply and demand. You don't seem to understand how a plex is created and how bad your idea is because of that. Also wat? Are you suggesting people buy a plex in order to RMT? Really? Well, buying ...
- by ShahFluffers - at 2014.11.24 18:05:02
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67. Character name issue - in Assembly Hall [original thread]
File a petition in-game.
- by ShahFluffers - at 2014.10.26 02:57:26
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68. Exploitation of criminal in high is ruining for potential new player... - in Assembly Hall [original thread]
Hoo boy... where to start? First off: The "Definition of Harassment" is determined by CCP (as J'Poll pointed out). Yes, there is a written definition in the EULA, but it is still vague enough to allow for player freedom and CCP to make judgement ...
- by ShahFluffers - at 2014.10.13 20:46:00
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69. [Proposal] The Space Object Factory - Ship Paintings - in Assembly Hall [original thread]
ThundeR X wrote: Steve Ronuken wrote: The point behind the SOF is to make customization easier. Until /very/ recently, every ship variation was a different model, with a different skin. That's how the system worked. You couldn't just have a...
- by ShahFluffers - at 2014.09.27 18:23:00
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70. [Proposal] The Space Object Factory - Ship Paintings - in Assembly Hall [original thread]
Jack Carrigan wrote: TL;DR OP fundamentally misunderstands the problems behind ship painting from an engineering/coding perspective (which, to be fair, I'm still sort of fuzzy on too). ThundeR X wrote: Why don't make the paintings as some...
- by ShahFluffers - at 2014.09.27 06:46:00
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71. Hey CSM - in Assembly Hall [original thread]
RomeStar wrote: ShahFluffers wrote: Assembly Hall is more of a place where you petition for a well thought out idea that has survived Features and Ideas. If you want CSM feedback then you should go to Jita Speakers one section down. tldr;...
- by ShahFluffers - at 2014.09.23 01:55:00
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72. Hey CSM - in Assembly Hall [original thread]
Assembly Hall is more of a place where you petition for a well thought out idea that has survived Features and Ideas. If you want CSM feedback then you should go to Jita Speakers one section down. tldr; you are in the wrong forum section.
- by ShahFluffers - at 2014.09.22 15:33:00
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73. Thoughts about freedom, realism and the sandbox - in Assembly Hall [original thread]
The thing you are not seeing is that the "ducks" still very much contribute to the wars and conflict they try to avoid. If they do not wish to be hit with wars and conflict then they have to not contribute to any of it... which means they can't re...
- by ShahFluffers - at 2014.09.22 15:23:00
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74. Thoughts about freedom, realism and the sandbox - in Assembly Hall [original thread]
All those things you listed OP... they are forms of PvP and conflict too... or they fuel PvP and conflict at the very least.
- by ShahFluffers - at 2014.09.22 13:34:00
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75. ownertransfer of poco's during war - in Assembly Hall [original thread]
The rules for POCO transfers is the same between high-sec and low-sec. However, in low-sec it doesn't really matter. If someone wants a structure dead, they will shoot it... war dec or not.
- by ShahFluffers - at 2014.09.21 18:58:00
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76. High sec wars, mass meaningless wars constantly. - in Assembly Hall [original thread]
Lucas Kell wrote: The vast majority of wars are used to bypass concord and generate thousands of legal targets to farm. And? If people are willing to put themselves in a position where dozens, upon dozens of people can attack them at all hour...
- by ShahFluffers - at 2014.09.08 23:23:22
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77. High sec wars, mass meaningless wars constantly. - in Assembly Hall [original thread]
Lucas Kell wrote: The vast majority of wars are used to bypass concord and generate thousands of legal targets to farm. And? If people are willing to put themselves in a position where dozens, upon dozens of people can attack them at all hours ...
- by ShahFluffers - at 2014.09.08 23:23:00
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78. High sec wars, mass meaningless wars constantly. - in Assembly Hall [original thread]
Lucas Kell wrote: 5b is pocket change for most people. A wardec group has no issue keeping that up. 100+ wars is ridiculous to be honest. Personally I'd increase it 10 fold and/or put a hard limit on how many wars you can be involved in as an a...
- by ShahFluffers - at 2014.09.08 18:11:59
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79. High sec wars, mass meaningless wars constantly. - in Assembly Hall [original thread]
DANNE0 wrote: The problem remains and you offer no solution, I offer no solution because I do not see a problem. edit: also... just because you see some wars as "meaningless" it doesn't mean that the other people will see it the same way. F...
- by ShahFluffers - at 2014.09.06 23:08:55
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80. High sec wars, mass meaningless wars constantly. - in Assembly Hall [original thread]
DANNE0 wrote: * design some kind of limit or much higher cost to multiple decs. It costs a minimum of 50 million ISK per war dec (which doubles for each week it is active). If someone is willing to spend 5+ billion ISK on 100+ war decs the...
- by ShahFluffers - at 2014.09.06 18:41:53
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